Signals: Difference between revisions

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m (Changed this page to fit with the current Experimental Mode version. I linked the Energy Pulse to the Precursor Bases, but it could also be linked to the Mountain Island page. Not sure which to prioritize.)
Tags: Visual edit apiedit
m (changed data console to data terminal)
Tags: Visual edit apiedit
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The '''Signal''' is an item that directs the player to significant parts of the map.
The '''Signal''' is an item that directs the player to significant parts of the map.


'''Signals''' can be obtained from the [[Communications Relay]], certain Data Consoles on the [[Aurora]], and [[Supply Crate|Supply Crates]] in the [[Crash Zone]].
'''Signals''' can be obtained from the [[Communications Relay]], certain Data Terminals on the [[Aurora]], and [[Supply Crate|Supply Crates]] in the [[Crash Zone]].


== Locations ==
== Locations ==

Revision as of 18:02, 14 August 2016

Signal.png

The Signal is an item that directs the player to significant parts of the map.

Signals can be obtained from the Communications Relay, certain Data Terminals on the Aurora, and Supply Crates in the Crash Zone.

Locations

By using the Signal, the player is notified of a:

The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.

However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.

The white cross model is currently displayed as a placeholder for now.

Current state

At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.

Gallery