Signals

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Signal Ping.png

Signals are icons shown on the HUD that can guide the player to the source which is usually important story locations. Signals can be enabled and disabled using the PDA's Beacon Manager. Their colors can also be customized, with the choice of color limited to blue, green, orange, red, and yellow.

The Lifepod 5 signal is received as soon as the game starts. The vehicle signals appear at the location of any built vehicle. The Signals that point towards Destroyed Lifepods are obtained from the radio, while others can be retrieved from data terminals on the Aurora and within Alien Bases. Signals that lead to Degasi Seabases can be downloaded from certain abandoned PDAs.

Player Signals

Deployable

Signal Name Location Information
Beacon Ping.png Beacon The position of a Beacon. Displays the location of a Beacon placed by the player. The name can be customized by interacting with the beacon.
Camera Drone Ping.png Camera Drone The position of a Camera Drone. Displays the location of a Camera Drone

Vehicles

Signal Name Location Information
Cyclops Ping.png Cyclops The position of the player's Cyclops submarine. Displays the location of a Cyclops. The name of the ping can be customized by changing the submarine's name.
Prawn Suit Ping.png Prawn Suit The position of the player's Prawn Suit. Displays the location of a Prawn Suit. The name of the ping can be customized by changing the Prawn Suit's name at a Vehicle Upgrade Console.
Rocket Ping.png Neptune 1 The position of the player's Neptune Escape Rocket. Displays the location of a Neptune Escape Rocket. The ping's name can be customized by changing the rocket's name in the interface on the Launch Platform, provided the rocket is fully constructed.
Seamoth Ping.png Seamoth The position of the player's Seamoth. Displays the location of a Seamoth. The name of the ping can be customized by changing the Seamoth's name at a Vehicle Upgrade Console.

Other

Signal Name Location Information
Lifepod 5 Ping.png Lifepod Lifepod 5. Displays the location of Lifepod 5, the lifepod the player starts in.
Scanner Room Ping.png Scanner Room The position of a Scanner Room. Displays the location of a Scanner Room. The ping is only visible while controlling a Camera Drone, and therefore the color cannot be changed via the beacon manager in the PDA, so the icon uses the default blue color.

Story-based Signals

Abandoned Lifepods

Signal Name Co-ordinates (some of these are approximate) Information
Signal Ping.png Lifepod 2 (Blood Kelp Zone) -489 -500 1328 CTO Yu sunk 500m before abandoning the pod.

File:Lifepod 2 Audio.ogg

Signal Ping.png Lifepod 3 (Safe Shallows) -21 -18 410 Crew reported their seaglide damaged.

File:Lifepod 3 Audio.ogg

Signal Ping.png Lifepod 4 (Crash Zone) 705 -4 161 Radiation suit recommended before attempting rescue/salvage.

File:Lifepod 4 Current Audio.ogg

Signal Ping.png Lifepod 6 (Grassy Plateaus) 362 -109 305 Crew requested assistance surviving radiation.

File:Lifepod 6 Audio.ogg

Signal Ping.png Lifepod 7 (Crag Field) -64 -179 -1048 Aurora crewmember requested assistance.

File:Lifepod 7 Audio.ogg

Signal Ping.png Lifepod 12 (Bulb Zone) 1117 -268 568 Sunk beyond 250m.

File:Lifepod 12 Audio.ogg

Signal Ping.png Lifepod 13 (Mushroom Forest) -919 -177 508 Carrying high priority passenger's remains.

File:Lifepod 13 Audio.ogg

Signal Ping.png Lifepod 17 (Grassy Plateaus) -510 -91 -45 Crash landed near the seamoth bay, hull giving way.

File:Lifepod 17 Audio.ogg

Signal Ping.png Lifepod 19 (Deep Sparse Reef) -808 -298 -873 Second Officer Keen's last broadcast location.

File:Lifepod 19 Audio.ogg

Dry Land

Signal Name Co-ordinates Location
Signal Ping.png Aurora Rendezvous Point (Dry Land) -706 2 -1098 Floating Island
SunbeamPing.png Sunbeam Landing Site 291 3 1098 Mountain Island (Time-limited)

Degasi

Signal Name Co-ordinates Location
Signal Ping.png Proposed Degasi Habitat (250m) 90 -264 -371 Jellyshroom Cave (Note: This one can duplicate, as two PDAs provide this signal)
Signal Ping.png Proposed Degasi Habitat (500m) -647 -508 -948 Deep Grand Reef

Gallery

Trivia

  • All other Signal icons in the game are defaulted to a white shade. This, however, is not the case for the Scanner Room signal icon, which is a shade of blue and cannot be changed.
  • Signals, when first implemented, had no icon on the hud. They instead were pulsing white points.
  • Signals were originally held in the inventory as items and simply had a placeholder model of a bright white "X" while in the game world. The location indicator was only visible if the Signal item corresponding to it was equipped in one of the two "tech" slots on the Paperdoll UI,

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