Signals: Difference between revisions
(Updated some info. I'm not sure the signal can be found in the escape pod any longer.) Tags: Visual edit apiedit |
(→Uses: Added some info, refining later.) Tags: Visual edit apiedit |
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== Uses == |
== Uses == |
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By using the '''Signal''', the player is notified of a: |
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* Geological formation (Huge Pillar) |
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* Geological formation (Balancing Rock) |
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* Large organic mass (Coral Arch) |
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* Land mass detected (Floating Island) |
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* [[Floater Island|land mass]] |
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* Entrances to [[caves]], |
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* [[Coral Tree|large organic mass]] |
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* [[Inactive Lava Zone|heat signature]]. |
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However by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]]''' '''it only guides the player to the [[Safe Shallows]]. |
However by spawning in the '''Signal''' using the [[Debug Console Commands|debug commands]]''' '''it only guides the player to the [[Safe Shallows]]. |
Revision as of 15:39, 2 November 2015
The Signal is an item that directs the player to significant parts of the map.
It currently can only be obtained via the supply crates around and inside the Aurora in the Crash Zone.
Uses
By using the Signal, the player is notified of a:
- Geological formation (Huge Pillar)
- Geological formation (Balancing Rock)
- Large organic mass (Coral Arch)
- Land mass detected (Floating Island)
- land mass
- Entrances to caves,
- large organic mass
- heat signature.
The nature and the exact distance to the object are displayed on the HUD like an visual text similar to the one of a Beacon is displayed on the screen just without the bliip . It seems that each Signal is bound to a single object.
However by spawning in the Signal using the debug commands it only guides the player to the Safe Shallows.
The white cross model is currently displayed as a placeholder for now.
Current state
At the moment, the Signal does not have a proper texture; instead, the player holds a huge white cross in their hands. An item symbol, however, exists. The Signal takes up one inventory slot.