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{{Class_2_Fauna|title1 = Stalker|image1 =Stalker_Fauna.png|category = Carnivores|tab = [[Fauna]]|description = |attitude = [[:Category: Attitude: Aggressive|Aggressive]]|biome = * [[Crash Zone]]
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Stalker|image1 =Stalker_Fauna.png|category = Carnivores|tab = [[Fauna]]|attitude = [[:Category: Attitude: Aggressive|Aggressive]]
{{Smallspoiler|*[[:Category: Attitude: Passive|Passive]] (In the [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]])}}|biome = * [[Crash Zone]]
* [[Kelp Forest]]
* [[Kelp Forest]]
* [[Kelp Forest Caves]]
* [[Kelp Forest Caves]]
{{Smallspoiler|* [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]]}}|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debug_spawn = <i>stalker</i>|image2 = Stalker Egg.png|tab2 = [[Eggs]]|description2 = Stalkers hatch from these.|biome2 = * [[Kelp Forest]]|dna = |item_id = <i>stalkeregg</i>|size = * [[File:Stalker Egg.png|30px]] 4 (2x2)
{{Smallspoiler|* [[Primary Containment Facility#Aquarium|Primary Containment Facility Aquarium]]}}|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''stalker''|damage = * Bite: 30|health = * 300}}
|-|
* [[File:Stalker.png|30px]] 9 (3x3)|bioreactor = * [[File:Stalker Egg.png|30px]] +500 Energy
Item=
* [[File:Stalker.png|30px]] +2500 Energy|drops = [[File:Stalker Tooth.png|30px|link=Stalker Tooth]] [[Stalker Tooth]]|incubation = * [[File:Water Park.png|30px|link=Alien Containment]] 1 (day/s)|damage = * Bite: 30}}The '''Stalker''' is an aggressive [[fauna]] species mostly found populating the [[Kelp Forest]], while it can also be found around the [[Aurora]] in the [[Crash Zone]].
{{Craftable|
title1 = Stalker
|image4= Stalker.png
|category = [[Fauna]]
|description =Common baracuda-like predator, raised in containment.
|acqired_from =
* '''Stalker Eggs'''
|size =
*9 (3&times;3)
|bioreactor =
* 560
|debugspawn = ''stalker''
}}
|-|
Egg=
{{Craftable|
title1 = Stalker Egg
|image4= Stalker Egg.png
|category = [[Eggs]]
|description=Stalkers hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Stalkers]]
|size =
*4 (2&times;2)
|biome =
* [[Kelp Forest]]
|incubation =
* 1 (day/s)
|bioreactor =
* 105
|debugspawn = <i>stalkeregg</i>
}}
</tabber></div>
The '''Stalker''' is an aggressive [[Fauna]] species mostly found populating the [[Kelp Forest]], and occasionally the [[Crash Zone]]. It is a relative of the land-based [[Snow Stalker]] native to [[Sector Zero]].


Occasionally, '''Stalkers '''can be found swimming into the [[Safe Shallows]] while chasing [[Peeper]]s or other small fauna.
Occasionally, Stalkers can be found swimming into the [[Safe Shallows]] while chasing the [[Ryley Robinson|player]] or other small fauna.


==Appearance==
==Appearance==
The '''Stalker''' is a rather large creature, possessing an elongated, fusiform body with smooth skin. Its head features a long snout greatly resembling that of real life [[wikipedia:Gharial|gharials]].
The Stalker is a rather large creature, possessing an elongated, smooth body with smooth skin. Its head features a long snout, which greatly resembles that of earth [[wikipedia:Gharial|gharials]].


On its back protrude seven dorsal plates running along from neck to tail, as well as two pectoral and pelvic, purple-tipped fins on each side, and ends with a broad, fluked tail.
Seven dorsal plates protrude from its back, running along the body from the neck to the tail. It has two pectoral and pelvic purple-tipped fins on each side of the body. The body ends with a broad, whale-like tail fin. It resembles primitive cetaceans as well as some extinct marine reptiles. 


The '''Stalker's''' dorsal side is blue-gray in color and patterned in dark blue and purple, with a bright green and aqua underside.
The Stalker's dorsal side is blue-green in color, and is patterned in dark blue and purple, with a bright green and aqua underside.


==Behavior==
==Behavior==
The '''Stalker''' seems to have a fondness for a metal; it will approach the metal objects such as [[Metal Salvage]], [[Silver Ore]] and [[Titanium]], pick them up with its mouth and start flailing it around for a while. Doing so will not only displace the item, but will sometimes leave behind a [[Stalker Tooth]]. Stalker teeth will also sometimes drop when a Stalker attempts to attack a [[Seamoth]], or grabs a [[Camera Drone]]. These teeth are required for creating [[Enameled Glass]], which is needed to make a [[Cyclops]] and other useful items. '''Stalkers''' will sometimes place metal salvage in a certain area with other pieces.
The Stalker seems to have a fondness for metal; it will approach metal objects such as [[Metal Salvage]], [[Silver Ore]], and [[Titanium]], pick the object up with its mouth and drop it again after carrying it for a short time. Sometimes when it picks an object up it will drop one of its [[Stalker Teeth|teeth]]. It may also drop them when grabbing a [[Camera Drone (Subnautica)|Camera Drone]] or attacking a [[Seamoth]]. These teeth are required for creating [[Enameled Glass]] which is needed to build a [[Cyclops]] and other advanced objects. Stalkers will sometimes place metal salvage in a certain area with other pieces. The player can use this as a means of distraction to give the player time to escape so it is recommended to carry metal, or peepers when planning on entering the creepvine forests.


Stalkers can grab Camera Drones, including ones housed in their sockets on the [[Scanner Room]] and will carry them around, sometimes quite far. While carried in a Stalker's mouth, the drone's camera and location marker will work, but it cannot be controlled until the Stalker drops it.
Being predators, '''Stalkers''' will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters, with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as '''Stalkers''' often form small groups that will lurk in the dense [[Creepvine]]s.


Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense [[Creepvine (Subnautica)|Creepvines]].
At night, beside being more difficult to spot due to being one of only two non-[[Bioluminescence|bioluminescent]] creatures in the game, '''Stalkers''' become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.


'''Stalkers''' can be found guarding or lurking near their [[eggs]], and will attack if the player gets too close.
Stalkers are not able to damage the Prawn Suit, though they will still attack it, moving the mech slightly in the process.


At night, besides being more difficult to spot due to being one of only two non-[[Bioluminescence|bioluminescent]] creatures in the game, Stalkers become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.
'''Stalkers''' can grab Camera Drones, including ones housed in their sockets on the [[Scanner Room]] and will carry them in their mouth similarly to Metal Salvage. During this time the drones are incapacitated and can be taken out of their maximum range, rendering them unusable.


If sufficiently injured by a [[Survival Knife (Subnautica)|Survival Knife]] or [[Thermoblade]], Stalkers will turn and flee at their top speed. As they can be outswam by a [[Seaglide]], this could be used by the player to hunt them down and eventually kill them; this may be unwise however as they don't respawn and are the only source of stalker teeth.
'''Stalkers''' will also collect ores, should the player drop it near them. 


Stalkers can be found guarding or lurking near their [[Eggs]] and will attack if the player gets too close.
{{ExtraSpoilersection|The '''Stalkers''' inside [[Primary Containment Facility|Primary Containment Facility's Aquarium]] are not hostile to the player, and are thus not a threat.}}


Stalkers seem to follow the same path as cameras when chasing them down, and can therefore be led seemingly anywhere that cameras can go. Stalkers may also take cameras into the inside of the map and force the camera to clip back through the ground, taking damage, to get out.
==Interactions with the Player==
It is possible to temporarily placate a '''Stalker''' by feeding them any kind of catchable fish, or by giving them metal salvage. Doing any of the above will pacify the creature for a short while.


Occasionally, Stalkers can ram into the lifepod, causing it to rock violently. However, this behaviour does not appear to be intentional and seems to be a result of said Stalker chasing a fish and hitting the lifepod.
After being fed, the '''Stalker''' will not only become peaceful towards the player, but it will also start looking for metal salvage, pick it up, and drop it at the player's position as a gift. This behavior can also be extended the more fish the player feeds it.


{{ExtraSpoilersection|The Stalkers inside [[Primary Containment Facility|Primary Containment Facility's Aquarium]] are not hostile to the player, and are thus not a threat, although they will still steal cameras.}}
Keep in mind that this tamed behavior is only temporary. The period of submission can be extended by offering the predator more fish or salvage.


==Interactions with the Player==
If the player has no fins or no seaglide the stalker can be outrun if the player uses the fire extinguisher while swimming backwards away from the threat.
It is possible to temporarily placate a Stalker by feeding them any kind of catchable fish. Doing this will pacify the creature for a short while, however this behaviour is temporary and the Stalker will soon resume its normal, aggressive behaviour. Stalkers hatched from an [[Alien Containment (Subnautica)|Alien Containment]] will remain passive, but will still steal cameras and attack the player's vehicles.

== Pickupable items ==

* [[Camera Drone (Subnautica)|Camera Drone]]
* [[Copper Ore (Subnautica)|Copper Ore]]
* [[Gold (Subnautica)|Gold]]
* [[Kyanite (Subnautica)|Kyanite]]
* [[Metal Salvage (Subnautica)|Metal Salvage]]
* [[Nickel Ore (Subnautica)|Nickel Ore]]
* [[Oxygen Tank (Disambiguation)|Oxygen Tanks]]
* [[Reactor Rod (Subnautica)|Reactor Rod]]
* [[Silver Ore (Subnautica)|Silver Ore]]
* [[Survival Knife (Subnautica)|Survival Knife]]
* [[Waterproof Locker (Subnautica)|Waterproof Locker]]
* [[Cut Content|Uranium]] ([[Cut Content (Subnautica)|Cut Content]])


==Energy Value==
==Energy Value==
{{Recipe2}}
{{Recipe|item= Stalker|machine=Bioreactor|result=Energy|resultcount=2500}}
{{Recipe|item= Stalker Egg|machine=Bioreactor|result=Energy|resultcount=500}}
{{Recipe2|page = Stalker Egg}}


==Data Bank Entry==
==Data Bank Entry==
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Stalker.jpg|centre|800px]]
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Stalker-1.png|centre|660px]]
|-
|-
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
A streamline predator with developed intelligence and strength. Encountered in the kelp forests, in wait of prey leaving the safety of the shallows.
A streamlined predator encountered in the kelp forests in wait of prey leaving the safety of the shallows to feed. The stalker likely carved out its evolutionary niche at the sweet spot between speed and size millions of years ago, and may be one of the oldest species on the planet.


The stalker appears to be attracted to titanium deposits, which tends to sharpen and put stress on its teeth.
# Head:<br />An elongated snout and unnaturally sharp teeth can deliver huge biting pressure to larger attackers, but also be used to reach small herbivores seeking refuge amongst the rocks. Retinal layering on the eyeball suggests adaptation for night-time hunting.<br />
# Dorsal Ridges:<br />These ridges can be moved independently to deliver superior manoeuvrability.<br />
# Pelvic Fins:<br />Long and powerful, the stalker has evolved to hunt even the fastest of prey.


As with many predators, it may be possible to temporarily distract hungry stalkers by feeding them.
* Neural pathways indicate innate ability for reward-based learning
* Attracted to metals deposits, no explanation available at this time


1. Teeth:<br />
Prey: Peepers and other small herbivores
The stalker's teeth are unusually hard, and fast-growing. Its elongated snout can deliver huge biting pressure to larger attackers, while also being used to reach small herbivores seeking refuge amongst the rocks.


2. Night-vision:<br />
Assessment: Tame or avoid - Further research required
Retinal layering on the eyeball suggests adaptation for night-time hunting.

3. Dorsal Ridges:<br />
These ridges can be moved independently to deliver superior maneuverability.

4. Pelvic Fins:<br />
Long and powerful, the stalker has evolved to hunt the fastest of prey.

Assessment: Stalker teeth may have applications in enameled glass fabrication
|}
|}


Line 66: Line 123:
<tabber>
<tabber>
Screenshots=
Screenshots=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery widths="200" spacing="small">
Stalker6.jpg|Front view
Stalker6.jpg|Front view
Stalker5.jpg|Side profile
Stalker5.jpg|Side profile
Stalker8.jpg|Dorsal view
Stalker8.jpg|Dorsal view
20160726204449 1.jpg|A '''Stalker''' Egg
20160726204449 1.jpg|A Stalker Egg
Stalker9.jpg|Size comparison to the player
Stalker9.jpg|Size comparison to the player
20160717125120 1.jpg|A '''Stalker''' at night, displaying no bioluminescence
20160717125120 1.jpg|A Stalker at night, displaying no bioluminescence
Stalker Kelp.png|A '''Stalker''' in the Kelp Forest
Stalker Kelp.png|A Stalker in the Kelp Forest
StalkerCrash.png|A '''Stalker''' holding some Metal Salvage in the Crash Zone
StalkerCrash.png|A Stalker holding some Metal Salvage in the Crash Zone
subnautica_camera_drone_stalker.jpg|A '''Stalker''' stealing a Camera Drone at night
subnautica_camera_drone_stalker.jpg|A Stalker stealing a Camera Drone at night
</gallery>
</gallery>
|-|
|-|
Concept Art=
Concept Art=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Carar concept.png|[[Kharaa Bacterium]] concept art, featuring Stalkers
Fauna1-Fox3D.png|[[Concept Art]]
Carar concept.png|[[Carar]] concept art, featuring '''Stalkers'''
</gallery>
</gallery>
|-|
|-|
Line 87: Line 143:
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Life-forms stalker.png|Model from [https://sketchfab.com/models/83d1157211be4d76a9a08c2c1841f349 Sketchfab]
Life-forms stalker.png|Model from [https://sketchfab.com/models/83d1157211be4d76a9a08c2c1841f349 Sketchfab]
2014-11-30 00040.jpg|The '''Stalker's''' old model - the [[Lava Lizard]]
2014-11-30 00040.jpg|The Stalker's old model - the [[Lava Lizard]]
</gallery>
</gallery>
</tabber>
</tabber>


== Trivia ==
== Trivia ==
* As of 14.12.2014 the model of the '''Stalker''' was changed. Until then, the model of the Lava Lizard was used.<ref>http://forums.unknownworlds.com/discussion/136215/what-is-the-name-of-the-new-creature-in-the-kelp-field ''Dated December 2014.''</ref>
* As of 14.12.2014, the model of the Stalker was changed. Until then, the model of the [[Lava Lizard]] was used.<ref>http://forums.unknownworlds.com/discussion/136215/what-is-the-name-of-the-new-creature-in-the-kelp-field ''Dated December 2014.''</ref>
* The '''Stalker''' was also listed as ''Snout Shark'' in development documents.<ref>https://trello.com/c/egknl2CS/3236-snout-shark-export ''Dated December 22, 2014.''</ref>
* The Stalker was also listed as ''Snout Shark'' in development documents.<ref>https://trello.com/c/egknl2CS/3236-snout-shark-export ''Dated December 22, 2014.''</ref>
* '''Stalkers''' and Lava Lizards are currently the only implemented creatures that do not have some degree of bioluminescence.
* Stalkers and Lava Lizards are the only creatures in-game that do not have some degree of [[bioluminescence]].
* Although the Stalker cannot damage the Cyclops, it will attack it which normally results in the Stalker losing a tooth.
** Stalkers from the Kelp Forest can be observed wandering into the Safe Shallows quite often. Sometimes they will bump [[Lifepod 5]] causing it to lift slightly. Other times a few pieces of metal salvage in an area such as the Safe Shallows will result in a small group of them congregating to play with it which will create a small area dense with Stalkers and danger for an unprepared and sluggish player.
**There used to be a glitch with the Stalker Egg where whenever it is dropped it will spawn a baby stalker and still be an egg, although this has been patched.


==References==
==References==
<references />
<references />
{{Navbox Fauna}}
{{Navbox Fauna}}
__NOTOC__
[[de:Pirscher]]
[[es:Acechante]]
[[fr:Rôdeur]]
[[pl:Stalker]]
[[ru:Сталкер]]
[[Category:Aggressive]]
[[Category:Aurora]]
[[Category:Carnivores]]
[[Category:Cathemeral]]
[[Category:Crash Zone]]
[[Category:Egg-laying]]
[[Category:Fauna]]
[[Category:Fauna]]
[[Category:Extractable DNA]]
[[Category:Attitude: Aggressive]]
[[Category:Kelp Forest]]
[[Category:Kelp Forest]]
[[Category:Egg-laying]]
[[Category:Crash Zone]]
[[Category:Kelp Forest Caves]]
[[Category:Kelp Forest Caves]]
[[Category:Aurora]]
[[Category:Crash Zone Mesas]]
[[Category:Cathemeral]]
[[Category:Safe Shallows]]
[[Category:Carnivores]]
[[Category:Primary Containment Facility]]
[[Category:Creatures with variants]]

Latest revision as of 00:22, 5 November 2024

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Stalker</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Stalker</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:stalker||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Stalker</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:stalkeregg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Stalker is an aggressive Fauna species mostly found populating the Kelp Forest, and occasionally the Crash Zone. It is a relative of the land-based Snow Stalker native to Sector Zero.

Occasionally, Stalkers can be found swimming into the Safe Shallows while chasing the player or other small fauna.

Appearance

The Stalker is a rather large creature, possessing an elongated, smooth body with smooth skin. Its head features a long snout, which greatly resembles that of earth gharials.

Seven dorsal plates protrude from its back, running along the body from the neck to the tail. It has two pectoral and pelvic purple-tipped fins on each side of the body. The body ends with a broad, whale-like tail fin. It resembles primitive cetaceans as well as some extinct marine reptiles. 

The Stalker's dorsal side is blue-green in color, and is patterned in dark blue and purple, with a bright green and aqua underside.

Behavior

The Stalker seems to have a fondness for metal; it will approach metal objects such as Metal Salvage, Silver Ore, and Titanium, pick the object up with its mouth and drop it again after carrying it for a short time. Sometimes when it picks an object up it will drop one of its teeth. It may also drop them when grabbing a Camera Drone or attacking a Seamoth. These teeth are required for creating Enameled Glass which is needed to build a Cyclops and other advanced objects. Stalkers will sometimes place metal salvage in a certain area with other pieces. The player can use this as a means of distraction to give the player time to escape so it is recommended to carry metal, or peepers when planning on entering the creepvine forests.

Stalkers can grab Camera Drones, including ones housed in their sockets on the Scanner Room and will carry them around, sometimes quite far. While carried in a Stalker's mouth, the drone's camera and location marker will work, but it cannot be controlled until the Stalker drops it.

Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack the player upon close encounters with each bite dealing 30 damage. The player should be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense Creepvines.

Stalkers are not able to damage the Prawn Suit, though they will still attack it, moving the mech slightly in the process.

At night, besides being more difficult to spot due to being one of only two non-bioluminescent creatures in the game, Stalkers become more aggressive and have a wider aggressive radius, so it is advised to avoid swimming near Kelp Forests at night without adequate protection.

If sufficiently injured by a Survival Knife or Thermoblade, Stalkers will turn and flee at their top speed. As they can be outswam by a Seaglide, this could be used by the player to hunt them down and eventually kill them; this may be unwise however as they don't respawn and are the only source of stalker teeth.

Stalkers can be found guarding or lurking near their Eggs and will attack if the player gets too close.

Stalkers seem to follow the same path as cameras when chasing them down, and can therefore be led seemingly anywhere that cameras can go. Stalkers may also take cameras into the inside of the map and force the camera to clip back through the ground, taking damage, to get out.

Occasionally, Stalkers can ram into the lifepod, causing it to rock violently. However, this behaviour does not appear to be intentional and seems to be a result of said Stalker chasing a fish and hitting the lifepod.

Spoiler alert: The following section contains story related material.


The Stalkers inside Primary Containment Facility's Aquarium are not hostile to the player, and are thus not a threat, although they will still steal cameras.


Interactions with the Player

It is possible to temporarily placate a Stalker by feeding them any kind of catchable fish. Doing this will pacify the creature for a short while, however this behaviour is temporary and the Stalker will soon resume its normal, aggressive behaviour. Stalkers hatched from an Alien Containment will remain passive, but will still steal cameras and attack the player's vehicles.

Pickupable items

Energy Value

(no target detected)

Stalker Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×105

Data Bank Entry

Stalker-1.png

A streamlined predator encountered in the kelp forests in wait of prey leaving the safety of the shallows to feed. The stalker likely carved out its evolutionary niche at the sweet spot between speed and size millions of years ago, and may be one of the oldest species on the planet.

The stalker appears to be attracted to titanium deposits, which tends to sharpen and put stress on its teeth.

As with many predators, it may be possible to temporarily distract hungry stalkers by feeding them.

1. Teeth:
The stalker's teeth are unusually hard, and fast-growing. Its elongated snout can deliver huge biting pressure to larger attackers, while also being used to reach small herbivores seeking refuge amongst the rocks.

2. Night-vision:
Retinal layering on the eyeball suggests adaptation for night-time hunting.

3. Dorsal Ridges:
These ridges can be moved independently to deliver superior maneuverability.

4. Pelvic Fins:
Long and powerful, the stalker has evolved to hunt the fastest of prey.

Assessment: Stalker teeth may have applications in enameled glass fabrication

Gallery

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Trivia

  • As of 14.12.2014, the model of the Stalker was changed. Until then, the model of the Lava Lizard was used.[1]
  • The Stalker was also listed as Snout Shark in development documents.[2]
  • Stalkers and Lava Lizards are the only creatures in-game that do not have some degree of bioluminescence.
  • Although the Stalker cannot damage the Cyclops, it will attack it which normally results in the Stalker losing a tooth.
    • Stalkers from the Kelp Forest can be observed wandering into the Safe Shallows quite often. Sometimes they will bump Lifepod 5 causing it to lift slightly. Other times a few pieces of metal salvage in an area such as the Safe Shallows will result in a small group of them congregating to play with it which will create a small area dense with Stalkers and danger for an unprepared and sluggish player.
    • There used to be a glitch with the Stalker Egg where whenever it is dropped it will spawn a baby stalker and still be an egg, although this has been patched.

References

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