Lifepod 5: Difference between revisions
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The Lifepod houses a [[Fabricator]] which will be visited often until the player builds a [[Seabases|Seabase]] fitted with another fabricator, a small amount of [[storage]] with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted [[Medical Kit Fabricator]] generating [[First Aid Kit]]s every thirty minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The habitat builder could not build anything in, or on, the lifepod. Build a sea-base for that purpose. |
The Lifepod houses a [[Fabricator]] which will be visited often until the player builds a [[Seabases|Seabase]] fitted with another fabricator, a small amount of [[storage]] with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted [[Medical Kit Fabricator]] generating [[First Aid Kit]]s every thirty minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The habitat builder could not build anything in, or on, the lifepod. Build a sea-base for that purpose. |
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===Energy Usage=== |
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Noob |
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[[Energy]] is provided to the Lifepod by three Solar [[Power Cell]]s on the bulkhead, with a capacity of 25 Energy each. These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in [[Game Modes|Creative Mode]]), and they will recharge themselves over time. |
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==Databank Entry== |
==Databank Entry== |
Revision as of 19:15, 12 September 2020
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Lifepod 5</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Standard 2-Berth Emergency Lifepod 5 is the vessel in which Ryley Robinson survived the crash of the Aurora at the beginning of Subnautica, landing in the Safe Shallows. NOOB
Interior
The Lifepod has two opening hatches: one on the ceiling, which can be reached from the inside by climbing a ladder, and another in the floor and submerged. The internals of the vessel suffered damages during the crash and are smoldering after a fire erupted inside. The Lifepod Secondary Systems and the radio can be repaired using the Repair Tool, turning on the secondary lights in the pod and enabling messages respectively.


Lifepod secondary systems online. Running full environment diagnostic and outputting results to databank.
― PDA, upon repairing secondary systemsFile:Goal SecondarySystems3 effect.ogg

The Lifepod houses a Fabricator which will be visited often until the player builds a Seabase fitted with another fabricator, a small amount of storage with a few pieces of survival equipment and rations, a Fire Extinguisher which is used to put out the fire in the beginning of the game, a wall-mounted Medical Kit Fabricator generating First Aid Kits every thirty minutes and a wall-mounted radio receiving and broadcasting emergency messages and distress calls. The habitat builder could not build anything in, or on, the lifepod. Build a sea-base for that purpose.
Energy Usage
Energy is provided to the Lifepod by three Solar Power Cells on the bulkhead, with a capacity of 25 Energy each. These Power Cells cannot be removed. The Fabricator will drain energy from the Power Cells when used (except in Creative Mode), and they will recharge themselves over time.
Databank Entry
2-Berth Emergency Lifepod |
<poem>Unlocked by default
Standard Features: Standard Provisions: NB Some lifepods may be equipped with different supplies, such as radiation suits and replacement parts. Board the right lifepod for the right situation.</poem> |
Source: Unlocked by default |
Gallery
<tabber> In-Game= <tabber> Lifepod Exterior=
- BC794F47-F156-4BAA-999E-37573D794C96.jpeg
Noob
- 6F839C8E-39D3-4BA2-861C-00CE05A28D6A.jpeg
Noob
- CE038034-09C7-4CB8-B8B9-EB8EA6EFF690.jpeg
Noob
|-| Lifepod Interior=
The Fire Extinguisher laying on the floor.
The Fabricator inside Lifepod 5.
The Medical Kit Fabricator inside Lifepod 5.
The Radio inside Lifepod 5.
</tabber> |-| Videos=
- Subnautica Crash Sequence-0
|-| Concept Art=
Un-Repaired Interior Concept art
|-| Other=
Model from Sketchfab
</tabber>
NOOB
Bugs
While Lifepod 5 is damaged, if the game is saved, exited, then loaded back, the lifepod will appear repaired. All lights will be on, no more smoke or sparks will be displayed, and Lifepod 5's Display will present the "Status: Ok" message.
If the game's water detail setting is changed during play, certain objects will no longer displace it properly and will clip/visually break. This primarily affects all Vehicles and Lifepod 5.