Signals: Difference between revisions
(→Locations: clean up, typos fixed: onboard → on board) Tag: apiedit |
(Removed outdated information.) Tags: Visual edit apiedit |
||
Line 30: | Line 30: | ||
However, by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]] it only guides the player to the [[Safe Shallows]] unless you drop it and pick it up again, then the game counts it as a normal pickup. |
However, by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]] it only guides the player to the [[Safe Shallows]] unless you drop it and pick it up again, then the game counts it as a normal pickup. |
||
The white cross model is currently displayed as a placeholder for now. |
|||
== Current state == |
== Current state == |
Revision as of 15:44, 25 February 2017
![]() |
This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
The Signal is an item that directs the player to significant parts of the map.
Signals can be obtained from the Communications Relay, and certain Data Terminals on the Aurora.
Locations
By using the Signal, the player is notified of a:
- Lifepods
- Lifepod 7 - Aurora crewmember requested assistance
- Lifepod 3 - Crew reported their seaglide damaged
- Lifepod 6 - One radiation suit on board. Requested assistance.
- Lifepod 17 - Crew reported the Seamoth bay collapsed around them
- Lifepod 13 - Carrying Mongolian emissary Jochi Khasar
- Lifepod 12 - Sunk beyond 250m
- Lifepod 4 - Zero lifesigns. Recommend investigation
- Lifepod 19 - Second Officer Keen's last broadcast location
- Lifepod 2 - CTO Yu reported sinking 500m before abandoning the pod
- Aurora Rendezvous Point
The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.
However, by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.
Current state
At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.