Mineral Detector: Difference between revisions
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{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}} |
{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}} |
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The '''Mineral Detector''' is a craftable [[Tools|tool]] |
The '''Mineral Detector''' is a craftable [[Tools|tool]] that helps the [[Robin Ayou|player]] to find [[Raw Materials]], [[Fragments]], and certain geographic locations. |
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==Usage== |
==Usage== |
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When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. |
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material. |
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Target materials can be selected only from among those material types that the player is in close enough proximity to.<!-- What is the range of the Mineral Detector? --> The player cycles through these on the Detector's display with {{Key (BZ)|RMB}} for the next material or {{Key (BZ)|F}} for the previous one. |
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The available targets are |
The available targets are: |
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*[[Argentite Outcrop]] |
*[[Argentite Outcrop]] |
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*[[Calaverite Outcrop]] |
*[[Calaverite Outcrop]] |
Revision as of 23:30, 7 January 2022
<infobox>
<title source="title1"> <default>Mineral Detector</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:metaldetector||0}}
- {{#explode:metaldetector||1}}
- {{#explode:metaldetector||2}}
- {{#explode:metaldetector||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>metaldetectorfragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>


The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.
― PDA.

The Mineral Detector is a craftable tool that helps the player to find Raw Materials, Fragments, and certain geographic locations.
Usage
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material.
Target materials can be selected only from among those material types that the player is in close enough proximity to. The player cycles through these on the Detector's display with RMB for the next material or F for the previous one.
The available targets are:
- Argentite Outcrop
- Calaverite Outcrop
- Copper Ore
- Crystalline Sulfur
- Diamond
- Fragments (for incomplete blueprints)
- Galena Outcrop
- Gel Sack
- Gold
- Ion Cube
- Kyanite
- Lead
- Limestone Outcrop
- Lithium
- Magnetite
- Metal Salvage
- Nickel Ore
- Quartz
- Ruby
- Salt Deposit
- Silver Ore
- Spy Pengling Research Sites
- Table Coral
- Titanium
- Uraninite Crystal
Recipe
The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator. (no target detected)
Databank Entry
(No target detected)
Gallery
Mineral Detector Design Process - Concept Art by Evgeny Park
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