Fabricator (Subnautica): Difference between revisions
ComicalSkate (talk | contribs) (Removed outdated text and added new information.) Tags: Visual edit apiedit |
ComicalSkate (talk | contribs) (Lubricant said it took x10 creepvine seed clusters to craft. I fixed it) Tags: Visual edit apiedit |
||
Line 25: | Line 25: | ||
{{Recipe|item1=Quartz|count1 = 2|machine=Fabricator|result=Glass}} |
{{Recipe|item1=Quartz|count1 = 2|machine=Fabricator|result=Glass}} |
||
{{Recipe|item1=Salt Deposit|item2=Coral Sample|machine=Fabricator|result=Bleach}} |
{{Recipe|item1=Salt Deposit|item2=Coral Sample|machine=Fabricator|result=Bleach}} |
||
{{Recipe|item1=Creepvine Seed Cluster|count1 = |
{{Recipe|item1=Creepvine Seed Cluster|count1 = 3|machine=Fabricator|result=Lubricant}} |
||
{{Recipe|item1=Salt Deposit|count1 = 3|machine=Fabricator|result=Magnesium}} |
{{Recipe|item1=Salt Deposit|count1 = 3|machine=Fabricator|result=Magnesium}} |
||
{{Recipe|item1=Stalker Tooth|item2=Glass|machine=Fabricator|result=Enameled Glass}} |
{{Recipe|item1=Stalker Tooth|item2=Glass|machine=Fabricator|result=Enameled Glass}} |
Revision as of 04:19, 14 August 2016
![]() |
This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox> <title source="title1"><default>Fabricator (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an Appliance item which can be used to craft Food, Equipment, Tools and Machines from Raw and Crafted Materials. Some items, based off the size or complexity of the item that was selected, can take varying amounts of time to craft. Depending on the item, it may not be automatically transported into your inventory and it is required to pick the item off the bed of the Fabricator to obtain it. The Fabricator can be constructed with the Habitat Builder and placed inside the Cyclops or a Seabase Module. In addition there is one located in the player's starting location, Lifepod 5, however for it to function, a fire must be put out. The fabricator menu has an auto-close feature, after it has crafted an item (you hold "shift" button to prevent this), and that allows player to reopen menu during the fabrication. The Fabricator will drain Energy from whatever it is built inside. If energy levels drop to 0% then the Fabricator cannot be used. The Fabricator does not require energy to operate in Freedom Mode or Creative Mode.
Recipe
Fabricator Crafting Sections
The Fabricator has five main recipe categories:
Resources
Basic Materials
Advanced Materials
Electronics
Sustenance
Personal
Deployables
Submarine
Gallery
Fabricator Concept Art
Fabricator Models from SketchFab
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.