Console Commands (Subnautica): Difference between revisions
m (Specifying link to Player) |
(Implementing game-specific links) |
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| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[NAME]</code> |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[NAME]</code> |
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| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs]] page. |
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs (Subnautica)|Spawn IDs]] page. |
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| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[#]</code> |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[#]</code> |
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*Adds a specified amount of a certain item to the player's inventory. |
*Adds a specified amount of a certain item to the player's inventory. |
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*Example:<pre>item titanium 5</pre> |
*Example:<pre>item titanium 5</pre> |
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**Will add 5 [[Titanium]] to the player's inventory. |
**Will add 5 [[Titanium (Subnautica)|Titanium]] to the player's inventory. |
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*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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*A complete list of items can be found [[Spawn IDs|here]]. |
*A complete list of items can be found [[Spawn IDs (Subnautica)|here]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water (Subnautica)|Large Filtered Water]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit (Subnautica)|Salt]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] module. |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] module. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] arm. |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] arm. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Spawns some loot. |
*Spawns some loot. |
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*Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
*Spawns: [[Quartz (Subnautica)|Quartz]], [[Copper Ore (Subnautica)|Copper Ore]], [[Silver Ore (Subnautica)|Silver Ore]], [[Salt Deposit (Subnautica)|Salt Deposit]], [[Gold (Subnautica)|Gold]] and 4x [[Metal Salvage (Subnautica)|Metal Salvage]]. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Spawns some tools. |
*Spawns some tools. |
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*Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
*Spawns: [[Repair Tool (Subnautica)|Repair Tool]], [[Seaglide (Subnautica)|Seaglide]], [[Flare (Subnautica)|Flare]], [[Transfuser]], [[Propulsion Cannon (Subnautica)|Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Gives the player some loot and tools. |
*Gives the player some loot and tools. |
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*Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
*Gives: [[Survival Knife (Subnautica)|Survival Knife]], [[Habitat Builder (Subnautica)|Habitat Builder]], 3x [[Battery (Subnautica)|Battery]], 4x [[Computer Chip (Subnautica)|Computer Chip]], 5x [[Creepvine Sample (Subnautica)|Creepvine Sample]], 10x [[Titanium (Subnautica)|Titanium]] and 10x [[Glass (Subnautica)|Glass]]. |
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**<code>fasthatch</code> |
**<code>fasthatch</code> |
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**<code>[[radiation]]</code> |
**<code>[[radiation]]</code> |
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*and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
*and adds a [[Habitat Builder (Subnautica)|Habitat Builder]], [[Scanner (Subnautica)|Scanner]], [[Survival Knife (Subnautica)|Survival Knife]] and a [[Repair Tool (Subnautica)|Repair Tool]] to the player's inventory. |
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*Provides resources for any specific craftable items. |
*Provides resources for any specific craftable items. |
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*Example:<pre>resourcesfor knife</pre> |
*Example:<pre>resourcesfor knife</pre> |
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**Will give the player [[Silicone Rubber]] and [[Titanium]]. |
**Will give the player [[Silicone Rubber (Subnautica)|Silicone Rubber]] and [[Titanium (Subnautica)|Titanium]]. |
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<!-- filterfast --> |
<!-- filterfast --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine (Subnautica)|Water Filtration Machine]]s take to filter. |
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<!-- fastscan --> |
<!-- fastscan --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Reduces the scanning time when using the [[Scanner]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Reduces the scanning time when using the [[Scanner (Subnautica)|Scanner]]. |
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<!-- fasthatch --> |
<!-- fasthatch --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment (Subnautica)|Alien Containment]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
*Allows the player to build modules in an instant of a second with the [[Habitat Builder (Subnautica)|Habitat Builder]]. |
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*This is good to use together with "<code>nocost</code>" command. |
*This is good to use together with "<code>nocost</code>" command. |
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<!-- nocost --> |
<!-- nocost --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator (Subnautica)|Fabricator]], [[Habitat Builder (Subnautica)|Habitat Builder]], [[Mobile Vehicle Bay (Subnautica)|Mobile Vehicle Bay]], [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]] and [[Modification Station (Subnautica)|Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
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<!-- noenergy --> |
<!-- noenergy --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases (Subnautica)|Seabases]]. |
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<!-- seaglide --> |
<!-- seaglide --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide (Subnautica)|Seaglide]] in front of the player. |
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<br /> |
<br /> |
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*Unlocks a specific [[Blueprints|blueprint]]. |
*Unlocks a specific [[Blueprints (Subnautica)|blueprint]]. |
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*Example:<pre>unlock solarpanel</pre> |
*Example:<pre>unlock solarpanel</pre> |
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**Unlocks [[Solar Panel]]s. |
**Unlocks [[Solar Panel (Subnautica)|Solar Panel]]s. |
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<!-- unlock all --> |
<!-- unlock all --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[ |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[Blueprints (Subnautica)|Blueprints]]. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
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* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
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*Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
*Does not apply for sealed doors which need to be cut with the [[Laser Cutter (Subnautica)|Laser Cutter]]. |
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<!-- schoolfishai --> |
<!-- schoolfishai --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish (Subnautica)|Shoal of Fish]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Teleports the player to a specific [[Biomes|Biome]]. |
*Teleports the player to a specific [[Biomes (Subnautica)|Biome]]. |
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*Example:<pre>biome safe</pre> |
*Example:<pre>biome safe</pre> |
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**Teleports player to [[Safe Shallows]]. |
**Teleports player to [[Safe Shallows]]. |
Revision as of 04:58, 3 February 2022
NER
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Warning! SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will disable achievements! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
Console Enable
On computer, the console needs to be enabled first in order to use it.
Press the F3 key, then the F8 key, and untick the "Disable Console" button in the top left.
After enabling the console, clear away the windows first, then while the game is in fullscreen mode, simply press the ENTER or ~ key to bring up the input field. The field will not appear if the game is windowed.
To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.
Input Box Use
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
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Open Console | ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() | |
Show Previously Entered Commands |
![]() ![]() Enter to select |
Developer Menu
In the Pause Menu
Action | Xbox One | PlayStation 4 | Nintendo Switch |
---|---|---|---|
Enable the Developer option
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![]() ![]() |
![]() ![]() |
![]() ![]() |
List of Commands
Basics
[NAME]
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Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page. |
[#]
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Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
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Events
countdownship
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Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
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Initiates the explosion of the Aurora's Drive Core |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
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Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
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Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
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Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
General
item [NAME] [#]
|
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clearinventory
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Deletes everything in the Inventory. |
spawn [NAME] [#]
|
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cure [#]
|
Cures the player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
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sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
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tools loot
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madloot
|
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bobthebuilder
|
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resourcesfor [NAME]
|
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ency [NAME]
|
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damage [#]<1/code>
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile). |
invisible
|
Environmental godmode: Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal. (NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.) |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
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nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
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oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
(this command does not work anymore)
|
unlock [NAME]
|
|
unlock all
|
Unlocks all Blueprints. |
unlockdoors
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
schedule
|
Shows a list of upcoming events, with the remaining time displayed. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default.
As you would expect changing it to 1 makes you unable to see |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [NAME] [#]
|
Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
|
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish. |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
|
ghost
|
|
warp [x] [y] [z]
|
|
warpforward [#]
|
|
batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |