Signals: Difference between revisions
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[[File:Signal.png|thumb]] |
{{ExperimentalMode}}[[File:Signal.png|thumb]] |
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The '''Signal''' is an item that directs the player to significant parts of the map. |
The '''Signal''' is an item that directs the player to significant parts of the map. |
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'''Signals''' can be obtained from the [[Communications Relay]], certain Data Terminals on the [[Aurora |
'''Signals''' can be obtained from the [[Communications Relay]], and certain Data Terminals on the [[Aurora]]. |
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== Locations == |
== Locations == |
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By using the '''Signal''', the player is notified of a: |
By using the '''Signal''', the player is notified of a: |
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* Large Organic Mass ([[Koosh Bush|Grand Koosh]] or [[Coral Tree|Grand Mushroom Tree]]) |
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* Geological formation (Huge Pillar) |
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* Geological formation (Balancing Rock) |
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* Large organic mass (Coral Arch) |
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* [[Floater Island|Land mass]] |
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* Entrances to [[caves]] |
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* [[Inactive Lava Zone|Heat signature]] |
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* [[Destroyed Lifepods|Lifepod]] (Numbers will vary) |
* [[Destroyed Lifepods|Lifepod]] (Numbers will vary) |
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* [[Precursor Bases|Energy Pulse Source]] |
* [[Precursor Bases|Energy Pulse Source]] |
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* Primary Research Facility (Prison of [[Precursor Bases]]) |
* [[Primary Research Facility]] (Prison of [[Precursor Bases]]) |
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The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a [[Beacon]] is displayed on the screen just without the blip. It seems that each '''Signal''' is bound to a single object. |
The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a [[Beacon]] is displayed on the screen just without the blip. It seems that each '''Signal''' is bound to a single object. |
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Signal (3).jpg|This is how signal looks like if placed in the water. |
Signal (3).jpg|This is how signal looks like if placed in the water. |
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Signal (1).jpg|The old way the player was notified of a cave opening nearby. |
Signal (1).jpg|The old way the player was notified of a cave opening nearby. |
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</gallery> |
</gallery>[[Category:Item]] |
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== Future Plans == |
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* Random location '''Signals''', such as Large Organic Mass, will be removed.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story ''Dated August 31st, 2016.''</ref> |
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== References == |
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<references />[[Category:Item]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:In Development]] |
[[Category:In Development]] |
Revision as of 23:51, 6 September 2016
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
The Signal is an item that directs the player to significant parts of the map.
Signals can be obtained from the Communications Relay, and certain Data Terminals on the Aurora.
Locations
By using the Signal, the player is notified of a:
- Lifepod (Numbers will vary)
- Energy Pulse Source
- Primary Research Facility (Prison of Precursor Bases)
The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.
However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.
The white cross model is currently displayed as a placeholder for now.
Current state
At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.