Hatching Enzymes
![]() |
Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Hatching Enzymes</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:hatchingenzymes||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
Hatching Enzymes are the item necessary for hatching the Sea Emperor Babies. Its blueprint is unlocked after the player has activated the Aquarium Arch.
After being crafted at a Fabricator, they must be inserted into the Incubator Device in order to hatch the Sea Emperor Babies.
The ingredients for the Hatching Enzymes are easily gathered by reactivating and using the four Alien Arches in the Primary Containment Facility. The arches lead to the Lost River Ghost Forest (Ghost Weed), the Crag Field (Eye Stalk), the Mushroom Forest (Fungal Sample) and the Bulb Zone (Bulb Bush). Sea Crown can be found in the trenches of the Sea Emperor Leviathan's aquarium.
Recipe
(no target detected)
Data Bank Entry
The emperor specimen's eggs are attached to some form of incubator. In a normal life cycle it seems likely that sea emperors would have buried their eggs in shallower waters, where different organic materials in the soil would have triggered a hatching response. The incubator suggests the aliens had resorted to developing artificial hatching enzymes which would simulate the eggs' natural hatching environment, but were unable to discover the formula. With extensive information on the sea emperors themselves it may still be possible to fabricate an artificial hatching enzyme using indigenous ingredients, however the only surviving source of that information may be the sea emperor itself. |
Achievements
Spoiler alert: The following section contains story related material.
| |
![]() |
Optimal Health Cure the infection
|
Gallery
Trivia
- The original recipe per the Voice of the Deep update was Gabe's Feather seed, Sea Crown seed, Membrain Tree seed and Rouge Cradle seed.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.