Harvesting Nodes: Difference between revisions
(→Harvesting Nodes: Biome abc + Basalt in Blood Kelp Caves = Caves) Tags: Visual edit apiedit |
(→Harvesting Nodes: Removed Shale from Spike Plant Caves) Tags: Visual edit apiedit |
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|[[Shale]] |
|[[Shale]] |
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|[[Gold]], [[Lithium]] |
|[[Gold]], [[Lithium]] |
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|[[Jelly Shroom Caves]], [[Koosh Zone]], [[Lava Caves]], [[Mushroom Forest Caves]] |
|[[Jelly Shroom Caves]], [[Koosh Zone]], [[Lava Caves]], [[Mushroom Forest Caves]] |
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Revision as of 14:56, 21 September 2015
Harvesting Nodes are mineral deposits that can be broken up by the player to reveal the materials inside. Each Harvesting Node drops a different set of raw materials. At the moment, all Harvesting Nodes use the same textures but it vary slightly in size.
While Harvesting Nodes can be broken by the players hands, many tools have bash animations to break them. Harvesting Nodes, despite their static nature, can be picked up and launched by the Propulsion Cannon. They will break on impact.