Signals: Difference between revisions

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(Added new Signal: „Prison“)
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Signal (1).jpg|The old way the player was notified of a cave opening nearby.
Signal (1).jpg|The old way the player was notified of a cave opening nearby.
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[[Category:Item]]
== Future Plans ==
* Random location '''Signals''', such as Large Organic Mass, will be removed.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story ''Dated August 31st, 2016.''</ref>

== References ==
<references />[[Category:Item]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:In Development]]
[[Category:In Development]]

Revision as of 19:25, 1 September 2016

Signal.png

The Signal is an item that directs the player to significant parts of the map.

Signals can be obtained from the Communications Relay, certain Data Terminals on the Aurora, and Supply Crates in the Crash Zone.

Locations

By using the Signal, the player is notified of a:

The nature and the exact distance to the object are displayed on the HUD like a visual text similar to the one of a Beacon is displayed on the screen just without the blip. It seems that each Signal is bound to a single object.

However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows unless you drop it and pick it up again, then the game counts it as a normal pickup.

The white cross model is currently displayed as a placeholder for now.

Current state

At the moment, the Signal does not have a proper texture; the player equips the Signal in their inventory as they would a compass or thermometer, once equipped, the beacon for that particular Signal will be visible. An item symbol, however, exists. The Signal takes up one inventory slot.

Gallery

Future Plans

  • Random location Signals, such as Large Organic Mass, will be removed.[1]

References