Fabricator (Subnautica): Difference between revisions

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(→‎Usage: I made a waterproof locker recently and it went right into my inventory, so I don't think items stay in the fabricator at all anymore unless you move away)
(added the piece of historical trivia (let me know if we're not supposed to add this kind of information anymore))
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== Trivia ==
{{Navbox Seabase Modules}}
The '''Fabricator''' used to require a [[Computer Chip]] to create with the Habitat Builder. This was changed in an update shortly before release to requiring [[gold]] and a [[Table Coral Sample|table coral sample]] instead.{{Navbox Seabase Modules}}


[[pl:Fabrykator]]
[[pl:Fabrykator]]

Revision as of 14:38, 15 March 2018

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<infobox>

<title source="title1"><default>Fabricator (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:fabricator||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fabricator is an appliance which can be used to craft food & water, equipment, tools and machines from raw, basic or advanced materials. One Fabricator can be found in Lifepod 5; as is the player's starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. The Vehicle Upgrade Console, Scanner Room and Cyclops include special fabricators specific to those rooms, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.

Usage

When activated with LMB, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with RMB.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold Shift when they select an item to craft to leave the interface open during crafting.

The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.

Recipe

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Fabricator Crafting Sections

The Fabricator has four main recipe categories:

Resources

Sustenance

Personal

Deployables

Data Bank Entry

Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.

Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.

Gallery

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Trivia

The Fabricator used to require a Computer Chip to create with the Habitat Builder. This was changed in an update shortly before release to requiring gold and a table coral sample instead.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.