Signals: Difference between revisions
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==Gallery== |
==Gallery== |
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<gallery |
<gallery widths="200" spacing="small"> |
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Signal (4).jpg|'''Signals''' in the PDA - Paperdoll User Interface |
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Signal (5).jpg|The locations are displayed on the HUD, more like the beacon pings, just this one is not flashing. |
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Signal (2).jpg|'''Signal''' found in a small supply crate |
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Signal (3).jpg|This is how '''signal''' looks like if placed in the water. |
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Signal (1).jpg|The old way the player was notified of a cave opening nearby. |
Signal (1).jpg|The old way the player was notified of a cave opening nearby. |
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signal.PNG|The '''Signal''' is displayed on the HUD, like Beacons and Vehicles, except with a different symbol |
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droppedsignal.jpg|what a '''Signal''' looks like if it is dropped |
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signalinventory.jpg|what a '''Signal''' looks like in the inventory |
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</gallery> |
</gallery> |
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[[Category:Item]] |
[[Category:Item]] |
Revision as of 05:20, 13 March 2017
The Signal is an item that directs the player to significant parts of the map. These take the player to important story locations, as well as to various different areas where helpful resources might be found.
Signals for Lifepod locations can be obtained from the Communications Relay. The rest are obtained from certain Data Terminals on the Aurora and Precursor Bases.
Locations
By using the Signal, the player is notified of a:
- Lifepods
- Lifepod 7 - Aurora crewmember requested assistance
- Lifepod 3 - Crew reported their seaglide damaged
- Lifepod 6 - One radiation suit on board. Requested assistance.
- Lifepod 17 - Crew reported the Seamoth bay collapsed around them
- Lifepod 13 - Carrying Mongolian emissary Jochi Khasar
- Lifepod 12 - Sunk beyond 250m
- Lifepod 4 - Zero lifesigns. Recommend investigation
- Lifepod 19 - Second Officer Keen's last broadcast location
- Lifepod 2 - CTO Yu reported sinking 500m before abandoning the pod
- Aurora Rendezvous Point (Floating Island)
The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.
However, by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.
Current state
At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.