Cut Content (Subnautica): Difference between revisions

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(Undo revision 317684 by Unknown the anonymous (talk))
(Major re-organization and multiple fixes. Next: Find missing IDs, Add any missing items (creatures important).)
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{{SubnauticaLinkThe|Cut Content}}This page serves to chronicle any significant content that was cut from the final version of ''[[Subnautica]].''
{{SubnauticaLinkThe|Cut Content}}This page serves to chronicle any significant content that was cut from the final version of ''[[Subnautica]].''


==Accumulator==
==Alien Tech==
===Alien Data Terminal (Unused Variant)===
[[File:Precursor_Computer_Variants.png|thumb|200px]] An unused version of the [[Alien Data Terminal]], albeit a more cyan hue. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals.

There are currently two unused [[Alien Tablets]] that were going to be used for unknown things (Possibly to deactivate [[Forcefield Control|Forcefields]] or other unimplemented features).

===Red Tablet===
[[File:RedKey.png|thumb|70px]]
The Red Tablet or Red Precursor Key is an unused Alien Tablet that was going to presumably deactivate forcefields.

ID: item precursorkey_red

<gallery>Red_Artifact.jpg|The Red Tablet
Pecursor_Symbol_01.png|The Symbol on the Red Tablet
Red_Artifact.png|The Red Tablet's Icon
red tablet.png|A Red Tablet found in-game</gallery>

===White Tablet===
[[File:White_Artifact.png|thumb|70px]]The White Tablet or White Precursor Key is an unused Alien Tablet that was previously intended to unlock the [[Alien Thermal Plant]]. The white tablet was a 4 (2x2) slot item, rather than a 1 slot item like all the other keys. If one summons precursor keys in the developer menu, they will get a White Tablet and a Red Tablet.
Spawn : item precursorkey_white

<gallery>
White_Artifact.jpg|The White Tablet
Pecursor_Symbol_04.png|The Symbol on the White Tablet
White_Artifact.png|The White Tablet's Icon
White tablet.png|A White Tablet found in-game
</gallery>

===Ion Cube Matrix===
[[File:Ion Crystal Matrix.png|thumb|70px]]
An '''Ion Cube Matrix''' is a piece of technology that was originally planned to be used in the construction of the [[Neptune Escape Rocket]]. However, it was replaced with [[Ion Power Cell]]s.

An Ion Cube Matrix would be crafted with five [[Ion Cube]]s.<ref>https://trello.com/c/ZCgdsR5Q/5769-rocket-overview</ref>

ID: <code>precursorioncrystalmatrix</code>

<gallery widths="200" spacing="small">
IonCrystalMatrix.jpg|Ion Cube Matrix model
ion cube matrix.png|An Ion Cube Matrix in-game
</gallery>

==Seabases==
===Accumulator===
[[File:Accumulator.png|thumb|64x64px]]
[[File:Accumulator.png|thumb|64x64px]]
The '''Accumulator''' was a machine meant to store power for [[Seabases]]. It is unknown why it was cut. 
The '''Accumulator''' was a machine meant to store power for [[Seabases]]. It is unknown why it was cut. 


ID: <code>accumulator</code>
Spawn: spawn/item accumulator 


===Bioreactor (Old)===
==Sand==
[[File:Bioreactor-0.png|thumb|64x64px]]
Before terraforming was removed, you could dig '''Sand''' in the environment. It would be used to create Glass.
The old [[Bioreactor]] was built outside of a base and could only be powered using [[Fungal Sample]]s and [[Creepvine Sample]]s.
<gallery>
Bioreactor 4.jpg
Bioreactor 3.jpg
</gallery>


===Botanical Analysis Machine===
==Acid Mushroom Shrinking==
[[File:Acid Mushroom (5).gif|thumb|200px]]
[[File:Botanical Analysis Machine.png|thumb|64x64px]]
The '''Botanical Analysis Machine''' was a machine meant to study [[Flora]]. It was cut when the [[Scanner]] was added. It was built with the [[Habitat Builder]].
In early builds [[Acid Mushroom]]s would retract when approached. Now only [[Deep Shroom]]s have this effect.


<gallery>
==Amino Acid==
Botanical_Analysis_Machine_Model.png
[[File:Amino Acid.png|thumb|64x64px]]
Botanical Analysis machine-2-1.jpg|Botanical analysis machine Concept art.
</gallery>


===Centrifuge===
'''Amino Acid''' was an unimplemented [[Raw Materials|raw material]]. It was used to create Graphene.
[[File:Centrifuge.png|thumb|64px]]
The Centrifuge was meant to be used to turn [[DNA]] samples collected using the [[Transfuser]] into four transfuser serums. The Centrifuge was to be crafted with a [[Habitat Builder]] in a base. It can still be spawned in game, but has no collision and is nonfunctional.


ID: <code>centrifuge</code>
Spawn: item aminoacids


===Fragment Analyzer===
==Carbon==
[[File:Fragment_Analyzer.png|thumb|64x64px]]
'''Carbon''' was made from three '''Acid Mushrooms''' and was primarily used to craft '''Batteries.[[File:Carbon.png|thumb]]'''


The '''Fragment Analyzer''' was a [[:Placeable Items|Placeable Item]] that was used to decode [[Fragments]] into [[Blueprints]]. Only one fragment was needed to research a blueprint; however, the Fragment Analyzer could research four fragments at a time. The progress of analysis was displayed when the player looked at the Fragment Analyzer. At one point a Fragment Analyzer was pre-installed inside the [[Lifepod 5|Lifepod]]. The functionality of the Fragment Analyzer was given to the [[Scanner]] and the fragment system was reworked.
==Zinc==
In early builds, Zinc could be obtained from Limestone Outcrops.[[File:Zinc.png|thumb]]


ID: spawn fragmentanalyzer (Does not work, only works as storage)


<gallery>
2015-04-07_00003.jpg|The Fragment Analyzer placed inside the Cyclops
frag.jpeg|The Fragment Analyzer's inventory icon.
</gallery>


===Nuclear Reactor===
[[File:Nuclearreactor.png|thumb|64x64px]]
The old [[Nuclear Reactor|Nuclear]] Reactor was built outside of the Seabase and had to be supplied with raw [[Uraninite Crystal|Uraninite]] to function.


<gallery>
==Basalt Outcrop==
Nuclear Reactor (1).jpg
[[File:BasaltOutcrop.png|thumb|85x85px]]
Nuclear Reactor Menu.jpg
Basalt Outcrops were a common outcrop type that spawned in many biomes, and looked very similar to the [[Shale Outcrop]]. They dropped [[Gold]], [[Diamond]], and [[Uraninite Crystal]]s. They received a final model and why they were removed is not fully known. Basalt Outcrops spawned in the following biomes:
</gallery>
* [[Blood Kelp Caves]]

* [[Blood Kelp Zone]]
===Observatory (Old)===
* [[Bulb Zone]]
[[File:OldObservatory.png|thumb|64x64px]]
* [[Bulb Zone Caves]]
The '''Old Observatory''' was a small primitive glass box that could be constructed with the [[Mobile Vehicle Bay]]. Unlike the newer [[Observatory]] it was not a [[Seabases|Seabase]] module and was instead freestanding. It had two entrances and was primarily used to observe [[Fauna]] and the environment. The only way to move it was to use [[Floater]]s.
* [[Crag Field]]
* [[Deep Grand Reef]]
* [[Grand Reef]]
* [[Lava Geyser]]
* [[Mountain Island]]
* [[Mountains Caves]]
* [[Mushroom Forest]]
* [[Sea Treader's Path]]
* [[Sea Treader's Tunnel Caves]]
* [[Underwater Islands]]
Spawn: basaltchunk (now only drops [[Nickel]], [[Lithium]], and rarely [[Diamond]]s).


<gallery>
<gallery>
Observatory_02.jpg|The Old Observatory Side View
Basalt chunk in game.png|A Basalt Outcrop found in the [[Crag Field]]
Observatory_01.jpg|The Old Observatory Entrance View
Basalt3.jpg|A Basalt Outcrop found in the [[Bulb Zone]]
</gallery>
</gallery>


==Bloom Plankton==
===Power Generator===
[[File:Bloomplankton-1.png|thumb|150px]]
[[File:Power Generator.png|thumb|64x64px]]
Bloom Plankton are a small fauna species that were never implemented in the game, but can be spawned with "''spawn bloom''". Bloom Plankton is found only in groups and usually invisible, only becoming visible when they are "charged" with light. Their colour can be altered by shining different types of light onto them. Shining a [[Flashlight]] into a group of Bloom Plankton will cause them to glow bright white in colour; if a flare is thrown near a group of Bloom Plankton they will glow red in color, this color will be retained for a few moments before they become invisible again.


The '''Power Generator''' was a [[:Placeable Items|Placeable Item]] that generated [[Energy|Power]] for [[Seabases]] using [[Power Cell]]s. The Power Generator had a capacity. In the starting of [[Subnautica]] it was the only method to give energy to [[Seabases]]. It was only a temporary power source, and was removed when it was essentially replaced by the [[Nuclear Reactor]] and [[Reactor Rod]]s.
When charged, they can become a light source and will light up their surroundings. This could be used to the [[Player|Player's]] advantage to navigate in dark areas.
When charged with light, Bloom Plankton will constantly shift and move amongst each other.
Bloom Plankton will swarm around light sources and stay there, it is unknown if this interaction with light benefits them.


<gallery>
<gallery position="left" widths="200" spacing="small" captionalign="left">
Power Generator 10.jpg
BloomPlanktonTorch.jpg|Bloom Plankton charged with light from a Flashlight
BloomPlanktonFlare.jpg|Bloom Plankton charged with light from a [[Flare]]
</gallery>
</gallery>


===Specimen Analyzer===
==Botanical Analysis Machine==
[[File:Botanical Analysis Machine.png|thumb|64x64px]]
[[File:Specimen Analyzer.png|thumb|64x64px]]
The '''Botanical Analysis Machine''' was a machine meant to study [[Flora]]. It was cut when the [[Scanner]] was added.
The '''Specimen Analyzer''' was a machine meant to study [[Eggs]]. It was removed when the [[Alien Containment]] and [[Scanner]] were added. Despite being removed, you can still see it's model in Below zero's [[w:c:subnautica-belowzero:Research Base Zero|Research Base Zero]]. It can be spawned in game, but doesn't function and only holds small eggs.

ID: <code>specimenanalyzer</code>


<gallery>
<gallery>
Specimen Analyzer Model.jpg
Botanical_Analysis_Machine_Model.png
Botanical Analysis machine-2-1.jpg|Botanical analysis machine Concept art.
</gallery>
</gallery>


==Commands==
==Current Generator==
===Entity Gallery===
The entity gallery was a series of textureless, white boxes that could be spawned by typing "entgal" into the console. On top of each box an entity from the world of ''Subnautica'' could be found. Of the various things found here, the models of the scrapped "Sandworm" and "Grab Crab" creatures were perhaps the most notable.

The entity gallery's removal may have been due to the multiple occasions in which [[Precursor Race|Precursor]] objects were mistakenly added to the gallery; This resulted in Precursor objects and [[Alien Bases|bases]] being revealed to the public long before they were intended to be. The most well known example of this was the "Skittles Update" in which many of the games textures were converted to multicoloured squares, this was because the game had gone over the limit of textures by the accidental addition of the [[Quarantine Enforcement Platform]] model and several other Precursor props to the gallery.

==Deployables==
===Current Generator===
[[File:Currentgenerator.png|thumb|64x64px]]
[[File:Currentgenerator.png|thumb|64x64px]]


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</gallery>
</gallery>


== Calcium ==
==Electronics==
===Lithium Ion Battery===
Calcium was a craftable resource that was used in the production of [[bleach]] and was made from [[Coral Tube Sample]]s. It has now been replaced by [[Salt Deposit]]s in the recipe for bleach.
[[File:Lithium Ion Battery.png|thumb|64x64px]]
The '''Lithium Ion Battery''' was an upgrade to the [[Battery]] that was crafted at the Modification Station. The Lithium Ion Battery held twice as much [[energy]] as the [[Battery]]. The Lithium Ion Battery can now only be crafted in Creative Mode. A new battery, the [[Ion Battery]], uses an [[Ion Cube]] instead of [[Lithium]].


ID: <code>lithiumionbattery</code>


<gallery>
==Drill==
Lithium Ion Battery.png|The Lithium Ion Battery's outdated icon
The Drill was planned to be an item in Subnautica. Little is known about the drill and it was scrapped in early development. However its main purpose would probably have been drilling outcrops or drilling in the ground. The icon has since been removed and it no longer has a use.
Battery.png|The Lithium Ion Battery's current icon
</gallery>


===Nanowires===
[[File:Nanowires.png|thumb|64x64px]]
'''Nanowires''' were a nano-scale [[Electronics|Electronic]] item crafted from Mercury Ore (another cut item) that was intended for quantum devices and sensors.


ID: <code>nanowires</code>
Spawn : item drill


==Equipment==
==Fragment Analyzer==
===Thermometer===
[[File:Fragment_Analyzer.png|thumb|64x64px]]
[[File:Thermometer.png|thumb|64px]]
The '''Thermometer''' was a piece of [[equipment]] that allowed the player to see the temperature at their current location. It was removed because it was hard to implement into the latest HUD, and was rarely used during gameplay, which rendered it not worth keeping.<ref>http://imgur.com/a/Oiu3a</ref> It's removal was made more apparent by the addition of built in thermometers on vehicle HUDs ([[Seamoth]] , [[Prawn Suit]] , and [[Cyclops]]).


Despite being removed the blueprint can still be found in the [[PDA]].
The '''Fragment Analyzer''' was a [[:Placeable Items|Placeable Item]] that was used to decode [[Fragments]] into [[Blueprints]]. Only one fragment was needed to research a blueprint; however, the Fragment Analyzer could research four fragments at a time. The progress of analysis was displayed when the player looked at the Fragment Analyzer. At one point a Fragment Analyzer was pre-installed inside the [[Lifepod 5|Lifepod]]. The functionality of the Fragment Analyzer was given to the [[Scanner]] and the fragment system was reworked.


ID: <code>thermometer</code>
Spawn: spawn fragmentanalyzer (Does not work, only works as storage)


<gallery>
<gallery widths="200" spacing="small">
20161126031424_1.jpg|Thermometer's HUD in the lower left corner of the screen, appearing blue when in a cold area
2015-04-07_00003.jpg|The Fragment Analyzer placed inside the Cyclops
20161121031756_1.jpg|Thermometer turning green when the player is in an area that's between hot and cold
frag.jpeg|The Fragment Analyzer's inventory icon.
20161126031843_1.jpg|Thermometer turning yellow when the player in a semi hot area
20161126031159_1.jpg|Thermometer turning red when the player is in a very hot area
</gallery>
</gallery>


==Graphene==
==Fauna==
===Bloom Plankton===
[[File:Graphene.png|thumb|64x64px]]
[[File:Bloomplankton-1.png|thumb|150px]]
Bloom Plankton are a small fauna species that were never implemented in the game, but can be spawned with "''spawn bloom''". Bloom Plankton is found only in groups and usually invisible, only becoming visible when they are "charged" with light. Their colour can be altered by shining different types of light onto them. Shining a [[Flashlight]] into a group of Bloom Plankton will cause them to glow bright white in colour; if a flare is thrown near a group of Bloom Plankton they will glow red in color, this color will be retained for a few moments before they become invisible again.


When charged, they can become a light source and will light up their surroundings. This could be used to the [[Player|Player's]] advantage to navigate in dark areas.
'''Graphene''' was a material that was crafted at the [[Fabricator]].
When charged with light, Bloom Plankton will constantly shift and move amongst each other.
Bloom Plankton will swarm around light sources and stay there, it is unknown if this interaction with light benefits them.


<gallery position="left" widths="200" spacing="small" captionalign="left">
Spawn: item/spawn graphene
BloomPlanktonTorch.jpg|Bloom Plankton charged with light from a Flashlight

BloomPlanktonFlare.jpg|Bloom Plankton charged with light from a [[Flare]]
<gallery>
Graphene (1).jpg|Graphene being crafted in the [[Fabricator]] in an early build of Subnautica
Graphene.png|Graphene's icon
</gallery>
</gallery>


===Sand Worm===
== Hardened Blade ==
[[File:Sand_Worm.jpg|thumb|Sand Worm]]
[[File:Hardened Blade.png|thumb|62x62px]]The '''Hardened Blade''' was an upgraded version of the [[Survival Knife]]. It was crafted with the [[Modification Station]]. Its damage output is 30 health. Before durability was removed, it had double the durability of the Survival Knife. It was removed since it was deemed worthless when durability was removed. Despite being removed, it is still mentioned in the "[[Data Downloads#Degasi Voice_Log #8 - Risk Taking|Degasi Voice Log #8 - Risk Taking]]."   
The '''Sand Worm''' was a scrapped creature. Although unfinished, the intention of this creature was to have it burrow into a hole similar to that of a [[Tree Leech]], and surprise the player, or any fauna that came near it in a similar fashion to the [[Reaper Leviathan]] and [[Crabsnake]] attacks.
Spawn: item diamondblade 
<gallery>
HardenedBladeCrafting.gif|The [[Modification Station]] creating a Hardened Blade
Hardened Blade 1.jpg|The Hardened Blade model (identical to the Survival Knife)
</gallery>


===Slime===
==Lithium Ion Battery==
Found in the game's files a reference for some kind of '''Slime'''. No information is known on this creature aside from the fact its ID exists. It can only be spawned as an item.
[[File:Lithium Ion Battery.png|thumb|64x64px]]


ID: <code>slime</code>
The '''Lithium Ion Battery''' was an upgrade to the [[Battery]] that was crafted at the Modification Station. The Lithium Ion Battery held twice as much [[energy]] as the [[Battery]]. The Lithium Ion Battery can now only be crafted in Creative Mode. A new battery, the [[Ion Battery]], uses an [[Ion Cube]] instead of [[Lithium]].


==Materials==
Spawn: item lithiumionbattery
===Amino Acid===
[[File:Amino Acid.png|thumb|64x64px]]
'''Amino Acid''' was an unimplemented [[Raw Materials|raw material]]. It was used to create Graphene.


ID: <code>aminoacids</code>
<gallery>

Lithium Ion Battery.png|The Lithium Ion Battery's outdated icon
===Calcium===
Battery.png|The Lithium Ion Battery's current icon
Calcium was a craftable resource that was used in the production of [[bleach]] and was made from [[Coral Tube Sample]]s. It has now been replaced by [[Salt Deposit]]s in the recipe for bleach.
</gallery>

===Carbon===
[[File:Carbon.png|thumb|64x64px]]
'''Carbon''' was made from three '''Acid Mushrooms''' and was primarily used to craft '''Batteries.'''

===Graphene===
[[File:Graphene.png|thumb|64x64px]]
'''Graphene''' was a material that was crafted at the [[Fabricator]].

ID: <code>graphene</code>

<gallery>Graphene (1).jpg|Graphene being crafted in the [[Fabricator]] in an early build of Subnautica
Graphene.png|Graphene's icon</gallery>


==Magnesium==
===Magnesium===
[[File:Magnesium.png|thumb|64x64px]]
[[File:Magnesium.png|thumb|64x64px]]
'''Magnesium''' was a material crafted using three [[Salt Deposit]]s in the Fabricator. Magnesium was only used in one crafting recipe, that of the [[Repair Tool]]. As it was only used in one recipe it was seen as useless and was removed, being replaced by Salt in its sole crafting recipe.
'''Magnesium''' was a material crafted using three [[Salt Deposit]]s in the Fabricator. Magnesium was only used in one crafting recipe, that of the [[Repair Tool]]. As it was only used in one recipe it was seen as useless and was removed, being replaced by Salt in its sole crafting recipe.


Spawn: item magnesium
ID: <code>magnesium</code>


<gallery>
<gallery>
Line 157: Line 235:
</gallery>
</gallery>


==Mercury Ore==
===Mercury Ore===
[[File:Mercury Ore.png|thumb|64x64px]]
[[File:Mercury Ore.png|thumb|64x64px]]
'''Mercury Ore''' was a material found in various biomes and was originally used in the [[Cyclops Fire Suppression System]] before being replaced by [[Crystalline Sulfur]]. It then remained in game until the full release, when it was finally cut.
'''Mercury Ore''' was a material found in various biomes and was originally used in the [[Cyclops Fire Suppression System]] before being replaced by [[Crystalline Sulfur]]. It then remained in game until the full release, when it was finally cut.


Spawn: item mercuryore
ID: <code>mercuryore</code>


<gallery>
<gallery>
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</gallery>
</gallery>


==Nanowires==
===Sand===
Before terraforming was removed, you could dig '''Sand''' in the environment. It would be used to create Glass.
[[File:Nanowires.png|thumb|64x64px]]


===Uranium===
'''Nanowires''' were a nano-scale [[Electronics|Electronic]] item crafted from Mercury Ore (another cut item) that was intended for quantum devices and sensors.
[[File:Uranium.png|thumb|64x64px]]
'''Uranium''' was an item belonging to the Advanced Materials category that was removed in the ''Voice of the Deep'' update. It was crafted using three [[Uraninite Crystal]]s, and was used in the crafting of [[Reactor Rod]]s and several Electronic items. Uranium was removed to simplify the Reactor Rod recipe.<ref>https://trello.com/c/r05j96pZ</ref>


ID: <code>uranium</code>
Spawn: item nanowires


<gallery>
==Obsidian Outcrop==
Uranium (2).jpg|Uranium's model in-game
</gallery>

===Zinc===
[[File:Zinc.png|right|64x64px]]
In early builds, Zinc could be obtained from Limestone Outcrops.

==Outcrops==
===Basalt Outcrop===
[[File:BasaltOutcrop.png|thumb|85x85px]]
Basalt Outcrops were a common outcrop type that spawned in many biomes, and looked very similar to the [[Shale Outcrop]]. They dropped [[Gold]], [[Diamond]], and [[Uraninite Crystal]]s. They received a final model and why they were removed is not fully known. Basalt Outcrops spawned in the following biomes:
* [[Blood Kelp Caves]]
* [[Blood Kelp Zone]]
* [[Bulb Zone]]
* [[Bulb Zone Caves]]
* [[Crag Field]]
* [[Deep Grand Reef]]
* [[Grand Reef]]
* [[Lava Geyser]]
* [[Mountain Island]]
* [[Mountains Caves]]
* [[Mushroom Forest]]
* [[Sea Treader's Path]]
* [[Sea Treader's Tunnel Caves]]
* [[Underwater Islands]]

ID: <code>basaltchunk</code>

<gallery>
Basalt chunk in game.png|A Basalt Outcrop found in the [[Crag Field]]
Basalt3.jpg|A Basalt Outcrop found in the [[Bulb Zone]]
</gallery>

===Obsidian Outcrop===
[[File:Obsidian Chunk.png|thumb|85x85px]]
[[File:Obsidian Chunk.png|thumb|85x85px]]
Obsidian Outcrops were [[Harvesting Nodes]] found in the Lava Zones, they dropped only [[Diamond]] and never received a final model.
Obsidian Outcrops were [[Harvesting Nodes]] found in the Lava Zones, they dropped only [[Diamond]] and never received a final model.
Line 184: Line 298:
*[[Lava Lakes]]
*[[Lava Lakes]]


ID: <code>obsidianchunk</code>


Spawn: spawn obsidianchunk


<gallery>
<gallery>
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</gallery>
</gallery>


==Old Observatory==
==Tools==
===Drill===
[[File:OldObservatory.png|thumb|64x64px]]
The Drill was planned to be an item in Subnautica. Little is known about the drill and it was scrapped in early development. However its main purpose would probably have been drilling outcrops or drilling in the ground. The icon has since been removed and it no longer has a use.


ID: <code>drill</code>
The '''Old Observatory''' was a small primitive glass box that could be constructed with the [[Mobile Vehicle Bay]]. Unlike the newer [[Observatory]] it was not a [[Seabases|Seabase]] module and was instead freestanding. It had two entrances and was primarily used to observe [[Fauna]] and the environment. The only way to move it was to use [[Floater]]s.


===Hardened Blade===
[[File:Hardened Blade.png|thumb|62x62px]]The
'''Hardened Blade''' was an upgraded version of the [[Survival Knife]]. It was crafted with the [[Modification Station]]. Its damage output is 30 health. Before durability was removed, it had double the durability of the Survival Knife. It was removed since it was deemed worthless when durability was removed. Despite being removed, it is still mentioned in the "[[Data Downloads#Degasi Voice_Log #8 - Risk Taking|Degasi Voice Log #8 - Risk Taking]]."   
Spawn: item diamondblade 
<gallery>
<gallery>
HardenedBladeCrafting.gif|The [[Modification Station]] creating a Hardened Blade
Observatory_02.jpg|The Old Observatory Side View
Hardened Blade 1.jpg|The Hardened Blade model (identical to the Survival Knife)
Observatory_01.jpg|The Old Observatory Entrance View
</gallery>
</gallery>


==Old Bioreactor==
===Powerglide===
[[File:Bioreactor-0.png|thumb|64x64px]]

The old [[Bioreactor]] was built outside of a base and could only be powered using [[Fungal Sample]]s and [[Creepvine Sample]]s.
<gallery>
Bioreactor 4.jpg
Bioreactor 3.jpg
</gallery>

==Old Nuclear Reactor==
[[File:Nuclearreactor.png|thumb|64x64px]]
The old [[Nuclear Reactor|Nuclear]] Reactor was built outside of the Seabase and had to be supplied with raw [[Uraninite Crystal|Uraninite]] to function.

<gallery>
Nuclear Reactor (1).jpg
Nuclear Reactor Menu.jpg
</gallery>

==Power Generator==
[[File:Power Generator.png|thumb|64x64px]]

The '''Power Generator''' was a [[:Placeable Items|Placeable Item]] that generated [[Energy|Power]] for [[Seabases]] using [[Power Cell]]s. The Power Generator had a capacity. In the starting of [[Subnautica]] it was the only method to give energy to [[Seabases]]. It was only a temporary power source, and was removed when it was essentially replaced by the [[Nuclear Reactor]] and [[Reactor Rod]]s.

<gallery>
Power Generator 10.jpg
</gallery>

==Powerglide==
[[File:Powerglide.png|thumb|64x64px]]
[[File:Powerglide.png|thumb|64x64px]]


The '''Powerglide''' was an upgrade for the [[Seaglide]]. it was 3x the speed of the Seaglide and had a turbo boost that drastically increased its speed. The Powerglide's model was identical to that of the Seaglide's. It was cut early in development due to the player glitching into the ground.
The '''Powerglide''' was an upgrade for the [[Seaglide]]. it was 3x the speed of the Seaglide and had a turbo boost that drastically increased its speed. The Powerglide's model was identical to that of the Seaglide's. It was cut early in development due to the player glitching into the ground.


==Sand Worm==
===Terraformer===
[[File:Sand_Worm.jpg|thumb|Sand Worm]]
The '''Sand Worm''' was a scrapped creature. Although unfinished, the intention of this creature was to have it burrow into a hole similar to that of a [[Tree Leech]], and surprise the player, or any fauna that came near it in a similar fashion to the [[Reaper Leviathan]] and [[Crabsnake]] attacks.

==Terraformer==
[[File:Terraformer.png|thumb|64x64px]]
[[File:Terraformer.png|thumb|64x64px]]


The '''Terraformer''' was a tool that allowed the player to remove material from one place in the world and deposit it elsewhere. A counter showed the current amount of material held by the device.
The '''Terraformer''' was a tool that allowed the player to remove material from one place in the world and deposit it elsewhere. A counter showed the current amount of material held by the device.


====Terraformer's Removal from game====
The Terraformer was removed due to performance issues because of the way the Terraformer works. The Terraformer model may later be used for an unknown purpose in later updates, as the developers thought the model was "too cool". If the Terraformer is spawned in more current versions, the description is "RIP terraformer" referring to the development team's disappointment in having to remove it. The item texture in the inventory has also been deleted and changed to the ? icon. Although it is still functional when spawned in, all changes made to the terrain using the Terraformer will be reset upon reloading the world.
The Terraformer was removed due to performance issues because of the way the Terraformer works. The Terraformer model may later be used for an unknown purpose in later updates, as the developers thought the model was "too cool". If the Terraformer is spawned in more current versions, the description is "RIP terraformer" referring to the development team's disappointment in having to remove it. The item texture in the inventory has also been deleted and changed to the ? icon. Although it is still functional when spawned in, all changes made to the terrain using the Terraformer will be reset upon reloading the world.


Spawn: item terraformer
ID: <code>terraformer</code>


<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Line 254: Line 339:
Terraformer (4).jpg|The player holding the Terraformer
Terraformer (4).jpg|The player holding the Terraformer
Terraformermodel3.png|Terraformer model from [https://sketchfab.com/models/5a317e74b3824952a2bc3e415e04587d Sketchfab]
Terraformermodel3.png|Terraformer model from [https://sketchfab.com/models/5a317e74b3824952a2bc3e415e04587d Sketchfab]
</gallery>

== Thermometer ==
[[File:Thermometer.png|thumb|64px]]
The '''Thermometer''' was a piece of [[equipment]] that allowed the player to see the temperature at their current location. It was removed because it was hard to implement into the latest HUD, and was rarely used during gameplay, which rendered it not worth keeping.<ref>http://imgur.com/a/Oiu3a</ref> It's removal was made more apparent by the addition of built in thermometers on vehicle HUDs ([[Seamoth]] , [[Prawn Suit]] , and [[Cyclops]]).

Despite being removed the blueprint can still be found in the [[PDA]].

Spawn : item thermometer (does not appear in inventory)

<gallery widths="200" spacing="small">
20161126031424_1.jpg|Thermometer's HUD in the lower left corner of the screen, appearing blue when in a cold area
20161121031756_1.jpg|Thermometer turning green when the player is in an area that's between hot and cold
20161126031843_1.jpg|Thermometer turning yellow when the player in a semi hot area
20161126031159_1.jpg|Thermometer turning red when the player is in a very hot area
</gallery>
</gallery>


Line 277: Line 347:
The Transfuser's description was changed to: congrats translators, we made a game!
The Transfuser's description was changed to: congrats translators, we made a game!


ID: <code>transfuser</code>

Spawn : item transfuser

===Centrifuge===
[[File:Centrifuge.png|thumb|64px]]
The Centrifuge was meant to be used to turn [[DNA]] samples collected using the [[Transfuser]] into four transfuser serums.


Spawn : spawn centrifuge


===DNA Effects===
===DNA Effects===
Line 364: Line 426:
|[[Jellyray]]
|[[Jellyray]]
|Big light source
|Big light source
|
|-
Bioluminescence
Bioluminescence
|}
|}
Line 380: Line 442:
</gallery>
</gallery>


==Modules==
==Specimen Analyzer==
===Base Cyclops Reinforcement Module===
[[File:Specimen Analyzer.png|thumb|64x64px]]

The '''Specimen Analyzer''' was a machine meant to study [[Eggs]]. It was removed when the [[Alien Containment]] and [[Scanner]] were added. Despite being removed, you can still see it's model in Below zero's [[w:c:subnautica-belowzero:Research Base Zero|Research Base Zero]] .

Spawn: spawn specimenanalyzer (does not work and only holds small eggs)

<gallery>
Specimen Analyzer Model.jpg
</gallery>

== Uranium ==
[[File:Uranium.png|thumb|64x64px]]
'''Uranium''' was an item belonging to the Advanced Materials category that was removed in the ''Voice of the Deep'' update. It was crafted using three [[Uraninite Crystal]]s, and was used in the crafting of [[Reactor Rod]]s and several Electronic items. Uranium was removed to simplify the Reactor Rod recipe.<ref>https://trello.com/c/r05j96pZ</ref>


Spawn : item uranium
<gallery>
Uranium (2).jpg|Uranium's model in-game
</gallery>

==Shell Hull Reinforcement Module==
[[File:Shell Hull Reinforcement Module.png|thumb|64x64px]]
[[File:Shell Hull Reinforcement Module.png|thumb|64x64px]]


The '''Shell Hull Reinforcement Module''' was an [[Upgrade Modules|Upgrade Module]] for the [[Cyclops]]. When used to upgrade the Cyclops, it added 1600 meters to both the safe depth and the crush depth. This item was removed when the new, non-stacking upgrade system was introduced.
The '''Base Cyclops Reinforcement Module''' was an [[Upgrade Modules|Upgrade Module]] for the [[Cyclops]]. When used to upgrade the Cyclops, it added 1600 meters to both the safe depth and the crush depth. This item was removed when the new, non-stacking upgrade system was introduced. Works in game but has no icon.


ID: <code>hullreinforcementmodule2</code>
Spawn : item 1514 (still works, contains no icon)


==Chelonian Hull Reinforcement Module==
===Chelonian Hull Reinforcement Module===
[[File:Chelonian Hull Reinforcement Module.png|thumb|64x64px]]
[[File:Chelonian Hull Reinforcement Module.png|thumb|64x64px]]


The Chelonian Hull Reinforcement Module was an Upgrade Module for the Cyclops. When used to upgrade the Cyclops, it added 2800 meters to both the safe depth and the crush depth. The Chelonian Hull Reinforcement Module was the strongest reinforcement module. To create the module, blueprints from the Specimen Analyzer were required as [[Reefback]] [[DNA]] was part of the recipe. This item was removed when the new, non-stacking upgrade system was introduced, along with the removal of DNA samples.
The Chelonian Hull Reinforcement Module was an Upgrade Module for the Cyclops. When used to upgrade the Cyclops, it added 2800 meters to both the safe depth and the crush depth. The Chelonian Hull Reinforcement Module was the strongest reinforcement module. To create the module, blueprints from the Specimen Analyzer were required as [[Reefback]] [[DNA]] was part of the recipe. This item was removed when the new, non-stacking upgrade system was introduced, along with the removal of DNA samples. Works in game but has no icon.


ID: <code>hullreinforcementmodule3</code>
Spawn : item 1515 (still works, contains no icon)


==Cyclops Pressure Compensator==
===Cyclops Pressure Compensator===
[[File:Chelonian Hull Reinforcement Module.png|thumb|64x64px]]
[[File:Chelonian Hull Reinforcement Module.png|thumb|64x64px]]
The Cyclops Pressure Compensator was an Upgrade Module for the Cyclops. When put into the Cyclops upgrade panel, it added 900 meters to both the safe and crush depth. Works in game but has no icon.


ID: <code>hullreinforcementmodule</code>
The Cyclops Pressure Compensator was an Upgrade Module for the Cyclops. When put into the Cyclops upgrade panel, it added 900 meters to both the safe and crush depth.

Spawn : item 1501 (still works, contains no icon)

==Unused Alien Data Terminal Variant==
[[File:Precursor_Computer_Variants.png|thumb|200px]] An unused version of the [[Alien Data Terminal]], albeit a more cyan hue. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals.
==Unused Alien Tablets==
There are currently two unused [[Alien Tablets]] that were going to be used for unknown things (Possibly to deactivate [[Forcefield Control|Forcefields]] or other unimplemented features).
===Red Tablet===
[[File:RedKey.png|thumb|70px]]

The Red Tablet or Red Precursor Key is an unused Alien Tablet that was going to presumably deactivate forcefields.

Spawn : item precursorkey_red
===White Tablet===
[[File:White_Artifact.png|thumb|70px]]The White Tablet or White Precursor Key is an unused Alien Tablet that was previously intended to unlock the [[Alien Thermal Plant]]. The white tablet was a 4 (2x2) slot item, rather than a 1 slot item like all the other keys. If one summons precursor keys in the developer menu, they will get a White Tablet and a Red Tablet.
Spawn : item precursorkey_white

<gallery>
Red_Artifact.jpg|The Red Tablet
White_Artifact.jpg|The White Tablet
Pecursor_Symbol_01.png|The Symbol on the Red Tablet
Pecursor_Symbol_04.png|The Symbol on the White Tablet
Red_Artifact.png|The Red Tablet's Icon
White_Artifact.png|The White Tablet's Icon
red tablet.png|A Red Tablet found in-game
White tablet.png|A White Tablet found in-game
</gallery>

==Ion Cube Matrix==
[[File:Ion Crystal Matrix.png|thumb|70px]]
An '''Ion Cube Matrix''' is a piece of technology that was originally planned to be used in the construction of the [[Neptune Escape Rocket]]. However, it was replaced with [[Ion Power Cell]]s.

An Ion Cube Matrix would be crafted with five [[Ion Cube]]s.<ref>https://trello.com/c/ZCgdsR5Q/5769-rocket-overview</ref>

Spawn : item precursorioncrystalmatrix

<gallery widths="200" spacing="small">
IonCrystalMatrix.jpg|Ion Cube Matrix model
ion cube matrix.png|An Ion Cube Matrix in-game
</gallery>


==Entity Gallery==
The entity gallery was a series of textureless, white boxes that could be spawned by typing "entgal" into the console. On top of each box an entity from the world of ''Subnautica'' could be found. Of the various things found here, the models of the scrapped "Sandworm"
and "Grab Crab" creatures were perhaps the most notable.

The entity gallery's removal may have been due to the multiple occasions in which [[Precursor Race|Precursor]] objects were mistakenly added to the gallery; This resulted in Precursor objects and [[Alien Bases|bases]] being revealed to the public long before they were intended to be. The most well known example of this was the "Skittles Update" in which many of the games textures were converted to multicoloured squares, this was because the game had gone over the limit of textures by the accidental addition of the [[Quarantine Enforcement Platform]] model and several other Precursor props to the gallery.                                    


==References==
==References==

Revision as of 03:19, 3 April 2019

This article is about Cut Content (Subnautica) in Subnautica. For the related article on the Below Zero Wiki, see Cut Content.

This page serves to chronicle any significant content that was cut from the final version of Subnautica.

Alien Tech

Alien Data Terminal (Unused Variant)

Precursor Computer Variants.png

An unused version of the Alien Data Terminal, albeit a more cyan hue. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals.

There are currently two unused Alien Tablets that were going to be used for unknown things (Possibly to deactivate Forcefields or other unimplemented features).

Red Tablet

RedKey.png

The Red Tablet or Red Precursor Key is an unused Alien Tablet that was going to presumably deactivate forcefields.

ID: item precursorkey_red

White Tablet

White Artifact.png

The White Tablet or White Precursor Key is an unused Alien Tablet that was previously intended to unlock the Alien Thermal Plant. The white tablet was a 4 (2x2) slot item, rather than a 1 slot item like all the other keys. If one summons precursor keys in the developer menu, they will get a White Tablet and a Red Tablet.

Spawn : item precursorkey_white

Ion Cube Matrix

Ion Crystal Matrix.png

An Ion Cube Matrix is a piece of technology that was originally planned to be used in the construction of the Neptune Escape Rocket. However, it was replaced with Ion Power Cells.

An Ion Cube Matrix would be crafted with five Ion Cubes.[1]

ID: precursorioncrystalmatrix

Seabases

Accumulator

Accumulator.png

The Accumulator was a machine meant to store power for Seabases. It is unknown why it was cut. 

ID: accumulator

Bioreactor (Old)

Bioreactor-0.png

The old Bioreactor was built outside of a base and could only be powered using Fungal Samples and Creepvine Samples.

Botanical Analysis Machine

Botanical Analysis Machine.png

The Botanical Analysis Machine was a machine meant to study Flora. It was cut when the Scanner was added. It was built with the Habitat Builder.

Centrifuge

Centrifuge.png

The Centrifuge was meant to be used to turn DNA samples collected using the Transfuser into four transfuser serums. The Centrifuge was to be crafted with a Habitat Builder in a base. It can still be spawned in game, but has no collision and is nonfunctional.

ID: centrifuge

Fragment Analyzer

Fragment Analyzer.png

The Fragment Analyzer was a Placeable Item that was used to decode Fragments into Blueprints. Only one fragment was needed to research a blueprint; however, the Fragment Analyzer could research four fragments at a time. The progress of analysis was displayed when the player looked at the Fragment Analyzer. At one point a Fragment Analyzer was pre-installed inside the Lifepod. The functionality of the Fragment Analyzer was given to the Scanner and the fragment system was reworked.

ID: spawn fragmentanalyzer (Does not work, only works as storage)

Nuclear Reactor

Nuclearreactor.png

The old Nuclear Reactor was built outside of the Seabase and had to be supplied with raw Uraninite to function.

Observatory (Old)

OldObservatory.png

The Old Observatory was a small primitive glass box that could be constructed with the Mobile Vehicle Bay. Unlike the newer Observatory it was not a Seabase module and was instead freestanding. It had two entrances and was primarily used to observe Fauna and the environment. The only way to move it was to use Floaters.

Power Generator

Power Generator.png

The Power Generator was a Placeable Item that generated Power for Seabases using Power Cells. The Power Generator had a capacity. In the starting of Subnautica it was the only method to give energy to Seabases. It was only a temporary power source, and was removed when it was essentially replaced by the Nuclear Reactor and Reactor Rods.

Specimen Analyzer

Specimen Analyzer.png

The Specimen Analyzer was a machine meant to study Eggs. It was removed when the Alien Containment and Scanner were added. Despite being removed, you can still see it's model in Below zero's Research Base Zero. It can be spawned in game, but doesn't function and only holds small eggs.

ID: specimenanalyzer

Commands

Entity Gallery

The entity gallery was a series of textureless, white boxes that could be spawned by typing "entgal" into the console. On top of each box an entity from the world of Subnautica could be found. Of the various things found here, the models of the scrapped "Sandworm" and "Grab Crab" creatures were perhaps the most notable.

The entity gallery's removal may have been due to the multiple occasions in which Precursor objects were mistakenly added to the gallery; This resulted in Precursor objects and bases being revealed to the public long before they were intended to be. The most well known example of this was the "Skittles Update" in which many of the games textures were converted to multicoloured squares, this was because the game had gone over the limit of textures by the accidental addition of the Quarantine Enforcement Platform model and several other Precursor props to the gallery.

Deployables

Current Generator

Currentgenerator.png

The Current Generator was a deployable crafted using the Fabricator. The Current Generator took up four slots in the player's Inventory, that meant the player could carry 12 of them if their inventory was cleared first. The Current Generator used no power and could be left on all the time.

Once the device was deployed and activated, it would produce a column-shaped hydro-current from an emitter on its front. This stream could push small and large objects alike, including Lifepod 5 and the Reefback. However the Seamoth and Cyclops were not affected by the Current Generator.

The Current Generator has been scrapped and is no longer available in the game. This is possibly because it would have created lag and/or loading problems.

Electronics

Lithium Ion Battery

Lithium Ion Battery.png

The Lithium Ion Battery was an upgrade to the Battery that was crafted at the Modification Station. The Lithium Ion Battery held twice as much energy as the Battery. The Lithium Ion Battery can now only be crafted in Creative Mode. A new battery, the Ion Battery, uses an Ion Cube instead of Lithium.

ID: lithiumionbattery

Nanowires

Nanowires.png

Nanowires were a nano-scale Electronic item crafted from Mercury Ore (another cut item) that was intended for quantum devices and sensors.

ID: nanowires

Equipment

Thermometer

Thermometer.png

The Thermometer was a piece of equipment that allowed the player to see the temperature at their current location. It was removed because it was hard to implement into the latest HUD, and was rarely used during gameplay, which rendered it not worth keeping.[2] It's removal was made more apparent by the addition of built in thermometers on vehicle HUDs (Seamoth , Prawn Suit , and Cyclops).

Despite being removed the blueprint can still be found in the PDA.

ID: thermometer

Fauna

Bloom Plankton

Bloomplankton-1.png

Bloom Plankton are a small fauna species that were never implemented in the game, but can be spawned with "spawn bloom". Bloom Plankton is found only in groups and usually invisible, only becoming visible when they are "charged" with light. Their colour can be altered by shining different types of light onto them. Shining a Flashlight into a group of Bloom Plankton will cause them to glow bright white in colour; if a flare is thrown near a group of Bloom Plankton they will glow red in color, this color will be retained for a few moments before they become invisible again.

When charged, they can become a light source and will light up their surroundings. This could be used to the Player's advantage to navigate in dark areas. When charged with light, Bloom Plankton will constantly shift and move amongst each other. Bloom Plankton will swarm around light sources and stay there, it is unknown if this interaction with light benefits them.

Sand Worm

Sand Worm

The Sand Worm was a scrapped creature. Although unfinished, the intention of this creature was to have it burrow into a hole similar to that of a Tree Leech, and surprise the player, or any fauna that came near it in a similar fashion to the Reaper Leviathan and Crabsnake attacks.

Slime

Found in the game's files a reference for some kind of Slime. No information is known on this creature aside from the fact its ID exists. It can only be spawned as an item.

ID: slime

Materials

Amino Acid

Amino Acid.png

Amino Acid was an unimplemented raw material. It was used to create Graphene.

ID: aminoacids

Calcium

Calcium was a craftable resource that was used in the production of bleach and was made from Coral Tube Samples. It has now been replaced by Salt Deposits in the recipe for bleach.

Carbon

Carbon.png

Carbon was made from three Acid Mushrooms and was primarily used to craft Batteries.

Graphene

Graphene.png

Graphene was a material that was crafted at the Fabricator.

ID: graphene

Magnesium

Magnesium.png

Magnesium was a material crafted using three Salt Deposits in the Fabricator. Magnesium was only used in one crafting recipe, that of the Repair Tool. As it was only used in one recipe it was seen as useless and was removed, being replaced by Salt in its sole crafting recipe.

ID: magnesium

Mercury Ore

Mercury Ore.png

Mercury Ore was a material found in various biomes and was originally used in the Cyclops Fire Suppression System before being replaced by Crystalline Sulfur. It then remained in game until the full release, when it was finally cut.

ID: mercuryore

Sand

Before terraforming was removed, you could dig Sand in the environment. It would be used to create Glass.

Uranium

Uranium.png

Uranium was an item belonging to the Advanced Materials category that was removed in the Voice of the Deep update. It was crafted using three Uraninite Crystals, and was used in the crafting of Reactor Rods and several Electronic items. Uranium was removed to simplify the Reactor Rod recipe.[3]

ID: uranium

Zinc

Zinc.png

In early builds, Zinc could be obtained from Limestone Outcrops.

Outcrops

Basalt Outcrop

BasaltOutcrop.png

Basalt Outcrops were a common outcrop type that spawned in many biomes, and looked very similar to the Shale Outcrop. They dropped Gold, Diamond, and Uraninite Crystals. They received a final model and why they were removed is not fully known. Basalt Outcrops spawned in the following biomes:

ID: basaltchunk

Obsidian Outcrop

Obsidian Chunk.png

Obsidian Outcrops were Harvesting Nodes found in the Lava Zones, they dropped only Diamond and never received a final model. They spawned in the following biomes:

ID: obsidianchunk

Tools

Drill

The Drill was planned to be an item in Subnautica. Little is known about the drill and it was scrapped in early development. However its main purpose would probably have been drilling outcrops or drilling in the ground. The icon has since been removed and it no longer has a use.

ID: drill

Hardened Blade

Hardened Blade.png

The

Hardened Blade was an upgraded version of the Survival Knife. It was crafted with the Modification Station. Its damage output is 30 health. Before durability was removed, it had double the durability of the Survival Knife. It was removed since it was deemed worthless when durability was removed. Despite being removed, it is still mentioned in the "Degasi Voice Log #8 - Risk Taking."    Spawn: item diamondblade 

Powerglide

Powerglide.png

The Powerglide was an upgrade for the Seaglide. it was 3x the speed of the Seaglide and had a turbo boost that drastically increased its speed. The Powerglide's model was identical to that of the Seaglide's. It was cut early in development due to the player glitching into the ground.

Terraformer

Terraformer.png

The Terraformer was a tool that allowed the player to remove material from one place in the world and deposit it elsewhere. A counter showed the current amount of material held by the device.

The Terraformer was removed due to performance issues because of the way the Terraformer works. The Terraformer model may later be used for an unknown purpose in later updates, as the developers thought the model was "too cool". If the Terraformer is spawned in more current versions, the description is "RIP terraformer" referring to the development team's disappointment in having to remove it. The item texture in the inventory has also been deleted and changed to the ? icon. Although it is still functional when spawned in, all changes made to the terrain using the Terraformer will be reset upon reloading the world.

ID: terraformer

Transfuser

Transfuser.png

The Transfuser was a Tool intended to sample DNA from life forms and then use this DNA in the Centrifuge to create consumable items that would alter the player's or other creatures' attributes. The model was reused for Subnautica: Below Zero's Bioscanner. One can still find it in the creative blueprints.

The Transfuser's description was changed to: congrats translators, we made a game!

ID: transfuser

DNA Effects

Bioluminescence
Creature Behaviour Outcome
Holefish Generates no events. Creature doesn't see the player. Because of the hole. Not known
Boomerang When it sees aggressive fauna in front of it, it swims by quickly, cutting target for damage but for blood. Extra damage backwards/away from current
Peeper Checks out shiny things. Extra speed
Garryfish Follows the player. Follow player
Rabbit Ray Lies on ground like flounder. Flees when detects sound. Friendliness
Hoverfish Danger patterning makes all med/small fish move away from him. Hover on the surface of the water
Crashfish Gets aggressive from nearby motion events in radius, eventually attacking source. Not known
Bleeder Attacks healthiest live target within range (most health). Attracted to large creatures
Reginald N/A Regeneration (On player)
Spadefish N/A Not known
Shuttlebug Attracted to buried loot. Will swim around fallen loot/collect your fallen loot
Stalker Aggressive for blood, attracted to blood, attacks other aggressive fauna and med. fish. Swim around metal
Gasopod Creates poison cloud when it sees hostile fauna nearby. If in danger will create a gas cloud
Eyeye Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. Swim away from danger
Sand Shark Move towards vibrations when under ground, then jumps out to attack source. Attracted to motion
Mesmer Mesmerizes nearby creature when threatened, then attacks them. Will confuse predators
Oculus Almost blind in light, sees clearly in dark (nightvision) Nightvision
Jellyray Big light source

Modules

Base Cyclops Reinforcement Module

Shell Hull Reinforcement Module.png

The Base Cyclops Reinforcement Module was an Upgrade Module for the Cyclops. When used to upgrade the Cyclops, it added 1600 meters to both the safe depth and the crush depth. This item was removed when the new, non-stacking upgrade system was introduced. Works in game but has no icon.

ID: hullreinforcementmodule2

Chelonian Hull Reinforcement Module

Chelonian Hull Reinforcement Module.png

The Chelonian Hull Reinforcement Module was an Upgrade Module for the Cyclops. When used to upgrade the Cyclops, it added 2800 meters to both the safe depth and the crush depth. The Chelonian Hull Reinforcement Module was the strongest reinforcement module. To create the module, blueprints from the Specimen Analyzer were required as Reefback DNA was part of the recipe. This item was removed when the new, non-stacking upgrade system was introduced, along with the removal of DNA samples. Works in game but has no icon.

ID: hullreinforcementmodule3

Cyclops Pressure Compensator

Chelonian Hull Reinforcement Module.png

The Cyclops Pressure Compensator was an Upgrade Module for the Cyclops. When put into the Cyclops upgrade panel, it added 900 meters to both the safe and crush depth. Works in game but has no icon.

ID: hullreinforcementmodule

References