Fabricator (Subnautica): Difference between revisions
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Skelevaxel (talk | contribs) (Fixed some capitalization, and removed and re-worded some things in the main description.) Tag: rte-wysiwyg |
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{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic |
{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges resources.|crafting = [[File:Wiring Kit.png|30px|link=Wiring Kit]] [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Titanium.png|30px|link=Titanium]] x2}} |
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The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food]], [[equipment]], [[tools]] and [[machines]] from [[Raw Materials|raw]] and [[Materials|crafted materials]]. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into |
The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food|food]], [[equipment]], [[tools]] and [[machines]] from [[Raw Materials|raw]] and [[Materials|crafted materials]]. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into the player's inventory and it is required to pick the item off the bed of the '''Fabricator '''to obtain it. |
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The '''Fabricator''' can be constructed with the [[Habitat Builder]] and placed inside the [[Cyclops]] or a [[Seabases|Seabase]] |
The '''Fabricator''' can be constructed with the [[Habitat Builder]] and placed inside the [[Cyclops]] or a [[Seabases|Seabase]] module. In addition, there is one located in the player's starting location, [[Lifepod 5]]. |
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The ''' |
The '''Fabricator''' menu has an auto-close feature that activates after it has crafted an item. By default, holding the shift key during fabrication allows the player to prevent this behavior. |
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The '''Fabricator''' will drain [[Energy]] from whatever it is built inside. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Freedom Mode]] or [[Game Modes|Creative Mode]]. |
The '''Fabricator''' will drain [[Energy]] from whatever it is built inside. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Freedom Mode]] or [[Game Modes|Creative Mode]]. |
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The Fabricator has five main recipe categories: |
The Fabricator has five main recipe categories: |
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===Resources=== |
===Resources=== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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====Basic Materials==== |
====Basic Materials==== |
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===Sustenance=== |
===Sustenance=== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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====Water==== |
====Water==== |
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===Personal=== |
===Personal=== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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====Equipment==== |
====Equipment==== |
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===Deployables=== |
===Deployables=== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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* [[Deployables]] |
* [[Deployables]] |
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===Submarine=== |
===Submarine=== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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* [[Submarine]] |
* [[Submarine]] |
Revision as of 21:30, 10 November 2016
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance which can be used to craft food, equipment, tools and machines from raw and crafted materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into the player's inventory and it is required to pick the item off the bed of the Fabricator to obtain it. The Fabricator can be constructed with the Habitat Builder and placed inside the Cyclops or a Seabase module. In addition, there is one located in the player's starting location, Lifepod 5. The Fabricator menu has an auto-close feature that activates after it has crafted an item. By default, holding the shift key during fabrication allows the player to prevent this behavior. The Fabricator will drain Energy from whatever it is built inside. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Freedom Mode or Creative Mode.
Recipes
Fabricator Crafting Sections
The Fabricator has five main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Sustenance
Personal
Deployables
Submarine
Gallery
Fabricator Concept Art
Fabricator Models from SketchFab
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