Update History (Subnautica)

From Subnautica Wiki
Revision as of 23:15, 3 February 2017 by Terranhawk (talk | contribs)

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

*Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello


Prison without Aquarium - February 21, 2017

  • Prison Exterior
    • Prison Antechamber
  • Lost River Precursor Base interior
  • Make Scanner Room more useful (range, etc) 
  • Fix performance after 10-20 hour save game 
  • Launch XB1 and PC simultaneously if possible (practice process) 
  • Silent Running Cyclops tech
  • Internal 
  • Fill in some empty spaces 
  • Make escape pod cinematic 
  • Play cinematics but disable camera for VR? 
  • New UI 
  • Self Scanning

Aquarium Experience - March 21, 2017

  • Prison Aquarium
    • Prison moonpool room
  • FOV Slider
  • Rework some of Crash Zone area
  • Detail remaining sandy areas
  • Start PS4 port 
  • Fix 1 second pause between switching Tools
  • Try fade checkbox in XB branch to reduce pop-in  
  • Tune algorithm for choosing what to load next to reduce pop-in 
  • Detailing remaining sandy areas 
  • Rework some of the Crash Zone area near the edge of the Aurora

New UI & Cutefish - April, 2017

  • Cutefish (for people who bought before V1.0) 
  • Fix terrain seams
  • Redo crafting icons
  • Quality of life update (save game slots, 10 things from the community) 
  • Polish Constructor and usability
  • Pass on a couple lower-detail Kelp Forest areas
  • Pass on Grassy Plateaus
  • Fix missing and extra coliders near Aurora (esp, getting in) 
  • Internal 
  • Design and start filming trailer 
  • Start design of launch site 

Final Story Mode & v1.0 - Mid-May, 2017

  • Performance update
  • Rework game modes into custom UI
  • Blast-off sequence
  • Fix the void or make it dangerous to be in (Sea Dragons, etc) 
  • Credits screen 
  • Internal 
  • Nice Launch Site 
  • Cyclops Trademark Notice 
  • Polish Polish Polish 
  • End Game Tasks 
  • Xbox Trailer 

2017

Castlesandcoffeeupdate.png

Castles & Coffee Update - January 26, 2017


2016

Title.png

Precursor Update - December 15, 2016


Title3.png

Bones Update - October 27, 2016

Title4.png

Dangerous Creatures/Tree Cove - September 22, 2016

Title2.png

2016 August 23: PRAWN UPDATE

Title5.png

2016 June 1: POWER NAP UPDATE

Title6.png

2016 May 6: MACHINERY UPDATE (PC only)

  • Map Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling 
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m  
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached 
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn. 
  • Waterproof Locker gets new model, features and animations 

2016 April 5: OCULUS UPDATE (PC only)

Title7.png

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

Title8.png

2016 February 25: FARMING 

2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added.
  • 50 bugs fixed. 
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore) 
Title9.png

2016 January 14: H2.O UPDATE

  • Massive overhaul of water graphics 
  • Scanner added.
  • Ocean environment updated.
  • Items now have proper 3D models.
  • Subtitles added 
  • Language support added
  • New Fragment system 
  • PDA Data Bank and Encyclopedia Added 
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

2015 November 20: WATER FILTRATION MACHINE

2015 November 5: SHOCKING UPDATE

Titleseamothupdate.png

2015 September 10: SEAMOTH UPDATE

Titlehabitatupdate.png

2015 August 6: HABITAT UPDATE

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

2015 April 30: CRASH SITE UPDATE

2015 March 13: BASES UPDATE

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated.

2015 February 5: CYCLOPS INTRODUCTION

2015 January 16: DEV UPDATE 8

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

  • Gravsphere added.
  • Lifepod 5 storage added.
  • Now supports Oculus Rift DK2
  • Storage Cubes added.
  • Oxygen replenishes faster.
  • Lifepod Beacon now doesn't disappear from far distances. 
  • Gasopods now release more defensive gas when you approach them 
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar 
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface 
  • Large Creature's AI is now improved 

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added.

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed.

2014 August 23:

  • Cyclops is announced and being developed.

2014 July 8:

2014 April 24:

  • Subnautica release at PAX still in Pre-alpha stage.

2014 April 11: