Concept Art: Difference between revisions

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28157819 411655325943661 3463952314623066112 n.jpg|[[Degasi]] - Pat Presley
28157819 411655325943661 3463952314623066112 n.jpg|[[Degasi]] - Pat Presley
28155413 192723414658494 390839507085164544 n.jpg|[[Degasi]] variant - Pat Presley
28155413 192723414658494 390839507085164544 n.jpg|[[Degasi]] variant - Pat Presley
51316487 2297072743910702 561692761225600124 n.jpg|The [[Degasi]] - Pat Presley
CrashedShip.JPG|A very early art
CrashedShip.JPG|A very early art
CrashedShip PowerGeneratorRoom LowRes.jpg|The [[Aurora]]'s Power Generator Room - by unknown artist
CrashedShip PowerGeneratorRoom LowRes.jpg|The [[Aurora]]'s Power Generator Room - by unknown artist

Revision as of 14:06, 8 May 2019

This article is about Concept_Art in Subnautica. [[{{#explode:Concept Art|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For the Expansion the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

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