Signals: Difference between revisions

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* Entrances to [[caves]],
* Entrances to [[caves]],
* [[Coral Tree|Large organic mass]]
* [[Coral Tree|Large organic mass]]
* [[Inactive Lava Zone|Heat signature]].
* [[Inactive Lava Zone|Heat signature]]


The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a [[Beacon]] is displayed on the screen just without the bliip . It seems that each '''Signal''' is bound to a single object.
The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a [[Beacon]] is displayed on the screen just without the bliip . It seems that each '''Signal''' is bound to a single object.


However by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]]''' '''it only guides the player to the [[Safe Shallows]].
However by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]] it only guides the player to the [[Safe Shallows]].


The white cross model is currently displayed as a placeholder for now.
The white cross model is currently displayed as a placeholder for now.


== Current state ==
== Current state ==
At the moment, the '''Signal''' does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The '''Signal''' takes up one inventory slot.
At the moment, the '''Signal''' does not have a proper texture; the player equips the '''Signal''' in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular '''Signal''' will be visible. An item symbol, however, exists. The '''Signal''' takes up one inventory slot.


==Gallery==
==Gallery==

Revision as of 02:52, 23 December 2015

Signal.png

The Signal is an item that directs the player to significant parts of the map.

It currently can only be obtained via the supply crates around and inside the Aurora in the Crash Zone.

Locations

By using the Signal, the player is notified of a:

  • Large Organic Mass (Grand Koosh)
  • Geological formation (Huge Pillar)
  • Geological formation (Balancing Rock)
  • Large organic mass (Coral Arch)
  • Land mass detected (Floating Island)
  • Land mass
  • Entrances to caves,
  • Large organic mass
  • Heat signature

The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a Beacon is displayed on the screen just without the bliip . It seems that each Signal is bound to a single object.

However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows.

The white cross model is currently displayed as a placeholder for now.

Current state

At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.

Gallery