Food & Water: Difference between revisions

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There are various ways to get around food decay:
There are various ways to get around food decay:
*Storing live fish in storage containers will prevent them from rotting until the player cooks them. Once the fish is cooked, it will begin to rot, even inside storage containers.
*Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers.
*Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
*Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
*Cooking or curing rotten, old, or decaying fish will restore their freshness.
*Cooking or curing rotten, old, or decaying fish will restore their freshness.

Revision as of 16:03, 5 October 2022

Fabricator Menu Survival.png

Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator. They are only available in Survival and Hardcore mode. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition.

While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O.

To consume Food & Water items the player can left-click on the item in the PDA.

The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. The maximum value for Food is therefore 174 in Subnautica and 184 in Below Zero (eating a Nutrient Block or Spicy Fruit Salad at 99 Food, respectively).

Starvation and Dehydration

A player will starve fully in about 50 minutes (1 unit of food every 30 seconds) and so it is important to watch out, as not being cautious can mean death.

With dehydration, on the other hand, a player will die in about 33 minutes. (1 unit of thirst every 20 seconds)

In both cases, a player will be warned that they are close to starvation and/or dehydration when only 20 units of either food or water remain. Another warning will be heard when 10 units remain.

If you want to hear the warnings, go here.

Rot and Decay

Cooked food only provides full nutritional value for about two to three minutes after being cooked. After that, the food will slowly start to lose its Food & Water values as it decays, eventually becoming ripe with little nutritional value, and finally rotten when the Food value goes to -1. Both Food & Water values can drop to -25, making it harmful to the player to eat rotten food. It is recommended to eat Food during any stage prior to becoming rotten since it will still provide some nutrition.

The stages of cooked fish decomposing are as follows:

  • Full nutrition: ~2–3 minutes after cooking
  • Decomposition: ~2–3 minutes
  • Ripe: ~13–18 minutes
  • Rotten: ~27–33 minutes

There are various ways to get around food decay:

  • Storing live fish in storage containers will keep them alive indefinitely until the player decides to cook them. Once the fish is cooked, it will begin to rot, even inside storage containers.
  • Curing fish, instead of cooking them, will prevent them from decomposing. This comes at the cost of decreasing the player's hydration level when eating cured fish, but this may be preferable when the player travels far from their base or when in areas with sparse local fish.
  • Cooking or curing rotten, old, or decaying fish will restore their freshness.
  • Nutrient blocks, snacks, and Gel Sacks can be stored indefinitely without decaying, but they can be rare or may not provide ideal nutrition.
  • In Below Zero, storing cooked food in a Fridge will prevent it from decaying. Fridges can only be built inside of Seabases.

List of items

Water

Fabricator Menu Water.png
Icon Item SN BZ Food H₂O Heat (BZ)
Coffee.png Coffee Americano 0 +4 N/A
Disinfected Water.png Disinfected Water 0 +30 (SN)
+35 (BZ)
0
Filtered Water.png Filtered Water 0 +20 (SN)
+25 (BZ)
0
Big Filtered Water.png Large Filtered Water 0 +50 0
Reclaimed Water.png Reclaimed Water -3 +20 0
1x1 default bg.png
Thermos Icon.png
Thermos 0 -2 +50

Cooked Food

Fabricator Menu Cooked Food.png

Cooked Food can be obtained using a Fabricator or by killing the creature with a Thermoblade.

Icon Item SN BZ Food H2O Heat (BZ)
Cooked Arctic Peeper.png Cooked Arctic Peeper +32 +5 0
Cooked Isosceles Ray.png Cooked Arrow Ray +13 +5 0
Cooked Bladderfish.png Cooked Bladderfish +16 (SN)
+18 (BZ)
+4 0
Cooked Boomerang.png Cooked Boomerang +21 +3 0
1x1 default bg.png
Cooked Discus Fish Icon.png
Cooked Discus Fish +18 +10 0
Cooked Eyeye.png Cooked Eyeye +18 +10 N/A
Cooked Feather Fish.png Cooked Feather Fish +23 +3 0
Cooked Feather Fish Red.png Cooked Feather Fish (Red) +23 +3 0
Cooked Garryfish.png Cooked Garryfish +18 +5 N/A
Cooked Holefish.png Cooked Holefish +21 +3 N/A
Cooked Hoopfish.png Cooked Hoopfish +23 +3 0
Cooked Hoverfish.png Cooked Hoverfish +23 +3 N/A
Cooked Lava Boomerang.png Cooked Magmarang +20 +3 N/A
Cooked Noot Fish.png Cooked Noot Fish +23 +3 0
Cooked Oculus.png Cooked Oculus +30 +2 N/A
Cooked Peeper.png Cooked Peeper +32 +5 N/A
Cooked Lava Eyeye.png Cooked Red Eyeye +18 +9 N/A
Cooked Reginald.png Cooked Reginald +44 +4 N/A
Cooked Spadefish.png Cooked Spadefish +23 +3 N/A
Cooked Spinefish.png Cooked Spinefish +23 +3 0
Cooked Spinner Fish.png Cooked Spinner Fish +23 +3 0
Cooked Symbiote.png Cooked Symbiote +23 +3 0
Cooked Triops.png Cooked Triops +13 +5 0
1x1 default bg.png
Spicy Fruit Salad Icon.png
Spicy Fruit Salad +85 +30 +100

Cured Food

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item SN BZ Food H2O
Cured Arctic Peeper.png Cured Arctic Peeper +32 -2
Cured Isosceles Ray.png Cured Arrow Ray +13 -2
Cured Bladderfish.png Cured Bladderfish +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
1x1 default bg.png
Cured Discus Fish Icon.png
Cured Discus Fish +18 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Feather Fish.png Cured Feather Fish +23 -2
Cured Feather Fish Red.png Cured Feather Fish (Red) +23 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Magmarang.png Cured Magmarang +21 -2
Cured Noot Fish.png Cured Noot Fish +23 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Red Eyeye.png Cured Red Eyeye +18 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2
Cured Spinner Fish.png Cured Spinner Fish +23 -2
Cured Symbiote.png Cured Symbiote +23 -2
Cured Triops.png Cured Triops +13 -2

Uncooked Food

Icon Item SN BZ Food H2O
Arctic Peeper.png Arctic Peeper +12 -7
Arrow Ray.png Arrow Ray +4 -3
Bladderfish.png Bladderfish +9 (SN)
+6 (BZ)
-4
Boomerang.png Boomerang +12 (SN)
+8 (BZ)
-8 (SN)
-3 (BZ)
1x1 default bg.png
Discus Fish Icon.png
Discus Fish +10 0
Eyeye.png Eyeye +10 0
Feather Fish.png Feather Fish +4 -1
Feather Fish Red.png Feather Fish (Red) +4 -1
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 (SN)
+4 (BZ)
-6 (SN)
-1 (BZ)
Hoverfish.png Hoverfish +13 -9
Lava Boomerang.png Magmarang +12 -3
Noot Fish.png Noot Fish +8 -6
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Lava Eyeye.png Red Eyeye +10 0
Reginald.png Reginald +25 -10
Spadefish.png Spadefish +13 -6
Spinefish.png Spinefish +7 (SN)
+4 (BZ)
-1
Spinner Fish.png Spinner Fish +8 -6
Symbiote.png Symbiote +4 -1
Triops.png Triops +4 -3

Other

Icon Item SN BZ Food H2O Heat (BZ) Health (BZ)
1x2 aquatic plant bg.png
Antennae Fruit Icon.png
Antennae Plant Fruit +20 +5 0 +9
Bulb Bush Sample.png Bulb Bush Sample +3 +10 N/A N/A
Bulbo Tree Sample.png Bulbo Tree Sample +8 +10 N/A N/A
1x1 aquatic plant bg.png
Bullseye Shroom Chunk Icon.png
Bullseye Shroom Chunk +8 +3 0 0
Chinese Potato.png Chinese Potato +12 +3 0 0
Creepvine Sample.png Creepvine Sample +3 +1 0 0
Creepvine Seed Cluster.png Creepvine Seed Cluster +0 +10 0 0
Heat Fruit.png Fevered Pepper +15 +20 +50 0
1x1 default bg.png
Frost Anemone Heart Icon.png
Frost Anemone Heart +10 +20 0 0
Spore Sack.png Gel Sack +5 +4 0 0
Lantern Fruit.png Lantern Fruit +10 (SN)
+15 (BZ)
+3 (SN)
0 (BZ)
+75 0
Marblemelon.png Marblemelon +12 (SN)
+11 (BZ)
+14 (SN)
+7 (BZ)
0 0
Nutrient Block.png Nutrient Block +75 0 0 0
1x1 land plant bg.png
Preston's Delight Icon.png
Preston's Delight +15 +5 0 0
2x2 land plant bg.png
Shrub Nut Icon.png
Shrub Nut +15 +5 0 +10
Snack1.png Snacks +3 -2 0 0