Fabricator (Subnautica): Difference between revisions
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{{ |
{{SubnauticaLink|the Fabricator}} |
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{{Craftable |
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{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = Interior Modules|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting =[[File:Titanium.png|30px|link=Titanium]] [[File:Gold.png|30px|link=Gold]] [[File:Table Coral Sample.png|30px|link=Table Coral Sample]]|debugspawn = fabricator}} |
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|title1 = Fabricator |
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The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food & Water]], [[Equipment]], [[Tools]] and [[Deployables]] from [[Raw Materials]], [[Basic Materials]], [[Advanced Materials]] and [[Electronics]]. |
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|image4 = Fabricator.png |
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|tab = Interior Modules |
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|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects. |
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|crafting = [[File:Titanium.png|30px|link=Titanium]] [[File:Gold.png|30px|link=Gold]] [[File:Table Coral Sample.png|30px|link=Table Coral Sample]] |
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|debugspawn = fabricator}} |
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The '''Fabricator''' is an [[Interior Modules|appliance]] that can be used to craft [[Food & Water]], [[Equipment]], [[Tools]], and [[Deployables]] from [[Raw Materials (Subnautica)|Raw Materials]], [[Basic Materials (Subnautica)|Basic Materials]], [[Advanced Materials]], and [[Electronics]]. |
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One Fabricator can be found in [[Lifepod 5]]; as is the [[ |
One Fabricator can be found in [[Lifepod 5]]; as is the [[Ryley Robinson|player]]'s starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and placed inside a [[Cyclops]] or a [[Seabases (Subnautica)|Seabase]] module. Broken fabricators can be found in most of the Destroyed lifepods. |
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The [[Vehicle Upgrade Console]], [[Scanner Room]] and [[Cyclops]] include special fabricators specific to those rooms, which only fabricate [[Seamoth]]/[[Prawn Suit]] upgrades, Scanner Room upgrades and Cyclops upgrades, respectively. |
The [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]], [[Scanner Room (Subnautica)|Scanner Room]], and [[Cyclops]] include special fabricators specific to those rooms, which only fabricate [[Seamoth]]/[[Prawn Suit (Subnautica)|Prawn Suit]] upgrades, Scanner Room upgrades and Cyclops upgrades, respectively. |
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== Usage == |
== Usage == |
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When activated with {{Key|LMB}} |
When activated with {{Key|LMB}} or ,it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with {{Key|RMB}} or {{Key/Xbox|B}} [[File:CyclopsExt1.jpg|1px]]. |
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When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up. By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: {{Key|Shift}} or[[File:CyclopsExt1.jpg|1px]]) when they select an item to craft to leave the interface open during crafting. |
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When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up. By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: {{Key|Shift}}[[File:CyclopsExt1.jpg|1px]]) when they select an item to craft to leave the interface open during crafting. |
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The Fabricator requires [[Energy]] to work and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in [[Game Modes|Creative Mode]]. |
The Fabricator requires [[Energy]] to work and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in [[Game Modes|Creative Mode]]. |
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==Recipe== |
== Recipe == |
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{{Recipe2}} |
{{Recipe2}} |
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{{Clear}} |
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==Fabricator Crafting Sections== |
== Fabricator Crafting Sections == |
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The Fabricator has four main recipe categories: |
The Fabricator has four main recipe categories: |
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===Resources=== |
=== Resources === |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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====[[Basic Materials]]==== |
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==== [[Basic Materials (Subnautica)|Basic Materials]] ==== |
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{{Recipe2|page=Titanium}} |
{{Recipe2|page=Titanium}} |
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{{Recipe2|page=Titanium Ingot}} |
{{Recipe2|page=Titanium Ingot}} |
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{{Recipe2|page=Fiber Mesh}} |
{{Recipe2|page=Fiber Mesh}} |
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{{Recipe2|page=Silicone Rubber}} |
{{Recipe2|page=Silicone Rubber}} |
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{{Recipe2|page=Glass}} |
{{Recipe2|page=Glass}} |
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{{Recipe2|page=Bleach}} |
{{Recipe2|page=Bleach}} |
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{{Recipe2|page=Lubricant}} |
{{Recipe2|page=Lubricant}} |
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{{Recipe2|page=Enameled Glass}} |
{{Recipe2|page=Enameled Glass}} |
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{{Recipe2|page=Plasteel Ingot}} |
{{Recipe2|page=Plasteel Ingot}} |
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====[[Advanced Materials]]==== |
==== [[Advanced Materials]] ==== |
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{{Recipe2|page = Hydrochloric Acid}} |
{{Recipe2|page = Hydrochloric Acid}} |
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{{Recipe2|page = Benzene}} |
{{Recipe2|page = Benzene}} |
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{{Recipe2|page = Synthetic Fibers}} |
{{Recipe2|page = Synthetic Fibers}} |
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{{Recipe2|page = Aerogel}} |
{{Recipe2|page = Aerogel}} |
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{{Recipe2|page = Polyaniline}} |
{{Recipe2|page = Polyaniline}} |
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====[[Electronics]]==== |
====[[Electronics]]==== |
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{{Recipe2|page=Copper Wire}} |
{{Recipe2|page=Copper Wire}} |
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{{Recipe2|page=Battery}} |
{{Recipe2|page=Battery}} |
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{{Recipe2|page=Power Cell}} |
{{Recipe2|page=Power Cell}} |
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{{Recipe2|page=Computer Chip}} |
{{Recipe2|page=Computer Chip}} |
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{{Recipe2|page=Wiring Kit}} |
{{Recipe2|page=Wiring Kit}} |
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{{Recipe2|page=Advanced Wiring Kit}} |
{{Recipe2|page=Advanced Wiring Kit}} |
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{{Recipe2|page=Reactor Rod}} |
{{Recipe2|page=Reactor Rod}} |
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{{Recipe2|page=Ion Battery}} |
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{{Recipe2|page=Ion Power Cell}}</div> |
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{{ExtraSpoilersection|{{Recipe2|page=Ion Battery}} |
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{{Recipe2|page=Ion Power Cell}}}}</div> |
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<br> |
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=== Sustenance === |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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==== [[Food & Water#Water|Water]] ==== |
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===Sustenance=== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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====[[Food & Water#Water|Water]]==== |
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{{Recipe2|page = Filtered Water}} |
{{Recipe2|page = Filtered Water}} |
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{{Recipe2|page = Disinfected Water}} |
{{Recipe2|page = Disinfected Water}} |
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==== [[Food & Water#Cooked Food|Cooked Food]] ==== |
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====[[Food & Water#Cooked Food|Cooked Food]]==== |
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{{Recipe2|page=Cooked Holefish}} |
{{Recipe2|page=Cooked Holefish}} |
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{{Recipe2|page=Cooked Peeper}} |
{{Recipe2|page=Cooked Peeper}} |
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{{Recipe2|page=Cooked Bladderfish}} |
{{Recipe2|page=Cooked Bladderfish}} |
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{{Recipe2|page=Cooked Garryfish}} |
{{Recipe2|page=Cooked Garryfish}} |
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{{Recipe2|page=Cooked Hoverfish}} |
{{Recipe2|page=Cooked Hoverfish}} |
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{{Recipe2|page=Cooked Reginald}} |
{{Recipe2|page=Cooked Reginald}} |
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{{Recipe2|page=Cooked Spadefish}} |
{{Recipe2|page=Cooked Spadefish}} |
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{{Recipe2|page=Cooked Boomerang}} |
{{Recipe2|page=Cooked Boomerang}} |
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{{Recipe2|page=Cooked Magmarang}} |
{{Recipe2|page=Cooked Magmarang}} |
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{{Recipe2|page=Cooked Eyeye}} |
{{Recipe2|page=Cooked Eyeye}} |
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{{Recipe2|page=Cooked Red Eyeye}} |
{{Recipe2|page=Cooked Red Eyeye}} |
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{{Recipe2|page=Cooked Oculus}} |
{{Recipe2|page=Cooked Oculus}} |
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{{Recipe2|page=Cooked Hoopfish}} |
{{Recipe2|page=Cooked Hoopfish}} |
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{{Recipe2|page=Cooked Spinefish}} |
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{{Recipe2|page=Cooked Spinefish}} |
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==== [[Food & Water#Cured Food|Cured Food]] ==== |
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====[[Food & Water#Cured Food|Cured Food]]==== |
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{{Recipe2|page=Cured Holefish}} |
{{Recipe2|page=Cured Holefish}} |
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{{Recipe2|page=Cured Peeper}} |
{{Recipe2|page=Cured Peeper}} |
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{{Recipe2|page=Cured Bladderfish}} |
{{Recipe2|page=Cured Bladderfish}} |
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{{Recipe2|page=Cured Garryfish}} |
{{Recipe2|page=Cured Garryfish}} |
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{{Recipe2|page=Cured Hoverfish}} |
{{Recipe2|page=Cured Hoverfish}} |
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{{Recipe2|page=Cured Reginald}} |
{{Recipe2|page=Cured Reginald}} |
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{{Recipe2|page=Cured Spadefish}} |
{{Recipe2|page=Cured Spadefish}} |
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{{Recipe2|page=Cured Boomerang}} |
{{Recipe2|page=Cured Boomerang}} |
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{{Recipe2|page=Cured Magmarang}} |
{{Recipe2|page=Cured Magmarang}} |
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{{Recipe2|page=Cured Eyeye}} |
{{Recipe2|page=Cured Eyeye}} |
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{{Recipe2|page=Cured Red Eyeye}} |
{{Recipe2|page=Cured Red Eyeye}} |
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{{Recipe2|page=Cured Oculus}} |
{{Recipe2|page=Cured Oculus}} |
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{{Recipe2|page=Cured Hoopfish}} |
{{Recipe2|page=Cured Hoopfish}} |
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{{Recipe2|page=Cured Spinefish}}</div> |
{{Recipe2|page=Cured Spinefish}}</div> |
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<br> |
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=== Personal === |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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==== [[Equipment]] ==== |
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===Personal=== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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====[[Equipment]]==== |
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{{Recipe2|page = Standard O₂ Tank}} |
{{Recipe2|page = Standard O₂ Tank}} |
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{{Recipe2|page = High Capacity O₂ Tank}} |
{{Recipe2|page = High Capacity O₂ Tank}} |
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{{Recipe2|page = Fins}} |
{{Recipe2|page = Fins}} |
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{{Recipe2|page = Radiation Suit}} |
{{Recipe2|page = Radiation Suit}} |
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{{Recipe2|page = Reinforced Dive Suit}} |
{{Recipe2|page = Reinforced Dive Suit}} |
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{{Recipe2|page = Stillsuit}} |
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{{Recipe2|page = Water Filtration Suit}} |
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{{Recipe2|page = First Aid Kit}} |
{{Recipe2|page = First Aid Kit}} |
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{{Recipe2|page = Fire Extinguisher}} |
{{Recipe2|page = Fire Extinguisher}} |
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{{Recipe2|page = Rebreather}} |
{{Recipe2|page = Rebreather}} |
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{{Recipe2|page = Compass}} |
{{Recipe2|page = Compass}} |
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{{Recipe2|page = Pipe}} |
{{Recipe2|page = Pipe}} |
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{{Recipe2|page = Pipe Surface Floater}} |
{{Recipe2|page = Pipe Surface Floater}} |
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{{Recipe2|page=Purple Tablet}} |
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{{Recipe2|page=Blue Tablet}} |
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{{Recipe2|page=Orange Tablet}} |
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{{ExtraSpoilersection|{{Recipe2|page=Purple Tablet}} |
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{{Recipe2|page=Blue Tablet}} |
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{{Recipe2|page=Orange Tablet}}}} |
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{{Clear}} |
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==== [[Tools]] ==== |
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====[[Tools]]==== |
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{{Recipe2|page = Scanner}} |
{{Recipe2|page = Scanner}} |
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{{Recipe2|page = Repair Tool}} |
{{Recipe2|page = Repair Tool}} |
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{{Recipe2|page = Flashlight}} |
{{Recipe2|page = Flashlight}} |
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{{Recipe2|page = Survival Knife}} |
{{Recipe2|page = Survival Knife}} |
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{{Recipe2|page = Pathfinder Tool}} |
{{Recipe2|page = Pathfinder Tool}} |
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{{Recipe2|page = Air Bladder}} |
{{Recipe2|page = Air Bladder}} |
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{{Recipe2|page = Flare}} |
{{Recipe2|page = Flare}} |
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{{Recipe2|page = Habitat Builder}} |
{{Recipe2|page = Habitat Builder}} |
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{{Recipe2|page = Laser Cutter}} |
{{Recipe2|page = Laser Cutter}} |
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{{Recipe2|page = Stasis Rifle}} |
{{Recipe2|page = Stasis Rifle}} |
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{{Recipe2|page = Propulsion Cannon}} |
{{Recipe2|page = Propulsion Cannon}} |
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{{Recipe2|page = Light Stick}}</div> |
{{Recipe2|page = Light Stick}}</div> |
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<br> |
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=== [[Deployables]] === |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Seaglide}} |
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{{Recipe2|page = Mobile Vehicle Bay}} |
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{{Recipe2|page = Beacon}} |
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{{Recipe2|page = Waterproof Locker}} |
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{{Recipe2|page = Grav Trap}} |
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===[[Deployables]]=== |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Seaglide}} |
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{{Recipe2|page = Mobile Vehicle Bay}} |
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{{Recipe2|page = Beacon}} |
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{{Recipe2|page = Waterproof Locker}} |
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{{Recipe2|page = Grav Trap}} |
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{{Recipe2|page = Creature Decoy}}</div> |
{{Recipe2|page = Creature Decoy}}</div> |
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<br> |
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== Data Bank Entry == |
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{{Databank2|Fabricator}} |
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== Gallery == |
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==Data Bank Entry== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" | |
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|- |
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| style="text-align:left; font-size:12px;" | |
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Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world. |
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Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality. |
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|} |
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==Gallery== |
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<tabber> |
<tabber> |
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Screenshots= |
|-|Screenshots= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small" hideaddbutton="true"> |
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Fabricator_1.jpg|A Fabricator |
Fabricator_1.jpg|A Fabricator |
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Fabricator_2.jpg|An open Fabricator |
Fabricator_2.jpg|An open Fabricator |
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Fabricator_4.gif|The Fabricator crafting [[Bleach]] |
Fabricator_4.gif|The Fabricator crafting [[Bleach]] |
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</gallery> |
</gallery> |
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|-|Concept Art= |
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<gallery widths="200" spacing="small" hideaddbutton="true"> |
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|-| |
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Concept Art= |
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<gallery widths="200" spacing="small"> |
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Fabricator FINAL LowRes.jpg|Fabricator [[Concept Art]] |
Fabricator FINAL LowRes.jpg|Fabricator [[Concept Art]] |
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</gallery> |
</gallery> |
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|-|Other= |
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<gallery widths="200" spacing="small" hideaddbutton="true"> |
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|-| |
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Other= |
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<gallery widths="200" spacing="small"> |
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Fabricatormodels.png|Fabricator Models from [https://sketchfab.com/models/b3aff3bcce9e4d0d933361c03dcbe0d9 Sketchfab] |
Fabricatormodels.png|Fabricator Models from [https://sketchfab.com/models/b3aff3bcce9e4d0d933361c03dcbe0d9 Sketchfab] |
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</gallery> |
</gallery> |
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== Trivia == |
== Trivia == |
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* The Fabricator used to require a [[Computer Chip]] to create with the Habitat Builder. This was changed in an update shortly before release to requiring [[Gold]] and a [[Table Coral Sample]] instead. |
* The Fabricator used to require a [[Computer Chip (Subnautica)|Computer Chip]] to create with the Habitat Builder. This was changed in an update shortly before release to requiring [[Gold (Subnautica)|Gold]] and a [[Table Coral Sample (Subnautica)|Table Coral Sample]] instead. |
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* Fabricators inside [[Destroyed Lifepods]] cannot be used, most likely due to the fact that either there is no power or they were destroyed. |
* Fabricators inside [[Destroyed Lifepods]] cannot be used, most likely due to the fact that either there is no power or they were destroyed. |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
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<!-- Interwiki Language Links --> |
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[[pl:Fabrykator]][[fr:Fabricateur]] |
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[[de:Fabrikator]] |
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[[es:Fabricador]] |
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[[fr:Fabricateur]] |
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[[pl:Fabrykator]] |
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[[pt-br:Fabricador]] |
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[[ru:Изготовитель]] |
[[ru:Изготовитель]] |
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<!-- Categories --> |
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[[Category:Uses Energy]] |
[[Category:Uses Energy]] |
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[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
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[[Category:Constructed with Habitat Builder]] |
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[[Category:Crafted with Titanium]] |
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[[Category:Crafted with Gold]] |
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[[Category:Crafted with Table Coral Sample]] |
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[[Category:Story]] |
Latest revision as of 01:06, 19 February 2024
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:fabricator||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance that can be used to craft Food & Water, Equipment, Tools, and Deployables from Raw Materials, Basic Materials, Advanced Materials, and Electronics. One Fabricator can be found in Lifepod 5; as is the player's starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. Broken fabricators can be found in most of the Destroyed lifepods. The Vehicle Upgrade Console, Scanner Room, and Cyclops include special fabricators specific to those rooms, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.
Usage
When activated with LMB or ,it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with RMB or
.
When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up. By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: Shift) when they select an item to craft to leave the interface open during crafting.
The Fabricator requires Energy to work and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.
Recipe
(no target detected)
Fabricator Crafting Sections
The Fabricator has four main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Spoiler alert: The following section contains story related material. |
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Sustenance
Personal
Deployables
Data Bank Entry
Fabricator |
<poem>Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.
Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.</poem> |
Source: Unlocked by default |
Gallery
<tabber> |-|Screenshots=
The Fabricator crafting Bleach
|-|Concept Art=
Fabricator Concept Art
|-|Other=
Fabricator Models from Sketchfab
</tabber>
Trivia
- The Fabricator used to require a Computer Chip to create with the Habitat Builder. This was changed in an update shortly before release to requiring Gold and a Table Coral Sample instead.
- Fabricators inside Destroyed Lifepods cannot be used, most likely due to the fact that either there is no power or they were destroyed.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.