Blood Kelp Zone

From Subnautica Wiki
Revision as of 23:38, 6 January 2018 by Gearnnoto (talk | contribs)
Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


<tabber> Blood Kelp Trench= <infobox layout="stacked">

 <title source="title1">
   <default>Blood Kelp Zone</default>
 </title>
 <image source="image1">
</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>
QuoteBar.png
TestQuoteIcon.png

This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. File:BKZIntro.ogg

― PDA, Dialogue

QuoteBar.png

The Blood Kelp Zones are special biomes in Subnautica, characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.

The Blood Kelp Trench is located south-west from Lifepod 5, between the Dunes, the Sparse Reef, the Grassy Plateaus and the Sea Treader's Path. A cave opening that leads directly into the Lost River Precursor Cache can be found in this biome.

The Trench lacks the Crabsquids and the Ghost Leviathan of the Northern Blood Kelp Zone, but still has predators in the form of Blighters, Ampeels, and Warpers. The more confined spaces may make it more difficult to avoid them if one is not careful.

It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Bloodvines where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.

Two corridors leading to the Lost River can found in this biome.
<tabber> Resources=

|-| Fauna=

|-| Flora=

</tabber>

Gallery

For a more complete gallery, visit Blood Kelp Zone/Gallery. |-|

Northern Blood Kelp Zone= <infobox layout="stacked">

 <title source="title1">
   <default>Blood Kelp Zone</default>
 </title>
 <image source="image1">
</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>
QuoteBar.png
TestQuoteIcon.png

Short range scans show a cave system rich in fossilized remains beneath this area. File:Nbkz vo.ogg

― PDA, Dialogue

QuoteBar.png

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.

The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.

Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult Ghost Leviathan, as well as small "underwater islands" supported by Ancient Floaters and Bloodroots. This biome is littered with Quartz.

The Northern Blood Kelp Zone also harbors an Alien Cache, which is located in the deeper areas of the biome.

A corridor leading to the Lost River is located in the Northern Blood Kelp Zone.
<tabber> Resources=

|-| Fauna=

|-| Flora=

</tabber>

Gallery

For a more complete gallery, visit Blood Kelp Zone/Gallery. </tabber>

Audio

<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>

Trivia

  • Both Blood Kelp Zones have entrances to the Lost River.
  • The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
    • The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.