Concept Art: Difference between revisions

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LavaZoneConcept.jpg|[[Inactive Lava Zone]] ''(unknown)''
LavaZoneConcept.jpg|[[Inactive Lava Zone]] ''(unknown)''
Lava Zone Concept Art.jpg|[[Inactive Lava Zone]] ''(unknown)''
Lava Zone Concept Art.jpg|[[Inactive Lava Zone]] ''(unknown)''
LavaZone BlackCastle SuperThermalVent.jpg|[[Inactive Lava Zone]]'s [[Lava Castle]]
LavaZone BlackCastle SuperThermalVent.jpg|[[Inactive Lava Zone]]'s [[Lava Castle]] by Pat Presley
Lava-zone-.jpg|[[Inactive Lava Zone]] ''(unknown)''
Lava-zone-.jpg|[[Inactive Lava Zone]] ''(unknown)''
MagmaForest01.jpg|[[Inactive Lava Zone]]'s "Magma Forest" by Pat Presley
MagmaForest01.jpg|[[Inactive Lava Zone]]'s "Magma Forest" by Pat Presley

Revision as of 11:47, 22 June 2016

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created most of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game. Examples might be the whale creature or the different types of submarines.

Biomes

Technology

Life Forms