Fabricator (Subnautica): Difference between revisions
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{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting = [[File:Wiring Kit.png|30px|link=Wiring Kit]] [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Titanium.png|30px|link=Titanium]] x2}}The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food & Water|food & water]], [[equipment]], [[tools]] and [[Deployables|machines]] from [[Raw Materials|raw]], [[Basic Materials|basic]] or [[Advanced Materials|advanced]] materials. |
{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting = [[File:Wiring Kit.png|30px|link=Wiring Kit]] [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Titanium.png|30px|link=Titanium]] x2}}The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food & Water|food & water]], [[equipment]], [[tools]] and [[Deployables|machines]] from [[Raw Materials|raw]], [[Basic Materials|basic]] or [[Advanced Materials|advanced]] materials. When activated with {{Key|LMB}}, it will display an interface from which the [[player]] can choose an item to craft. When the '''Fabricator''' finishes crafting an item, it will usually place them in the player's inventory. Bulkier items such as a [[Waterproof Locker]], however, remain in the '''Fabricator''' and the player must pick them up manually. |
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The '''Fabricator''' can be constructed with the [[Habitat Builder]] and placed inside |
The '''Fabricator''' can be constructed with the [[Habitat Builder]] and placed inside a [[Cyclops]] or a [[Seabases|Seabase]] module. In addition, there is one located in [[Lifepod 5]], the player's starting location. |
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The '''Fabricator''' interface automatically closes after it has the player selects an item to craft, meaning the player must |
The '''Fabricator''' interface automatically closes after it has the player selects an item to craft, meaning the player must click to open the interface again each time they want to craft another item. The player can hold {{Key|Shift}} (by default) when they select an item to craft to disable this behavior and leave the interface open. |
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The '''Fabricator''' will drain [[Energy]] from whatever it is built inside, at a rate of 10 Energy per item crafted. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Creative Mode]]. |
The '''Fabricator''' will drain [[Energy]] from whatever it is built inside, at a rate of 10 Energy per item crafted. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Creative Mode]]. |
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Some items, when crafted, |
Some items, when crafted, appear as a cube with a question mark due to them still being in development. |
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==Recipe== |
==Recipe== |
Revision as of 17:09, 29 June 2017
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fabricator is an appliance which can be used to craft food & water, equipment, tools and machines from raw, basic or advanced materials. When activated with LMB, it will display an interface from which the player can choose an item to craft. When the Fabricator finishes crafting an item, it will usually place them in the player's inventory. Bulkier items such as a Waterproof Locker, however, remain in the Fabricator and the player must pick them up manually. The Fabricator can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. In addition, there is one located in Lifepod 5, the player's starting location. The Fabricator interface automatically closes after it has the player selects an item to craft, meaning the player must click to open the interface again each time they want to craft another item. The player can hold Shift (by default) when they select an item to craft to disable this behavior and leave the interface open. The Fabricator will drain Energy from whatever it is built inside, at a rate of 10 Energy per item crafted. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode. Some items, when crafted, appear as a cube with a question mark due to them still being in development.
Recipe
Fabricator Crafting Sections
The Fabricator has four main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Sustenance
Personal
Deployables
Gallery
<tabber> Screenshots=
The Fabricator crafting Bleach
|-| Concept Art=
Fabricator Concept Art
|-| Other=
Fabricator Models from Sketchfab
</tabber>
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