Fabricator (Subnautica): Difference between revisions
(Updated recipe template.) |
Ryo Sangnoir (talk | contribs) (→Equipment: stillsuit rename) |
||
Line 168: | Line 168: | ||
{{Recipe2|page = Reinforced Dive Suit}} |
{{Recipe2|page = Reinforced Dive Suit}} |
||
{{Recipe2|page = |
{{Recipe2|page = Water Filtration Suit}} |
||
{{Recipe2|page = First Aid Kit}} |
{{Recipe2|page = First Aid Kit}} |
Revision as of 18:58, 11 January 2024
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:fabricator||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance that can be used to craft Food & Water, Equipment, Tools, and Deployables from Raw Materials, Basic Materials, Advanced Materials, and Electronics. One Fabricator can be found in Lifepod 5; as is the player's starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. Broken fabricators can be found in most of the Destroyed lifepods. The Vehicle Upgrade Console, Scanner Room, and Cyclops include special fabricators specific to those rooms, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.
Usage
When activated with LMB or ,it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with RMB or
.
When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up. By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: Shift) when they select an item to craft to leave the interface open during crafting.
The Fabricator requires Energy to work and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.
Recipe
(no target detected)
Fabricator Crafting Sections
The Fabricator has four main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Spoiler alert: The following section contains story related material. |
---|
|
Sustenance
Personal
Deployables
Data Bank Entry
Fabricator |
<poem>Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.
Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.</poem> |
Source: Unlocked by default |
Gallery
<tabber> |-|Screenshots=
The Fabricator crafting Bleach
|-|Concept Art=
Fabricator Concept Art
|-|Other=
Fabricator Models from Sketchfab
</tabber>
Trivia
- The Fabricator used to require a Computer Chip to create with the Habitat Builder. This was changed in an update shortly before release to requiring Gold and a Table Coral Sample instead.
- Fabricators inside Destroyed Lifepods cannot be used, most likely due to the fact that either there is no power or they were destroyed.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.