Concept Art: Difference between revisions

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Shock Eel Concept Art 1.jpg|[[Shocker]] concept art
Shock Eel Concept Art 1.jpg|[[Shocker]] concept art
Jumper Concept Art.jpg|[[Shuttlebug]] concept art
Jumper Concept Art.jpg|[[Shuttlebug]] concept art
Rockgrub_concept_art.jpg|[[Rockgrub]]
Spike Plant Concept Art.jpg|[[Tiger Plant]] concept art
Spike Plant Concept Art.jpg|[[Tiger Plant]] concept art
Spike Trap Concept Art.jpg|[[Spike Trap]] concept art
Spike Trap Concept Art.jpg|[[Spike Trap]] concept art

Revision as of 11:27, 9 March 2016

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created most of it, although a few initial designs were also submitted by Pat Presley, who is also known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for Biomes, Vehicles, and Life Forms. Not everything that is shown in the Concept Art actually makes it into the game. Examples might be the whale creature or the different types of submarines.

Biomes

Technology

Life Forms