Concept Art: Difference between revisions

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ArcticZone UnderwaterCaves WIP04a preview.jpeg|Concept art for an unspecified area within the Arctic - by Pat Presley
ArcticZone UnderwaterCaves WIP04a preview.jpeg|Concept art for an unspecified area within the Arctic - by Pat Presley
ArcticZone UnderwaterCaves WIP06a preview.jpeg|Concept art for an unspecified area within the Arctic - by Pat Presley
ArcticZone UnderwaterCaves WIP06a preview.jpeg|Concept art for an unspecified area within the Arctic - by Pat Presley
Scott's Magnum Opus.png|Environment "concept art" - Scott MacDonald




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E1chDPIVUAEqQXq.jpg|Gardener Eel (unused) - by Alex Ries
E1chDPIVUAEqQXq.jpg|Gardener Eel (unused) - by Alex Ries
ventspider.jpg|Ventspider (unused) - by Alex Ries
ventspider.jpg|Ventspider (unused) - by Alex Ries
Globefish.jpg|Globefish (Adapted into Trivalve) - by Alex Ries
Pentastome.jpg|Pentastome - by Alex Ries
Avalance.jpg|Avalance - by Alex Ries
5poVMdsGx6CVafrobt5WhVl0qtqbcXyHJ Kja5-qXIU.png|Unused creatures - by Pat Presley
5poVMdsGx6CVafrobt5WhVl0qtqbcXyHJ Kja5-qXIU.png|Unused creatures - by Pat Presley
DwnnOeolrjdkMa0QnJB a2T9ILoCpVsrKNuR zdOfws.png|Unused creature - by Pat Presley
DwnnOeolrjdkMa0QnJB a2T9ILoCpVsrKNuR zdOfws.png|Unused creature - by Pat Presley
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BigOlColBase.png|Unknown precursor base concept art - by Cory Strader
BigOlColBase.png|Unknown precursor base concept art - by Cory Strader
Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader
Cory-strader-belowzero-architectshieldgenerator.jpg|Architect Gate Facility - Cory Strader
Obelisk.jpg|Architect obelisk artifact - by ''Unknown''
Architectartifacts.jpg|Various Architect artifacts - by ''Unknown''
Precursor01.jpg|Architect concepts - by Alex Ries
Precursor02.jpg|Architect concepts - by Alex Ries
Precursor04.jpg|Architect concepts - by Alex Ries
Precursorconcepts.jpg|Architect concepts - by Alex Ries
E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries
E5W-x8BVUAcufRy.jpg|Architect concepts - by Alex Ries
Architects1.jpg|Architect concepts - by Pat Presley
Architects1.jpg|Architect concepts - by Pat Presley
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Architects3.jpg|Architect concepts - by Pat Presley
Architects3.jpg|Architect concepts - by Pat Presley
Architects4.jpg|Architect concepts - by Pat Presley
Architects4.jpg|Architect concepts - by Pat Presley
Architectskeleton.png|Architect skeletal structure concepts - by ''Unknown ''


</gallery>
</gallery>
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<gallery widths="200" spacing="small" >
<gallery widths="200" spacing="small" >
Girls Concept (BZ).jpg|Two Women - by Fox3D
Girls Concept (BZ).jpg|Two Women - by Fox3D
NewBasicSuit 2.png|[[Robin Ayou]] suit concepts - by ''Unknown''
Suit 3A.png|Robin Ayou suit final - by ''Unknown''
Alterra employee uniform.jpg|[[Sam Ayou|"Alterra" Employee]] Uniform
Alterra employee uniform.jpg|[[Sam Ayou|"Alterra" Employee]] Uniform
Sam hairs 01.png|Sam Ayou hairstyles concepts - by ''Unknown''
Marguerit concept sheet.jpg|[[Marguerit Maida]] final character concept - by Pavel Goloviy
Marguerit concept sheet.jpg|[[Marguerit Maida]] final character concept - by Pavel Goloviy
Aleksandar-mihajlovic-1.jpg|Marguerit Maida concept artwork by - Aleksandar Mihailović
Aleksandar-mihajlovic-1.jpg|Marguerit Maida concept artwork by - Aleksandar Mihailović

Revision as of 16:10, 12 August 2021

This article is about {{#explode:Concept Art|(}} in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms, and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.


Concept Art of Subnautica

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • "Mikhail"
  • Several unknown artists
<tabber>

Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| Precursor=

|-| Player=

</tabber>


Concept Art of Subnautica: Below Zero

Artists

  • Cory Strader - Art Director
  • Pat Presley - Freelance Concept Artist
  • Alex Ries - Freelance Concept Artist
  • Aleksandar Mihailović - Fox3D Artist
  • Dima Pertsula - Fox3D Artist
  • Evgeny Park - Fox3D Artist
  • Pavel Goloviy - Fox3D Artist

<tabber> Biomes=

|-| Fauna=

|-| Flora=

|-| Technology=

|-| The Architects=

|-| Characters=

</tabber>

Trivia

  • According to developers, the small vehicle seen in "Cave Thing" was meant to be deployed by larger vehicles to support the player while swimming and was likely going to be unmanned. [1]
  • The concept art "Interior Sketch" shows the interior of a vehicle that was intended to allow placement of modules at predefined points in a predefined chassis, including "airlocks", "item fabricators", and "power systems", which later became the Cyclops. [2]
    • The words "Flayra 2" can be seen on the diver in the "Interior Sketch" concept art. This is a nod to Charlie Cleveland, one of the developers of Subnautica.

References