Signals: Difference between revisions
(Undo revision 147239 by 74.116.23.14 (talk)) Tag: sourceedit |
(Undo revision 147238 by 74.116.23.14 (talk)) Tag: sourceedit |
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== Locations == |
== Locations == |
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By using the '''Signal''', the player is notified of a: |
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Everything here is too long. You find it in teh big ship thingie |
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* [[Destroyed Lifepods|Lifepod]] (Numbers will vary) |
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* [[Precursor Ground-To-Air Weapon System|Energy Pulse Source]] ([[Precursor Bases|Precursor Base]]) |
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* [[Primary Research Facility]] ([[Precursor Bases|Precursor Base]]) |
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* [[Secondary Bio-Research Facility]] ([[Precursor Bases|Precursor Base]]) |
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* [[Precursor Thermal Power Generator|Thermal Plant]] ([[Precursor Bases|Precursor Base]]) |
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The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a [[Beacon]] is displayed on the screen just without the blip. It seems that each '''Signal''' is bound to a single object. |
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However by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]] it only guides the player to the [[Safe Shallows]] unless you drop it and pick it up again, then the game counts it as a normal pickup. |
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The white cross model is currently displayed as a placeholder for now. |
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== Current state == |
== Current state == |
Revision as of 18:24, 29 November 2016
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
The Signal is an item that directs the player to significant parts of the map.
Signals can be obtained from the Communications Relay, and certain Data Terminals on the Aurora.
Locations
By using the Signal, the player is notified of a:
- Lifepod (Numbers will vary)
- Energy Pulse Source (Precursor Base)
- Primary Research Facility (Precursor Base)
- Secondary Bio-Research Facility (Precursor Base)
- Thermal Plant (Precursor Base)
The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.
However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.
The white cross model is currently displayed as a placeholder for now.
Current state
Yo mama!