Console Commands (Subnautica): Difference between revisions
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<br />{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}} |
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{{Warning|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will '''disable achievements''!'''}} |
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{{SubnauticaLink}} |
{{SubnauticaLink}} |
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'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of |
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of ''[[Subnautica]]''. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment. |
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'''Using these commands will disable all [[achievements]] and potentially impair the in-game experience! Make sure to save the game before using them!''' |
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==How to use== |
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The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} , {{Key|TAB}} or {{Key|Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press {{Key|fn}} at the same time as {{Key|F3}} and {{Key|F8}}. |
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== Console Enable == |
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Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
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With the recent Living Large Update, the input to access the dev console has changed. |
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To enable console commands, press the {{Key|Shift}} key and {{Key|Enter}} or {{Key|`}}, (both buttons must be held at the same time) this should open the input box. |
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It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
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To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands. |
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⚫ | |||
⚫ | |||
{| class="article-table" |
{| class="article-table" |
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!Action |
! Action |
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!Mouse & Keyboard |
! Mouse & Keyboard |
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!Xbox One |
! Xbox One |
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!PlayStation 4 |
! PlayStation 4 |
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|- |
|- |
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|'''Open Console''' |
|'''Open Console''' |
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|<center>{{Key| |
|<center>{{Key|Shift |
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}}+{{Key|Enter}} or {{Key|`}}</center> |
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|{{Key/ |
|{{Key/Xbox|LB}}+{{Key/Xbox|A}}+{{Key/Xbox|RB}} |
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|{{Key/PS4|L1}}+{{Key/PS4|Cross}}+{{Key/PS4|R1}} |
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|- |
|- |
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|'''Show Previously<br />Entered Commands''' |
|'''Show Previously<br />Entered Commands''' |
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|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
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⚫ | |||
⚫ | |||
|} |
|} |
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Console Commands are not currently available on the Nintendo Switch. |
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== Developer Menu == |
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⚫ | |||
<h4>In the <b>Pause Menu</b></h4> |
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{| class="article-table" |
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! Action |
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! Xbox One |
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! PlayStation 4 |
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⚫ | |||
|'''Enable the <code>Developer</code> option''' |
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|{{Key/Xbox|LB}}+{{Key/Xbox|RB}} |
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|{{Key/PS4|L1}}+{{Key/PS4|R1}} |
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⚫ | |||
|} |
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Developer Menu is also disabled on Nintendo Switch. |
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⚫ | |||
===Basics=== |
===Basics=== |
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{| style="width: 100% |
{| style="width: 100%" cellspacing="1" cellpadding="1" border="0" |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474 |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474 |
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs (Subnautica)|Spawn IDs]] page. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474 |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:1px solid #747474" |<code>[#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474 |
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:1px solid #747474" |Represents a value of the player's choice. |
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|- |
|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none |
| style="text-align:center; font-size:15px; width:25%; padding:5px; border-bottom:none" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none |
| style="text-align:left; font-size:15px; width:75%; padding:5px; border-bottom:none" | Represent coordinates. |
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⚫ | |||
* |
*<code>[x]</code> East & West |
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* |
*<code>[y]</code> Altitude |
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⚫ | |||
|} |
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===Events=== |
===Events=== |
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{| style="width: 100% |
{| style="width: 100%" cellspacing="1" cellpadding="1" border="0" |
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<!-- startsunbeamstoryevent --> |
<!-- startsunbeamstoryevent --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Activates the [[Sunbeam]] story event. |
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<!-- playsunbeamfx --> |
<!-- playsunbeamfx --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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|} |
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===General=== |
===General === |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Adds a specified amount of a certain item to the player's inventory. |
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* |
*Example:<pre>item titanium 5</pre> |
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** |
**Will add 5 [[Titanium (Subnautica)|Titanium]] to the player's inventory. |
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* |
*For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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* |
*A complete list of items can be found [[Spawn IDs (Subnautica)|here]]. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Spawns a specified amount of a certain object in front of the player. |
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* |
*Example:<pre>spawn seamoth</pre> |
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** |
**Spawns a [[Seamoth]] |
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* |
*Example:<pre>spawn holefish 5</pre> |
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** |
**Spawns 5 [[Holefish]] in front of the player. |
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|- |
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<!-- cure --> |
<!-- cure --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[ |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Ryley Robinson|player]] and all creatures in a specified range of the [[Kharaa Bacterium]]. |
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|- |
|- |
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<!-- infect --> |
<!-- infect --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[ |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Ryley Robinson|player]] and all creatures in a specified range with the [[Kharaa Bacterium]]. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5). |
* Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5). |
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* |
*A value of 5 will cure the player. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water (Subnautica)|Large Filtered Water]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
Causes every [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit (Subnautica)|Salt]]. |
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|- |
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<!-- vehicleupgrades --> |
<!-- vehicleupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every common [[Vehicles|vehicle]] module. |
Gives the player every common [[Vehicles|vehicle]] module. |
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|-It also gives the |
|- 3 It also gives the player cut upgrades, which are a fragment sensor, lithium and metal detector. |
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<!-- cyclopsupgrades --> |
<!-- cyclopsupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] module. |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] module. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] arm. |
Gives the player every [[Prawn Suit (Subnautica)|Prawn Suit]] arm. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Spawns some loot. |
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* |
*Spawns: [[Quartz (Subnautica)|Quartz]], [[Copper Ore (Subnautica)|Copper Ore]], [[Silver Ore (Subnautica)|Silver Ore]], [[Salt Deposit (Subnautica)|Salt Deposit]], [[Gold (Subnautica)|Gold]] and 4x [[Metal Salvage (Subnautica)|Metal Salvage]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Spawns some tools. |
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* |
*Spawns: [[Repair Tool (Subnautica)|Repair Tool]], [[Seaglide (Subnautica)|Seaglide]], [[Flare (Subnautica)|Flare]], [[Transfuser]], [[Propulsion Cannon (Subnautica)|Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Gives the player some loot and tools. |
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* |
*Gives: [[Survival Knife (Subnautica)|Survival Knife]], [[Habitat Builder (Subnautica)|Habitat Builder]], 3x [[Battery (Subnautica)|Battery]], 4x [[Computer Chip (Subnautica)|Computer Chip]], 5x [[Creepvine Sample (Subnautica)|Creepvine Sample]], 10x [[Titanium (Subnautica)|Titanium]] and 10x [[Glass (Subnautica)|Glass]]. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Enables: |
*Enables: |
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** |
**<code>fastbuild</code> |
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** |
**<code>unlock all</code> |
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** |
**<code>nocost</code> |
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** |
**<code>fastgrow</code> |
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** |
**<code>fasthatch</code> |
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** |
**<code>[[radiation]]</code> |
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* |
*and adds a [[Habitat Builder (Subnautica)|Habitat Builder]], [[Scanner (Subnautica)|Scanner]], [[Survival Knife (Subnautica)|Survival Knife]] and a [[Repair Tool (Subnautica)|Repair Tool]] to the player's inventory. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Provides resources for any specific craftable items. |
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* |
*Example:<pre>resourcesfor knife</pre> |
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** |
**Will give the player [[Silicone Rubber (Subnautica)|Silicone Rubber]] and [[Titanium (Subnautica)|Titanium]]. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* |
*Unlocks a specific data base entry. |
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* |
*The entry name is case sensitive and requires exact spelling with no spaces. |
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* |
*Example:<pre>ency crabsnake</pre> |
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** |
**Will unlock the [[Crabsnake]] entry. |
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* |
*Doing:<pre>ency all</pre> |
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** |
**Will give the player all of the data bank entries, even ones cut from the game. |
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|- |
|- |
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<!-- damage --> |
<!-- damage --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]<1/code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
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<!-- instagib --> |
<!-- instagib --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode, which allows the player to kill any killable creature in |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile). |
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|- |
|- |
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<!-- invisible --> |
<!-- invisible --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Environmental godmode: [[Fauna|Creatures]] will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes function as normal.<br>(NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.) |
||
|- |
|- |
||
<!-- filterfast --> |
<!-- filterfast --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine (Subnautica)|Water Filtration Machine]]s take to filter. |
||
|- |
|- |
||
<!-- fastscan --> |
<!-- fastscan --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Reduces the scanning time when using the [[Scanner (Subnautica)|Scanner]]. |
||
|- |
|- |
||
Line 296: | Line 310: | ||
<!-- fasthatch --> |
<!-- fasthatch --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment (Subnautica)|Alien Containment]]. |
||
|- |
|- |
||
Line 302: | Line 316: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Allows the player to build modules in an instant of a second with the [[Habitat Builder (Subnautica)|Habitat Builder]]. |
||
* |
*This is good to use together with "<code>nocost</code>" command. |
||
|- |
|- |
||
<!-- nocost --> |
<!-- nocost --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator (Subnautica)|Fabricator]], [[Habitat Builder (Subnautica)|Habitat Builder]], [[Mobile Vehicle Bay (Subnautica)|Mobile Vehicle Bay]], [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]] and [[Modification Station (Subnautica)|Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
||
|- |
|- |
||
Line 318: | Line 332: | ||
<!-- noenergy --> |
<!-- noenergy --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases (Subnautica)|Seabases]]. |
||
|- |
|- |
||
<!-- nosurvival --> |
<!-- nosurvival --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Disables the player's [[Food & Water]] requirements. |
||
* |
*Removes sustenance value on items. |
||
* |
*Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes. |
||
* |
*Identical to freedom command. |
||
|- |
|- |
||
Line 383: | Line 397: | ||
<!-- seaglide --> |
<!-- seaglide --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide (Subnautica)|Seaglide]] in front of the player. |
||
|- |
|- |
||
Line 392: | Line 406: | ||
* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). |
* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). |
||
* |
*This command puts a severe strain on the gameplay performance. |
||
*Do not put the value to over a million as the game will instantly crash |
|||
|- |
|- |
||
Line 400: | Line 415: | ||
<br /> |
<br /> |
||
* |
*Unlocks a specific [[Blueprints (Subnautica)|blueprint]]. |
||
* |
*Example:<pre>unlock solarpanel</pre> |
||
** |
**Unlocks [[Solar Panel (Subnautica)|Solar Panel]]s. |
||
|- |
|- |
||
<!-- unlock all --> |
<!-- unlock all --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[ |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[Blueprints (Subnautica)|Blueprints]]. |
||
|- |
|- |
||
Line 414: | Line 429: | ||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
||
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
||
* |
*Does not apply for sealed doors which need to be cut with the [[Laser Cutter (Subnautica)|Laser Cutter]]. |
||
|} |
|} |
||
===Technical=== |
===Technical===<!-- ghost --> |
||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
Line 424: | Line 439: | ||
<!-- gamemodes --> |
<!-- gamemodes --> |
||
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*<code>freedom</code> |
||
* |
*<code>creative</code> |
||
* |
*<code>survival</code> |
||
* |
*<code>hardcore</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
||
|- |
|- |
||
Line 448: | Line 463: | ||
<!-- daynightspeed --> |
<!-- daynightspeed --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
||
|- |
|- |
||
Line 459: | Line 474: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game. |
||
|- |
|||
<!-- debugrendermode --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugrendermode [mode/#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names. |
|||
|- |
|- |
||
Line 484: | Line 504: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
||
As you would expect changing it to 1 makes you unable to see |
|||
WARNING: setting farplane to 0 crashes your game |
|||
|- |
|- |
||
Line 499: | Line 522: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
||
* |
* The shift key increases movement speed, and pressing the numbers 1-5 also increase speed further. |
||
|- |
|||
<!-- fly --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fly</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
*Allows the player to fly while on dry land by pressing and holding the jump key. |
|||
|- |
|- |
||
Line 540: | Line 569: | ||
<!-- target --> |
<!-- target --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Toggles target debug. |
||
|- |
|- |
||
<!-- schoolfishai --> |
<!-- schoolfishai --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish (Subnautica)|Shoal of Fish]]. |
||
|- |
|- |
||
Line 558: | Line 587: | ||
|} |
|} |
||
===Teleports=== |
===Teleports===<!-- ghost --> |
||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
Line 566: | Line 595: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Teleports the player to a specific [[Biomes (Subnautica)|Biome]]. |
||
* |
*Example:<pre>biome safe</pre> |
||
** |
**Teleports player to [[Safe Shallows]]. |
||
* |
*Type biome without a biome name to see the following list. |
||
* |
*Biomes: |
||
** |
**[[Safe Shallows|safe]] (Safe Shallows) |
||
** |
**[[Kelp Forest|kelp]] (Kelp Forest) |
||
** |
**[[Kelp Forest Caves|kelp_cave]] (Kelp Forest Caves) |
||
** |
**[[Grassy Plateaus|grassy]] (Grassy Plateaus) |
||
** |
**[[Grassy Plateaus Caves|grassy_cave]] (Grassy Plateau Caves) |
||
** |
**[[Mushroom Forest|mushroom]] (Mushroom Forest) |
||
** |
**[[Mushroom Forest|mushroom_cave]] (Mushroom Forest Caves) |
||
** |
**[[Bulb Zone|koosh]] (Bulb Zone) |
||
** |
**[[Bulb Zone Caves|koosh_cave]] (Bulb Zone Caves) |
||
** |
**[[Jellyshroom Cave|jellyshroom]] (Jellyshroom Caves) |
||
** |
**[[Sparse Reef|sparsereef]] (Sparse Reef) |
||
** |
**[[Grand Reef|grandreef]] (Grand Reef) |
||
** |
**[[dunes]] |
||
** |
**[[mountains]] |
||
** |
**[[Mountains Caves|mountains_cave]] (Mountains Caves) |
||
** |
**[[Deep Grand Reef|deepgrand]] (Deep Grand Reef) |
||
** |
**[[Blood Kelp Zone|bloodkelp]] (Blood Kelp Zone) |
||
** |
**[[Underwater Islands|underislands]] (Underwater Islands) |
||
** |
**[[Grand Reef|smokers]] (Grand Reef thermal vents) |
||
** |
**[[Inactive Lava Zone|inactivelavart]] (Inactive Lava Zone) |
||
** |
**[[Floating Island|islands]] (Floater Islands) |
||
** |
**[[Tree Mushroom|tree]] (Large mushroom tree) |
||
** |
**[[Lost River|lostriver]] (Lost River) |
||
** |
**[[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
||
|- |
|- |
||
Line 600: | Line 629: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Warps the player to the coordinates of their choice. |
||
* |
*Example:<pre>warp 1 1 1</pre> |
||
|- |
|- |
||
Line 607: | Line 636: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Warps the player forward by however many meters they desire |
||
|- |
|- |
||
Line 613: | Line 642: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Warps the player to the centre of a batch of their choice. |
||
* |
*Batches do not use the same co-ordinate system as the <code>warp</code> command. |
||
** |
**<code>x = 12, z = 12</code> is the centre of the map. |
||
** |
**<code>y = 18</code> is sea-level. |
||
* |
*Example:<pre>batch 12 18 12</pre> |
||
|- |
|- |
||
Line 629: | Line 658: | ||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
||
* |
*Teleports the player to a specific location. |
||
** |
**Example:<pre>goto aurora</pre> |
||
*** |
***Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended. |
||
* |
*[[Aurora]] |
||
**'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.''' |
**'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.''' |
||
** |
**<code>genroom</code> |
||
*** |
***Teleports the player to the Aurora's generator room. |
||
** |
**cargoroom |
||
*** |
***Teleports the player to the Aurora's cargo room. |
||
** |
**exoroom |
||
*** Teleports the player to the Aurora's exosuit room. |
*** Teleports the player to the Aurora's exosuit room. |
||
* |
*[[Degasi Seabases|Degasi Bases]] |
||
** |
**<code>base1</code> |
||
*** |
***Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island. |
||
** |
**<code>base1a</code> |
||
*** |
***Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
||
** |
**<code>base1b</code> |
||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
||
** |
**<code>base2</code> |
||
*** |
***Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
||
** |
**base3 |
||
*** |
***Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]]. |
||
* |
*[[Wrecks]] - It is advisable to use coordinates for wrecks locations. |
||
** |
**<code>wreck1</code> |
||
** |
**wreck2 |
||
** |
**<code>wreck3</code> |
||
** |
**wreck4 |
||
** |
**wreck5 |
||
** |
**<code>wreck6</code> |
||
** |
**wreck7 |
||
** |
**<code>wreck8</code> |
||
** |
**wreck9 |
||
** |
**wreck10 |
||
** |
**wreck11 |
||
** |
**wreck12 |
||
** |
**wreck13 |
||
** |
**wreck14 |
||
** |
**wreck15 |
||
** |
**wreck16 |
||
** |
**wreck17 |
||
** |
**wreck18 |
||
** |
**wreck19 |
||
** |
**wreck20 |
||
* |
*[[Alien Bases]] |
||
** |
**<code>gun (Quarantine Enforcement Platform)</code> |
||
** |
**<code>gun_inside</code> |
||
** |
**gunmoonpool |
||
** |
**gun_Elevator_Enter |
||
** |
**gun_Elevator_Exit |
||
** |
**mountainteleporter |
||
** prison |
** prison |
||
** |
**<code>aquarium</code> (The containment for the sea emperor) |
||
** |
**<code>antechamber</code> |
||
** |
**lostriverbase - Note: This one might spawn you in a wall. Just swim out, they're only solid on the textured side. |
||
** |
**lavacastlebase (Thermal Plant) |
||
** |
**lavacastlebaseinside |
||
* |
*[[Alien Arches]] |
||
** |
**mountainteleporter |
||
** |
**mushroomforestteleporter |
||
** lostriverteleporter |
** lostriverteleporter |
||
** |
**cragfieldteleporter |
||
* |
*[[Destroyed Lifepods|Escape Pods]] |
||
** |
**escapepod21 (Lifepod 17) |
||
** escapepod22 (Lifepod 5) |
** escapepod22 (Lifepod 5) |
||
** escapepod23 (Lifepod 7) |
** escapepod23 (Lifepod 7) |
||
** escapepod24 (Lifepod 13) |
** escapepod24 (Lifepod 13) |
||
** |
**escapepod25 (Lifepod 6) |
||
** |
**escapepod26 (Lifepod 12) |
||
** |
**escapepod27 (Lifepod 4) |
||
** |
**escapepod28 (Lifepod 3) |
||
** |
**escapepod29 (Lifepod 2) |
||
** |
**escapepod30 (Lifepod 19) |
||
* |
*Scatters (Random piles of Aurora debris) |
||
** |
**scatter31 |
||
** |
**scatter32 |
||
** |
**scatter33 |
||
** |
**scatter34 |
||
** |
**scatter35 |
||
** |
**scatter36 |
||
** |
**scatter37 |
||
** |
**scatter38 |
||
** |
**scatter39 |
||
** |
**scatter40 |
||
** |
**scatter41 |
||
** |
**scatter42 |
||
*Juvenile Sea Emperors |
* Juvenile Sea Emperors |
||
** |
**juvenileemperor1 ([[Blood Kelp Zone|Northern Blood Kelp Zone]]) |
||
** |
**juvenileemperor2 ([[Crag Field]]) |
||
** |
**juvenileemperor3 ([[Mountains]]) |
||
** |
**juvenileemperor4 ([[Dunes]]) |
||
** |
**juvenileemperor5 ([[Grand Reef]]) |
||
|- |
|- |
||
Line 729: | Line 758: | ||
<!-- randomstart --> |
<!-- randomstart --> |
||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code> |
||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random. |
||
|- |
|- |
||
Line 737: | Line 766: | ||
|} |
|} |
||
[[de:Konsolenkommandos (Subnautica)]] |
|||
[[es:Consola_de_comandos]] |
|||
[[fr:Console de commandes]] |
[[fr:Console de commandes]] |
||
[[pl:Komendy_konsoli_debugowania]] |
|||
[[pt-br:Debug_Console_Commands]] |
|||
[[ru:Отладочные_команды_консоли]] |
|||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
||
[[Category:Development]] |
[[Category:Development]] |
Latest revision as of 10:07, 1 February 2025
Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.
Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them!
Console Enable
With the recent Living Large Update, the input to access the dev console has changed.
To enable console commands, press the Shift key and Enter or `, (both buttons must be held at the same time) this should open the input box.
To send a command, enter your desired command in the input box, and press enter. Use the up key on your keyboard to scroll through your previously entered commands.
Input Box Use
Action | Mouse & Keyboard | Xbox One | PlayStation 4 |
---|---|---|---|
Open Console | ![]() ![]() ![]() |
![]() ![]() ![]() | |
Show Previously Entered Commands |
![]() ![]() Enter to select |
Console Commands are not currently available on the Nintendo Switch.
Developer Menu
In the Pause Menu
Action | Xbox One | PlayStation 4 |
---|---|---|
Enable the Developer option
|
![]() ![]() |
![]() ![]() |
Developer Menu is also disabled on Nintendo Switch.
List of Commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the Spawn IDs page. |
[#]
|
Represents a value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
Events
countdownship
|
Initiates the countdown for the explosion of the Aurora's drive core. |
explodeship
|
Initiates the explosion of the Aurora's Drive Core |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
playsunbeamfx
|
Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
infectionreveal
|
Plays the animation of the player realizing he is infected with the Kharaa Bacterium.
Be warned that triggering this command advances the player's infection stage to 4. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
General
item [NAME] [#]
|
|
clearinventory
|
Deletes everything in the Inventory. |
spawn [NAME] [#]
|
|
cure [#]
|
Cures the player and all creatures in a specified range of the Kharaa Bacterium. |
infect [#]
|
Infects the player and all creatures in a specified range with the Kharaa Bacterium. |
lldetach
|
Detaches all lava larva from any vehicles. |
playerinfection [#]
|
|
sub cyclops
|
Spawns the Cyclops in front of the player. |
sub aurora
|
Spawns the Aurora behind the player. |
sub escapepod
|
Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
|
Gives the player every common vehicle module. |
cyclopsupgrades
|
Gives the player every Cyclops module. |
seamothupgrades
|
Gives the player every Seamoth module. |
exosuitupgrades
|
Gives the player every Prawn Suit module. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
spawnloot
|
|
tools loot
|
|
madloot
|
|
bobthebuilder
|
|
resourcesfor [NAME]
|
|
ency [NAME]
|
|
damage [#]<1/code>
|
Sets damage multiplier to player's choice. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
instagib
|
Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile). |
invisible
|
Environmental godmode: Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal. (NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.) |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
|
|
nocost
|
Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
nodamage
|
Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
|
|
oxygen
|
Toggles loss of oxygen when underwater. You will regain oxygen normally.
Warning: If used after oxygen has reached 0, it won't save you from dying. |
nitrogen
|
Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
radiation
|
Toggles radiation. |
fixleaks
|
Fixes the Aurora's radiation leaks in the generator room. |
flood
|
Floods every Cyclops on the map. |
damagesub
|
Damages every Cyclops on the map. |
destroycyclops
|
Destroys every Cyclops on the map. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
vfx cyclopssmokeeffect (value)
|
Generates the Cyclops smoke effect. Can be toggled from values 0 to 1. |
bubbles
|
Spawns several bubbles (air) around the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
dig [#]
|
(this command does not work anymore)
|
unlock [NAME]
|
|
unlock all
|
Unlocks all Blueprints. |
unlockdoors
|
|
Technical
|
Changes game mode to chosen type. |
day
|
Sets time to day. |
night
|
Sets time to night. |
daynight [#]
|
Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
schedule
|
Shows a list of upcoming events, with the remaining time displayed. |
debugstartmap
|
Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game. |
debugrendermode [mode/#]
|
Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names. |
cinematics
|
Toggles animation for the player. |
debugsound
|
Toggles sound. |
entreset
|
Reloads all assets of the game (except for terrain). |
gamereset
|
Resets the game, including the player's inventory and position, to when it was last saved. |
farplane [#]
|
Changes your viewing distance. 1000 is default.
As you would expect changing it to 1 makes you unable to see WARNING: setting farplane to 0 crashes your game |
fog
|
Toggles in-game fog. |
fov [#]
|
Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
freecam
|
|
fly
|
|
fps
|
Shows FPS. |
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
spawnperf [NAME] [#]
|
Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
|
speed [#]
|
Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
|
Toggles target debug. |
schoolfishai
|
Toggles the AI of a Shoal of Fish. |
vsync
|
Toggles VSync. |
vr
|
Available VR options: None, Stereo, Split, Oculus, Morpheus. |
Teleports
biome [NAME]
|
|
warp [x] [y] [z]
|
|
warpforward [#]
|
|
batch [x] [y] [z]
|
|
warpme
|
Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered. Good for getting unstuck. |
goto [NAME]
|
|
spawnnearby
|
Respawns the player a small distance away. Good for getting un-stuck. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
kill
|
Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |