Architect Teleporters
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
Architect Teleporters are large constructs of the Architects. They resemble large gateways and have a bright green, semi-transparent portal within. The Prawn Suit has the ability to enter Architect Teleporters.
When the player enters an Alien Arch, it plays an SFX similar to using the Seatruck Teleportation Module.
Right now, only two player interactable Architect Teleporters can be found. The Principal Teleporter is located within the Arctic Spires and the Auxiliary Teleporter is located in the Phi Robotics Center, where Alterra was researching it.
There is another teleporter pair, although these cannot be activated by the player. They can only be activated in game by Al-An in the final sequence of the game. The principal teleporter for this pair is located at the Architect Phase Gate Facility, and the auxiliary teleporter is located in an unspecified location outside of the playable area, where the Architect phase gate is hidden. It is beyond this teleporter that the player begins the escape sequence.
Teleporter Types
Principal
Principal Teleporters have pedestals and must be powered using an Ion Cube. They are connected to an Auxiliary Teleporter.
Auxiliary
Auxiliary Teleporters do not have pedestals, and their corresponding Principal Teleporters must be activated before these gates can be used.
Locations
Primary Architect Teleporters=
Location | Image | Connects To | Coordinates |
---|---|---|---|
Arctic Spires | Phi Robotics Center | -1082 56 85 |
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Secondary Architect Teleporters=
Location | Image | Connects To | Coordinates |
---|---|---|---|
Phi Robotics Center | Arctic Spires | -1119 23 -730 |
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