Signals: Difference between revisions
Tag: rte-wysiwyg |
(→Uses) Tags: Visual edit apiedit |
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It currently can only be obtained via the [[Supply Crate|supply crates]] around and inside the [[Aurora]] in the [[Crash Zone]]. |
It currently can only be obtained via the [[Supply Crate|supply crates]] around and inside the [[Aurora]] in the [[Crash Zone]]. |
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== |
== Locations == |
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By using the '''Signal''', the player is notified of a: |
By using the '''Signal''', the player is notified of a: |
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* Large Organic Mass (Grand Koosh) |
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* Geological formation (Huge Pillar) |
* Geological formation (Huge Pillar) |
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* Geological formation (Balancing Rock) |
* Geological formation (Balancing Rock) |
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* Large organic mass (Coral Arch) |
* Large organic mass (Coral Arch) |
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* Land mass detected (Floating Island) |
* Land mass detected (Floating Island) |
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* [[Floater Island| |
* [[Floater Island|Land mass]] |
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* Entrances to [[caves]], |
* Entrances to [[caves]], |
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* [[Coral Tree| |
* [[Coral Tree|Large organic mass]] |
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* [[Inactive Lava Zone| |
* [[Inactive Lava Zone|Heat signature]]. |
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The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a [[Beacon]] is displayed on the screen just without the bliip . It seems that each '''Signal''' is bound to a single object. |
The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a [[Beacon]] is displayed on the screen just without the bliip . It seems that each '''Signal''' is bound to a single object. |
Revision as of 22:03, 16 November 2015
The Signal is an item that directs the player to significant parts of the map.
It currently can only be obtained via the supply crates around and inside the Aurora in the Crash Zone.
Locations
By using the Signal, the player is notified of a:
- Large Organic Mass (Grand Koosh)
- Geological formation (Huge Pillar)
- Geological formation (Balancing Rock)
- Large organic mass (Coral Arch)
- Land mass detected (Floating Island)
- Land mass
- Entrances to caves,
- Large organic mass
- Heat signature.
The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a Beacon is displayed on the screen just without the bliip . It seems that each Signal is bound to a single object.
However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows.
The white cross model is currently displayed as a placeholder for now.
Current state
At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.