Fabricator (Subnautica): Difference between revisions
(added list of raw materials to produce this tool, as convenience for players) Tags: Visual edit apiedit |
GemmaBeepo (talk | contribs) (The recipe is right above) Tag: rte-wysiwyg |
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==Recipe== |
==Recipe== |
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{{Recipe|item1=Wiring Kit|item2=Computer Chip|item3=Titanium|count3=2|machine=Builder|result=Fabricator}} |
{{Recipe|item1=Wiring Kit|item2=Computer Chip|item3=Titanium|count3=2|machine=Builder|result=Fabricator}} |
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== Raw Materials == |
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A Fabricator requires 1 Wiring Kit, 1 Computer Chip and 2 Titanium. The following list details all the raw materials needed to build 1 Fabricator from scratch. |
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* 3 Silver |
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* 2 Brown Table Coral Samples |
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* 2 Titanium |
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* 1 Quartz |
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Refine 2 Silver into 1 Wiring Kit. Refine 2 Brown Table Coral Samples, 1 Silver and 1 Quartz into 1 Computer Chip. Then follow the recipe given above. |
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==Fabricator Crafting Sections== |
==Fabricator Crafting Sections== |
Revision as of 17:33, 21 September 2016
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance which can be used to craft Food, equipment, tools and machines from raw and crafted materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into your inventory and it is required to pick the item off the bed of the Fabricator to obtain it. The Fabricator can be constructed with the Habitat Builder and placed inside the Cyclops or a Seabase Module. In addition there is one located in the player's starting location, Lifepod 5, however for it to function, a fire must be put out. The fabricator menu has an auto-close feature, after it has crafted an item (you hold "shift" button to prevent this), and that allows player to reopen menu during the fabrication. The Fabricator will drain Energy from whatever it is built inside. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Freedom Mode or Creative Mode.
Recipe
Fabricator Crafting Sections
The Fabricator has five main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Sustenance
Personal
Deployables
Submarine
Gallery
Fabricator Concept Art
Fabricator Models from SketchFab
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