Fabricator (Subnautica): Difference between revisions

From Subnautica Wiki
No edit summary
Tag: sourceedit
No edit summary
Tag: sourceedit
Line 1: Line 1:
{{ExperimentalMode}}
{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting = [[File:Wiring Kit.png|30px|link=Wiring Kit]] [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Titanium.png|30px|link=Titanium]] x2}}The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food|food]], [[equipment]], [[tools]] and [[Deployables|machines]] from [[Raw Materials|raw]], [[Basic Materials|basic]] or [[Advanced Materials|advanced]] materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into the player's inventory and it is required to pick the item off the bed of the '''Fabricator''' to obtain it.
{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting = [[File:Wiring Kit.png|30px|link=Wiring Kit]] [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Titanium.png|30px|link=Titanium]] x2}}The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food|food]], [[equipment]], [[tools]] and [[Deployables|machines]] from [[Raw Materials|raw]], [[Basic Materials|basic]] or [[Advanced Materials|advanced]] materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into the player's inventory and it is required to pick the item off the bed of the '''Fabricator''' to obtain it.



Revision as of 13:03, 21 June 2017

<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fabricator is an appliance which can be used to craft food, equipment, tools and machines from raw, basic or advanced materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into the player's inventory and it is required to pick the item off the bed of the Fabricator to obtain it. The Fabricator can be constructed with the Habitat Builder and placed inside the Cyclops or a Seabase module. In addition, there is one located in the player's starting location, Lifepod 5. The Fabricator menu has an auto-close feature that activates after it has crafted an item. By default, holding the shift key during fabrication allows the player to prevent this behavior. The Fabricator will drain Energy from whatever it is built inside. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode. Some items look like a cube with a question mark, due to development of the game.

Recipe

Wiring Kit.pngComputer Chip.pngTitanium.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngFabricator.png

Fabricator Crafting Sections

The Fabricator has five main recipe categories:

Resources

Sustenance

Personal

Deployables

Gallery

<tabber> Screenshots=

|-| Concept Art=

|-| Other=

</tabber>


Lua error in package.lua at line 80: module 'Dev:Navbox' not found.