Console Commands (Subnautica): Difference between revisions
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===Technical=== |
===Technical===<!-- ghost --> |
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*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
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* |
* The shift key increases movement speed, and pressing the numbers 1-5 also increase speed further. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ghost</code> |
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*Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
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* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
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===Teleports=== |
===Teleports===<!-- ghost --> |
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**[[Lost River|lostriver]] (Lost River) |
**[[Lost River|lostriver]] (Lost River) |
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**[[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
**[[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ghost</code> |
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*This is basically the no clipping option. |
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*Lets the player freely roam through the map. When used again the player is teleported to the current location. Use number keys to change speed. E.g. pressing 5 while in ghost mode will set speed to 100 m/s. |
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*Usage: when entering the command the first time you can move freely. When used the second time you are teleported to the current location. |
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*Caution: when starting indoors and teleporting somewhere in the water you will be in water with land physics and vice versa. |
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[[de:Konsolenkommandos (Subnautica)]] |
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[[es:Consola_de_comandos]] |
[[es:Consola_de_comandos]] |
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[[fr:Console de commandes]] |
[[fr:Console de commandes]] |
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[[pt-br:Debug_Console_Commands]] |
[[pt-br:Debug_Console_Commands]] |
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[[ru:Отладочные_команды_консоли]] |
[[ru:Отладочные_команды_консоли]] |
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[[uk:Консольні команди]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
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[[Category:Development]] |
[[Category:Development]] |
Latest revision as of 10:07, 1 February 2025
Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.
Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them!
Console Enable
With the recent Living Large Update, the input to access the dev console has changed.
To enable console commands, press the Shift key and Enter or `, (both buttons must be held at the same time) this should open the input box.
To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.
Input Box Use
Action | Mouse & Keyboard | Xbox One | PlayStation 4 |
---|---|---|---|
Open Console | ![]() ![]() ![]() |
![]() ![]() ![]() | |
Show Previously Entered Commands |
![]() ![]() Enter to select |
Console Commands are not currently available on the Nintendo Switch.
Developer Menu
In the Pause Menu
Action | Xbox One | PlayStation 4 |
---|---|---|
Enable the Developer option
|
![]() ![]() |
![]() ![]() |
Developer Menu is also disabled on Nintendo Switch.
List of Commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
Events
countdownship
|
Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
|
Initiates the explosion of the Aurora's Drive Core |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
|
Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
|
Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
cure [#]
|
Cures the player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
|
sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
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tools loot
|
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madloot
|
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bobthebuilder
|
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resourcesfor [NAME]
|
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ency [NAME]
|
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damage [#]<1/code>
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile). |
invisible
|
Environmental godmode: Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal. (NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.) |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
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oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
(this command does not work anymore)
|
unlock [NAME]
|
|
unlock all
|
Unlocks all Blueprints. |
unlockdoors
|
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Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
schedule
|
Shows a list of upcoming events, with the remaining time displayed. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
debugrendermode [mode/#]
|
Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default.
As you would expect changing it to 1 makes you unable to see WARNING: setting farplane to 0 crashes your game |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fly
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [NAME] [#]
|
Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
|
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish. |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
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warp [x] [y] [z]
|
|
warpforward [#]
|
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batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |