Fabricator (Subnautica): Difference between revisions
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The '''Fabricator''' will drain [[Energy]] from whatever it is built inside. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Freedom Mode]] or [[Game Modes|Creative Mode]]. |
The '''Fabricator''' will drain [[Energy]] from whatever it is built inside. If energy levels drop to 0% then the '''Fabricator''' cannot be used. The '''Fabricator''' does not require energy to operate in [[Game Modes|Freedom Mode]] or [[Game Modes|Creative Mode]]. |
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==Recipes== |
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{{Recipe|item1=Wiring Kit|item2=Computer Chip|item3=Titanium|count3=2|machine=Builder|result=Fabricator}} |
{{Recipe|item1=Wiring Kit|item2=Computer Chip|item3=Titanium|count3=2|machine=Builder|result=Fabricator}} |
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Revision as of 14:45, 31 October 2016
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance which can be used to craft Food, equipment, tools and machines from raw and crafted materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into your inventory and it is required to pick the item off the bed of the Fabricator to obtain it. The Fabricator can be constructed with the Habitat Builder and placed inside the Cyclops or a Seabase Module. In addition there is one located in the player's starting location, Lifepod 5, however for it to function, a fire must be put out. The fabricator menu has an auto-close feature, after it has crafted an item (you hold "shift" button to prevent this), and that allows player to reopen menu during the fabrication. The Fabricator will drain Energy from whatever it is built inside. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Freedom Mode or Creative Mode.
Recipes
Fabricator Crafting Sections
The Fabricator has five main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Sustenance
Personal
Deployables
Submarine
Gallery
Fabricator Concept Art
Fabricator Models from SketchFab
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