Console Commands (Subnautica): Difference between revisions

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A few console commands have been found to be working<ref>http://steamcommunity.com/app/264710/discussions/0/620695877432973626/</ref> in the current experimental build of ''Subnautica''.
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of ''[[Subnautica]]''. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.

'''Using these commands will disable all [[achievements]] and potentially impair the in-game experience! Make sure to save the game before using them!'''

== Console Enable ==
With the recent Living Large Update, the input to access the dev console has changed.

To enable console commands, press the {{Key|Shift}} key and {{Key|Enter}} or {{Key|`}}, (both buttons must be held at the same time) this should open the input box.

To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.

== Input Box Use ==
{| class="article-table"
! Action
! Mouse & Keyboard
! Xbox One
! PlayStation 4
|-
|'''Open Console'''
|<center>{{Key|Shift
}}+{{Key|Enter}} or {{Key|`}}</center>
|{{Key/Xbox|LB}}+{{Key/Xbox|A}}+{{Key/Xbox|RB}}
|{{Key/PS4|L1}}+{{Key/PS4|Cross}}+{{Key/PS4|R1}}
|-
|'''Show Previously<br />Entered Commands'''
|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center>
|}
Console Commands are not currently available on the Nintendo Switch.

== Developer Menu ==
<h4>In the <b>Pause Menu</b></h4>
{| class="article-table"
! Action
! Xbox One
! PlayStation 4
|-
|'''Enable the <code>Developer</code> option'''
|{{Key/Xbox|LB}}+{{Key/Xbox|RB}}
|{{Key/PS4|L1}}+{{Key/PS4|R1}}
|-
|}
Developer Menu is also disabled on Nintendo Switch.


==List of Commands==
==List of Commands==
===Basics===
{| style="width: 100%" cellspacing="1" cellpadding="1" border="0"
|-
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[NAME]</code>
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs (Subnautica)|Spawn IDs]] page.
|-
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[#]</code>
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a value of the player's choice.
|-
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:none" |<code>[x] [y] [z]</code>
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:none" | Represent coordinates.

*<code>[x]</code> East & West
*<code>[y]</code> Altitude
*<code>[z]</code> North & South
|}

===Events===
{| style="width: 100%" cellspacing="1" cellpadding="1" border="0"
|-

<!-- EVENTS -->
<!-- countdownship -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] drive core.
|-

<!-- explodeship -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] Drive Core
|-

<!-- restoreship -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. Turns on radiation.
|-

<!-- startsunbeamstoryevent -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Activates the [[Sunbeam]] story event.
|-

<!-- sunbeamcountdownstart -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown.
|-

<!-- precursorgunaim -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>precursorgunaim</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.
|-

<!-- playsunbeamfx -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.
|-

<!-- infectionreveal -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infectionreveal</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the animation of the player realizing he is infected with the [[Kharaa Bacterium]].
Be warned that triggering this command advances the player's infection stage to 4.
|-

<!-- forcerocketready -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forcerocketready</code>
|Allows the [[Neptune Escape Rocket]] to be launched without disabling the [[Quarantine Enforcement Platform]].
|}

===General ===
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-

<!-- GENERAL -->
<!-- item -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Adds a specified amount of a certain item to the player's inventory.
*Example:<pre>item titanium 5</pre>
**Will add 5 [[Titanium (Subnautica)|Titanium]] to the player's inventory.
*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>).
*A complete list of items can be found [[Spawn IDs (Subnautica)|here]].
|-

<!-- clearinventory -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>clearinventory</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Deletes everything in the Inventory.
|-

<!-- spawn -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Spawns a specified amount of a certain object in front of the player.
*Example:<pre>spawn seamoth</pre>
**Spawns a [[Seamoth]]
*Example:<pre>spawn holefish 5</pre>
**Spawns 5 [[Holefish]] in front of the player.
|-

<!-- cure -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Ryley Robinson|player]] and all creatures in a specified range of the [[Kharaa Bacterium]].
|-

<!-- infect -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Ryley Robinson|player]] and all creatures in a specified range with the [[Kharaa Bacterium]].
|-

<!-- lldetach -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lldetach</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Detaches all lava larva from any vehicles.
|-

<!-- playerinfection -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
* Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5).
*A value of 5 will cure the player.
|-

<!-- sub cyclops -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub cyclops</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player.
|-

<!-- sub aurora -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub aurora</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player.
|-

<!-- sub escapepod -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub escapepod</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns a new [[Lifepod 5]] at sea level somewhere within the Safe Shallows, and places the player inside.
|-

<!-- filterwater -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water (Subnautica)|Large Filtered Water]].
|-

<!-- filtersalt -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit (Subnautica)|Salt]].
|-

<!-- vehicleupgrades -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Gives the player every common [[Vehicles|vehicle]] module.
|- 3 It also gives the player cut upgrades, which are a fragment sensor, lithium and metal detector.

<!-- cyclopsupgrades -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cyclopsupgrades</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player every [[Cyclops]] module.
|-

<!-- seamothupgrades -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seamothupgrades</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Gives the player every [[Seamoth]] module.
|-

<!-- exosuitupgrades -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] module.
|-

<!-- exosuitarms -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] arm.
|-

<!-- spawnloot -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Spawns some loot.
*Spawns: [[Quartz (Subnautica)|Quartz]], [[Copper Ore (Subnautica)|Copper Ore]], [[Silver Ore (Subnautica)|Silver Ore]], [[Salt Deposit (Subnautica)|Salt Deposit]], [[Gold (Subnautica)|Gold]] and 4x [[Metal Salvage (Subnautica)|Metal Salvage]].
|-

<!-- tools loot -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Spawns some tools.
*Spawns: [[Repair Tool (Subnautica)|Repair Tool]], [[Seaglide (Subnautica)|Seaglide]], [[Flare (Subnautica)|Flare]], [[Transfuser]], [[Propulsion Cannon (Subnautica)|Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot".
|-

<!-- madloot -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Gives the player some loot and tools.
*Gives: [[Survival Knife (Subnautica)|Survival Knife]], [[Habitat Builder (Subnautica)|Habitat Builder]], 3x [[Battery (Subnautica)|Battery]], 4x [[Computer Chip (Subnautica)|Computer Chip]], 5x [[Creepvine Sample (Subnautica)|Creepvine Sample]], 10x [[Titanium (Subnautica)|Titanium]] and 10x [[Glass (Subnautica)|Glass]].
|-

<!-- bobthebuilder -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Enables:
**<code>fastbuild</code>
**<code>unlock all</code>
**<code>nocost</code>
**<code>fastgrow</code>
**<code>fasthatch</code>
**<code>[[radiation]]</code>
*and adds a [[Habitat Builder (Subnautica)|Habitat Builder]], [[Scanner (Subnautica)|Scanner]], [[Survival Knife (Subnautica)|Survival Knife]] and a [[Repair Tool (Subnautica)|Repair Tool]] to the player's inventory.
|-

<!-- resourcesfor -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Provides resources for any specific craftable items.
*Example:<pre>resourcesfor knife</pre>
**Will give the player [[Silicone Rubber (Subnautica)|Silicone Rubber]] and [[Titanium (Subnautica)|Titanium]].
|-

<!-- ency -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Unlocks a specific data base entry.
*The entry name is case sensitive and requires exact spelling with no spaces.
*Example:<pre>ency crabsnake</pre>
**Will unlock the [[Crabsnake]] entry.
*Doing:<pre>ency all</pre>
**Will give the player all of the data bank entries, even ones cut from the game.
|-

<!-- damage -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]<1/code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice.
|-

<!-- takedamage -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max health is 100%.
|-

<!-- instagib -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile).
|-

<!-- invisible -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Environmental godmode: [[Fauna|Creatures]] will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes function as normal.<br>(NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.)
|-

<!-- filterfast -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine (Subnautica)|Water Filtration Machine]]s take to filter.
|-

<!-- fastscan -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Reduces the scanning time when using the [[Scanner (Subnautica)|Scanner]].
|-

<!-- fastgrow -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastgrow</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter.
|-

<!-- fasthatch -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment (Subnautica)|Alien Containment]].
|-

<!-- fastbuild -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Allows the player to build modules in an instant of a second with the [[Habitat Builder (Subnautica)|Habitat Builder]].
*This is good to use together with "<code>nocost</code>" command.
|-

<!-- nocost -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator (Subnautica)|Fabricator]], [[Habitat Builder (Subnautica)|Habitat Builder]], [[Mobile Vehicle Bay (Subnautica)|Mobile Vehicle Bay]], [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]] and [[Modification Station (Subnautica)|Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials.
|-

<!-- nodamage -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal.
|-

<!-- noenergy -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases (Subnautica)|Seabases]].
|-

<!-- nosurvival -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Disables the player's [[Food & Water]] requirements.
*Removes sustenance value on items.
*Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes.
*Identical to freedom command.
|-

<!-- oxygen -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>oxygen</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles loss of [[oxygen]] when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying.
|-

<!-- nitrogen-->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nitrogen</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful.
|-

<!-- radiation -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>radiation</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles radiation.
|-

<!-- fixleaks -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes the Aurora's [[radiation]] leaks in the generator room.
|-

<!-- flood -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>flood</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Floods every Cyclops on the map.
|-

<!-- damagesub -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damagesub</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages every Cyclops on the map.
|-

<!-- destroycyclops -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>destroycyclops</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Destroys every Cyclops on the map.
|-

<!-- restorecyclops -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restorecyclops</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Converts every Cyclops wreck on the map to a functional (but damaged) state.
|-

<!-- vfx cyclopssmokeeffect -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1.
|-

<!-- bubbles -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player.
|-

<!-- seaglide -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide (Subnautica)|Seaglide]] in front of the player.
|-

<!-- dig -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |(this command does not work anymore)
<br />

* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100).
*This command puts a severe strain on the gameplay performance.
*Do not put the value to over a million as the game will instantly crash
|-

<!-- unlock -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
<br />

*Unlocks a specific [[Blueprints (Subnautica)|blueprint]].
*Example:<pre>unlock solarpanel</pre>
**Unlocks [[Solar Panel (Subnautica)|Solar Panel]]s.
|-

<!-- unlock all -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[Blueprints (Subnautica)|Blueprints]].
|-

<!-- unlockdoors -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]].
*Does not apply for sealed doors which need to be cut with the [[Laser Cutter (Subnautica)|Laser Cutter]].
|}

===Technical===<!-- ghost -->
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-

<!-- TECHNICAL -->
<!-- gamemodes -->
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |
*<code>freedom</code>
*<code>creative</code>
*<code>survival</code>
*<code>hardcore</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type.
|-

<!-- day -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day.
|-

<!-- night -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night.
|-

<!-- daynight -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1.
|-

<!-- daynightspeed -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
|-

<!-- schedule -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schedule</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows a list of upcoming events, with the remaining time displayed.
|-

<!-- debugstartmap -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game.
|-

<!-- debugrendermode -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugrendermode [mode/#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names.
|-

<!-- cinematics -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player.
|-

<!-- debugsound -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound.
|-

<!-- entreset -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain).
|-

<!-- gamereset -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved.
|-

<!-- farplane -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default.
As you would expect changing it to 1 makes you unable to see

WARNING: setting farplane to 0 crashes your game
|-

<!-- fog -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog.
|-

<!-- fov -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
|-

<!-- freecam -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
* The shift key increases movement speed, and pressing the numbers 1-5 also increase speed further.
|-

<!-- fly -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fly</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Allows the player to fly while on dry land by pressing and holding the jump key.
|-

<!-- fps -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS.
|-

<!-- nobloom -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply.
|-

<!-- noshadows -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply.
|-

<!-- printbiome -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in.
|-

<!-- resetachievements -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone.
|-

<!-- spawnperf -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, <code>spawnperf alien 1</code> spawns various alien artifacts.
|-

<!-- speed -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
|-

<!-- target -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Toggles target debug.
|-

<!-- schoolfishai -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish (Subnautica)|Shoal of Fish]].
|-

<!-- vsync -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync.
|-

<!-- vr -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus.
|}

===Teleports===<!-- ghost -->
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-

<!-- TELEPORTS -->
<!-- biome -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Teleports the player to a specific [[Biomes (Subnautica)|Biome]].
*Example:<pre>biome safe</pre>
**Teleports player to [[Safe Shallows]].
*Type biome without a biome name to see the following list.
*Biomes:
**[[Safe Shallows|safe]] (Safe Shallows)
**[[Kelp Forest|kelp]] (Kelp Forest)
**[[Kelp Forest Caves|kelp_cave]] (Kelp Forest Caves)
**[[Grassy Plateaus|grassy]] (Grassy Plateaus)
**[[Grassy Plateaus Caves|grassy_cave]] (Grassy Plateau Caves)
**[[Mushroom Forest|mushroom]] (Mushroom Forest)
**[[Mushroom Forest|mushroom_cave]] (Mushroom Forest Caves)
**[[Bulb Zone|koosh]] (Bulb Zone)
**[[Bulb Zone Caves|koosh_cave]] (Bulb Zone Caves)
**[[Jellyshroom Cave|jellyshroom]] (Jellyshroom Caves)
**[[Sparse Reef|sparsereef]] (Sparse Reef)
**[[Grand Reef|grandreef]] (Grand Reef)
**[[dunes]]
**[[mountains]]
**[[Mountains Caves|mountains_cave]] (Mountains Caves)
**[[Deep Grand Reef|deepgrand]] (Deep Grand Reef)
**[[Blood Kelp Zone|bloodkelp]] (Blood Kelp Zone)
**[[Underwater Islands|underislands]] (Underwater Islands)
**[[Grand Reef|smokers]] (Grand Reef thermal vents)
**[[Inactive Lava Zone|inactivelavart]] (Inactive Lava Zone)
**[[Floating Island|islands]] (Floater Islands)
**[[Tree Mushroom|tree]] (Large mushroom tree)
**[[Lost River|lostriver]] (Lost River)
**[[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes)
|-


<!-- warp -->
*ITEM "NAME" "COUNT" {Input name of object like "[[KNIFE]]", "[[FINS]]" or "[[TANK]]"} {Input number of items}'' -- spawns certain objects n times in the players [[Inventory]]''
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code>
*SPAWN "NAME" "COUNT" {Input name of object like "[[STALKER]]" or "BLADDERFISH"} {Input number of items}'' -- spawns a creature or object n times in front of the player''
*<span style="font-size:14px;">OXYGEN</span>'' -- toggles oxygen cheat''
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Warps the player to the coordinates of their choice.
*NIGHT'' -- sets time to night''
*Example:<pre>warp 1 1 1</pre>
*DAY'' -- sets time to day''
|-
*FOG'' -- toggles fog''
*KILL -- ''kills the player''
*SPEED {Input number} -- ''sets the game speed multiplier (default 1)''
*DAYNIGHTSPEED {Input number} -- ''sets the day/night cycle speed multiplier (default 1, recommended e.g. 10)''


<!-- warpforward -->
==How to use==
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code>
[[File:2014-11-22 00002.jpg|thumb|300px|right|Pressing Enter brings up an input box to enter commands]]
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Press Enter and type one of the commands above.
*Warps the player forward by however many meters they desire
|-


<!-- batch -->
Examples:
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code>
*Spawning a [[Knife]]: ITEM KNIFE
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Spawning a [[Flashlight]]: ITEM FLASHLIGHT
*Warps the player to the centre of a batch of their choice.
*Spawning two [[Stalker]]'s: SPAWN STALKER 2
*Batches do not use the same co-ordinate system as the <code>warp</code> command.
**<code>x = 12, z = 12</code> is the centre of the map.
**<code>y = 18</code> is sea-level.
*Example:<pre>batch 12 18 12</pre>
|-


<!-- warpme -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. Good for getting unstuck.
|-


<!-- goto -->
==List of spawnable creatures or items==
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code>
Most known [[:Category:Materials|Materials]]<span style="font-size:14px;">, </span>[[:Category:Vehicles|Vehicles]]<span style="font-size:14px;"> and </span>[[:Category:Life Forms|Life-Forms]]<span style="font-size:14px;"> are spawnable directly by their name. A notable exception would be [[Metal]] .</span>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
*Teleports the player to a specific location.
**Example:<pre>goto aurora</pre>
***Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended.
*[[Aurora]]
**'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.'''
**<code>genroom</code>
***Teleports the player to the Aurora's generator room.
**cargoroom
***Teleports the player to the Aurora's cargo room.
**exoroom
*** Teleports the player to the Aurora's exosuit room.
*[[Degasi Seabases|Degasi Bases]]
**<code>base1</code>
***Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island.
**<code>base1a</code>
***Teleports the player to one of the mountaintop Seabases on the [[Floating Island]].
**<code>base1b</code>
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]].
**<code>base2</code>
***Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]].
**base3
***Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]].
*[[Wrecks]] - It is advisable to use coordinates for wrecks locations.
**<code>wreck1</code>
**wreck2
**<code>wreck3</code>
**wreck4
**wreck5
**<code>wreck6</code>
**wreck7
**<code>wreck8</code>
**wreck9
**wreck10
**wreck11
**wreck12
**wreck13
**wreck14
**wreck15
**wreck16
**wreck17
**wreck18
**wreck19
**wreck20
*[[Alien Bases]]
**<code>gun (Quarantine Enforcement Platform)</code>
**<code>gun_inside</code>
**gunmoonpool
**gun_Elevator_Enter
**gun_Elevator_Exit
**mountainteleporter
** prison
**<code>aquarium</code> (The containment for the sea emperor)
**<code>antechamber</code>
**lostriverbase - Note: This one might spawn you in a wall. Just swim out, they're only solid on the textured side.
**lavacastlebase (Thermal Plant)
**lavacastlebaseinside
*[[Alien Arches]]
**mountainteleporter
**mushroomforestteleporter
** lostriverteleporter
**cragfieldteleporter
*[[Destroyed Lifepods|Escape Pods]]
**escapepod21 (Lifepod 17)
** escapepod22 (Lifepod 5)
** escapepod23 (Lifepod 7)
** escapepod24 (Lifepod 13)
**escapepod25 (Lifepod 6)
**escapepod26 (Lifepod 12)
**escapepod27 (Lifepod 4)
**escapepod28 (Lifepod 3)
**escapepod29 (Lifepod 2)
**escapepod30 (Lifepod 19)
*Scatters (Random piles of Aurora debris)
**scatter31
**scatter32
**scatter33
**scatter34
**scatter35
**scatter36
**scatter37
**scatter38
**scatter39
**scatter40
**scatter41
**scatter42
* Juvenile Sea Emperors
**juvenileemperor1 ([[Blood Kelp Zone|Northern Blood Kelp Zone]])
**juvenileemperor2 ([[Crag Field]])
**juvenileemperor3 ([[Mountains]])
**juvenileemperor4 ([[Dunes]])
**juvenileemperor5 ([[Grand Reef]])
|-


<!-- spawnnearby -->
[[:Category:Items|Items]] and [[:Category:Materials|Materials]], like a [[Knife]] or [[Fins]] , can also be spawned inside the [[Inventory]].
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnnearby</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck.
|-


<!-- randomstart -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random.
|-


<!-- kill -->
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.
|}


[[de:Konsolenkommandos (Subnautica)]]
----
[[es:Consola_de_comandos]]
==References==
[[fr:Console de commandes]]
<references />
[[pl:Komendy_konsoli_debugowania]]
[[Category:Other]]
[[pt-br:Debug_Console_Commands]]
[[ru:Отладочные_команды_консоли]]
[[Category:Mechanics]]
[[Category:Development]]

Latest revision as of 10:07, 1 February 2025

This article is about {{#explode:Console Commands (Subnautica)|(}} in Subnautica. [[{{#explode:Console Commands (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.

Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them!

Console Enable

With the recent Living Large Update, the input to access the dev console has changed.

To enable console commands, press the Shift key and Enter or `, (both buttons must be held at the same time) this should open the input box.

To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.

Input Box Use

Action Mouse & Keyboard Xbox One PlayStation 4
Open Console
Shift+Enter or `
XBOX Left Bumper+XBOX A+XBOX Right Bumper PS4 L1.png+Combops4x.png+PS4 R1.png
Show Previously
Entered Commands
Uparrow.png and Downarrow.png
Enter to select

Console Commands are not currently available on the Nintendo Switch.

Developer Menu

In the Pause Menu

Action Xbox One PlayStation 4
Enable the Developer option XBOX Left Bumper+XBOX Right Bumper PS4 L1.png+PS4 R1.png

Developer Menu is also disabled on Nintendo Switch.

List of Commands

Basics

[NAME] Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page.
[#] Represents a value of the player's choice.
[x] [y] [z] Represent coordinates.
  • [x] East & West
  • [y] Altitude
  • [z] North & South

Events

countdownship Initiates the countdown for the explosion of the Aurora's drive core.
explodeship Initiates the explosion of the Aurora's Drive Core
restoreship Returns the Aurora to its original form. Turns on radiation.
startsunbeamstoryevent Activates the Sunbeam story event.
sunbeamcountdownstart Activates the Sunbeam countdown.
precursorgunaim Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event.
playsunbeamfx Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event.
infectionreveal Plays the animation of the player realizing he is infected with the Kharaa Bacterium.

Be warned that triggering this command advances the player's infection stage to 4.

forcerocketready Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform.

General

item [NAME] [#]
  • Adds a specified amount of a certain item to the player's inventory.
  • Example:
    item titanium 5
    • Will add 5 Titanium to the player's inventory.
  • For items with spaces in their name (e.g. Stasis Rifle), make them one word (e.g. stasisrifle).
  • A complete list of items can be found here.
clearinventory Deletes everything in the Inventory.
spawn [NAME] [#]
  • Spawns a specified amount of a certain object in front of the player.
  • Example:
    spawn seamoth
  • Example:
    spawn holefish 5
    • Spawns 5 Holefish in front of the player.
cure [#] Cures the player and all creatures in a specified range of the Kharaa Bacterium.
infect [#] Infects the player and all creatures in a specified range with the Kharaa Bacterium.
lldetach Detaches all lava larva from any vehicles.
playerinfection [#]
  • Changes the stage of the Kharaa Bacterium infection in the player (1-5).
  • A value of 5 will cure the player.
sub cyclops Spawns the Cyclops in front of the player.
sub aurora Spawns the Aurora behind the player.
sub escapepod Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside.
filterwater

Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water.

filtersalt

Causes every Water Filtration Machine on the map to instantly fabricate Salt.

vehicleupgrades

Gives the player every common vehicle module.

cyclopsupgrades Gives the player every Cyclops module.
seamothupgrades

Gives the player every Seamoth module.

exosuitupgrades

Gives the player every Prawn Suit module.

exosuitarms

Gives the player every Prawn Suit arm.

spawnloot
tools loot
madloot
bobthebuilder
resourcesfor [NAME]
  • Provides resources for any specific craftable items.
  • Example:
    resourcesfor knife
ency [NAME]
  • Unlocks a specific data base entry.
  • The entry name is case sensitive and requires exact spelling with no spaces.
  • Example:
    ency crabsnake
  • Doing:
    ency all
    • Will give the player all of the data bank entries, even ones cut from the game.
damage [#]<1/code> Sets damage multiplier to player's choice.
takedamage [#] Damages player's health % amount equal to value. Max health is 100%.
instagib Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile).
invisible Environmental godmode: Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal.
(NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.)
filterfast Reduces the time Water Filtration Machines take to filter.
fastscan Reduces the scanning time when using the Scanner.
fastgrow Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch Eggs will hatch within a few moments after being placed in an Alien Containment.
fastbuild
  • Allows the player to build modules in an instant of a second with the Habitat Builder.
  • This is good to use together with "nocost" command.
nocost Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials.
nodamage Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal.
noenergy Toggles power usage for all vehicles, tools as well as the Seabases.
nosurvival
  • Disables the player's Food & Water requirements.
  • Removes sustenance value on items.
  • Only applicable for Survival and Hardcore modes.
  • Identical to freedom command.
oxygen Toggles loss of oxygen when underwater. You will regain oxygen normally.

Warning: If used after oxygen has reached 0, it won't save you from dying.

nitrogen Toggles longer underwater time and adds the factor of decompression sickness if not careful.
radiation Toggles radiation.
fixleaks Fixes the Aurora's radiation leaks in the generator room.
flood Floods every Cyclops on the map.
damagesub Damages every Cyclops on the map.
destroycyclops Destroys every Cyclops on the map.
restorecyclops Converts every Cyclops wreck on the map to a functional (but damaged) state.
vfx cyclopssmokeeffect (value) Generates the Cyclops smoke effect. Can be toggled from values 0 to 1.
bubbles Spawns several bubbles (air) around the player.
seaglide Spawns an unpowered Seaglide in front of the player.
dig [#] (this command does not work anymore)


  • Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100).
  • This command puts a severe strain on the gameplay performance.
  • Do not put the value to over a million as the game will instantly crash
unlock [NAME]


unlock all Unlocks all Blueprints.
unlockdoors

Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
day Sets time to day.
night Sets time to night.
daynight [#] Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1.
daynightspeed [#] Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
schedule Shows a list of upcoming events, with the remaining time displayed.
debugstartmap Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game.
debugrendermode [mode/#] Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names.
cinematics Toggles animation for the player.
debugsound Toggles sound.
entreset Reloads all assets of the game (except for terrain).
gamereset Resets the game, including the player's inventory and position, to when it was last saved.
farplane [#] Changes your viewing distance. 1000 is default.

As you would expect changing it to 1 makes you unable to see

WARNING: setting farplane to 0 crashes your game

fog Toggles in-game fog.
fov [#] Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
freecam
  • Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
  • The shift key increases movement speed, and pressing the numbers 1-5 also increase speed further.
fly
  • Allows the player to fly while on dry land by pressing and holding the jump key.
fps Shows FPS.
nobloom Removes bloom. Game restart needed to re-apply.
noshadows Removes shadows. Game restart needed to re-apply.
printbiome Shows on screen what biome the player is currently in.
resetachievements In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone.
spawnperf [NAME] [#] Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
speed [#] Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
target Toggles target debug.
schoolfishai Toggles the AI of a Shoal of Fish.
vsync Toggles VSync.
vr Available VR options: None, Stereo, Split, Oculus, Morpheus.

Teleports

biome [NAME]
warp [x] [y] [z]
  • Warps the player to the coordinates of their choice.
  • Example:
    warp 1 1 1
warpforward [#]
  • Warps the player forward by however many meters they desire
batch [x] [y] [z]
  • Warps the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
    • x = 12, z = 12 is the centre of the map.
    • y = 18 is sea-level.
  • Example:
    batch 12 18 12
warpme

Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck.

goto [NAME]
  • Teleports the player to a specific location.
    • Example:
      goto aurora
      • Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended.
  • Aurora
    • WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.
    • genroom
      • Teleports the player to the Aurora's generator room.
    • cargoroom
      • Teleports the player to the Aurora's cargo room.
    • exoroom
      • Teleports the player to the Aurora's exosuit room.
  • Degasi Bases
    • base1
    • base1a
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base1b
      • Teleports the player to one of the mountaintop Seabases on the Floating Island.
    • base2
    • base3
  • Wrecks - It is advisable to use coordinates for wrecks locations.
    • wreck1
    • wreck2
    • wreck3
    • wreck4
    • wreck5
    • wreck6
    • wreck7
    • wreck8
    • wreck9
    • wreck10
    • wreck11
    • wreck12
    • wreck13
    • wreck14
    • wreck15
    • wreck16
    • wreck17
    • wreck18
    • wreck19
    • wreck20
  • Alien Bases
    • gun (Quarantine Enforcement Platform)
    • gun_inside
    • gunmoonpool
    • gun_Elevator_Enter
    • gun_Elevator_Exit
    • mountainteleporter
    • prison
    • aquarium (The containment for the sea emperor)
    • antechamber
    • lostriverbase - Note: This one might spawn you in a wall. Just swim out, they're only solid on the textured side.
    • lavacastlebase (Thermal Plant)
    • lavacastlebaseinside
  • Alien Arches
    • mountainteleporter
    • mushroomforestteleporter
    • lostriverteleporter
    • cragfieldteleporter
  • Escape Pods
    • escapepod21 (Lifepod 17)
    • escapepod22 (Lifepod 5)
    • escapepod23 (Lifepod 7)
    • escapepod24 (Lifepod 13)
    • escapepod25 (Lifepod 6)
    • escapepod26 (Lifepod 12)
    • escapepod27 (Lifepod 4)
    • escapepod28 (Lifepod 3)
    • escapepod29 (Lifepod 2)
    • escapepod30 (Lifepod 19)
  • Scatters (Random piles of Aurora debris)
    • scatter31
    • scatter32
    • scatter33
    • scatter34
    • scatter35
    • scatter36
    • scatter37
    • scatter38
    • scatter39
    • scatter40
    • scatter41
    • scatter42
  • Juvenile Sea Emperors
spawnnearby Respawns the player a small distance away. Good for getting un-stuck.
randomstart Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random.
kill Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.