Rabbit Ray: Difference between revisions
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The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their [[eggs]]. |
The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their [[eggs]]. |
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If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows. |
If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows. |
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Rabbit Rays have an unusual ability to swim around [[fragments]]. However, this behavior is uncommon and should not be relied on. |
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==Energy Value== |
==Energy Value== |
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== Trivia == |
== Trivia == |
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*When the player first exits their [[Lifepod 5|Lifepod]] through the bottom hatch, a Rabbit Ray can be seen along with two [[Holefish]]. |
*When the player first exits their [[Lifepod 5|Lifepod]] through the bottom hatch, a Rabbit Ray can be seen along with two [[Holefish]]. |
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*Unused assets suggest that Rabbit Rays were at one point able to attack small fish. |
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{{Navbox Fauna}} |
{{Navbox Fauna}} |
Revision as of 18:02, 27 March 2021
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Rabbit Ray</default> </title> <image source="image1"></image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format>
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- {{#explode:rabbitray||3}}
- {{#explode:{{{item_id}}}||0}}
- {{#explode:{{{item_id}}}||1}}
- {{#explode:{{{item_id}}}||2}}
- {{#explode:{{{item_id}}}||3}}
- {{#explode:{{{debugspawn2}}}||0}}
- {{#explode:{{{debugspawn2}}}||1}}
- {{#explode:{{{debugspawn2}}}||2}}
- {{#explode:{{{debugspawn2}}}||3}}
The Rabbit Ray is a passive fauna species which dwells mainly in the Kelp Forest and Safe Shallows, but can often be found in the Crash Zone. It is named after its two large orange ears.
Appearance
The Rabbit Ray is comparably small, having a rather flat body. Its head has two large eyes, a small mouth resembling that of a real-life rabbit, and two bright orange protrusions pointing backward. Its body adorns two large undulating wings and ends with a pair of caudal fins.
The Rabbit Ray also features a spectacular body coloration, most of which is capable of emitting a bioluminescent glow: its wings having glowing blue outlines, its dark blue dorsal side dotted with bright blue spots, its underside a dull yellow, and its tail fins blue and orange in color.
Behavior
The Rabbit Ray will swim around gracefully but can be observed staying in one spot near their eggs.
If the player gets close to a Rabbit Ray, it will emit different variations of a soft cry. Their cries can be heard even if the player is not around them. The cry can be notably heard in the Safe Shallows.
Rabbit Rays have an unusual ability to swim around fragments. However, this behavior is uncommon and should not be relied on.
Energy Value
(no target detected)
Data Bank Entry
A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity, and poisonous flesh. 1. Ears: 2. Undulating Wings: Evidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet. Assessment: Inedible but harmless |
Gallery
<tabber> Screenshots=
|-| Concept Art=
Early Concept Art featuring a Rabbit Ray.
</tabber>
Trivia
- When the player first exits their Lifepod through the bottom hatch, a Rabbit Ray can be seen along with two Holefish.
- Unused assets suggest that Rabbit Rays were at one point able to attack small fish.
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