Concept Art: Difference between revisions

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Sea_Emperor_Concept_Hi_Res.jpg|Final [[Sea Emperor Leviathan]] concept - by Pat Presley
Sea_Emperor_Concept_Hi_Res.jpg|Final [[Sea Emperor Leviathan]] concept - by Pat Presley
Sea_Emperor_Early_Concept_Hi_Res.jpg|Unused [[Sea Emperor Leviathan]] concept - by Pat Presley
Sea_Emperor_Early_Concept_Hi_Res.jpg|Unused [[Sea Emperor Leviathan]] concept - by Pat Presley
Pat-presley-creature-seastrider.jpg|[[Sea Treader]] - by Pat Presley
Pat-presley-creature-seastrider.jpg|[[Sea Treader Leviathan]] - by Pat Presley
Shock Eel Concept Art.jpg|Final [[Ampeel]] - by
Shock Eel Concept Art.jpg|Final [[Ampeel]] - by
Shock Eel Concept Art 1.jpg|Old [[Ampeel]] - by
Shock Eel Concept Art 1.jpg|Old [[Ampeel]] - by

Revision as of 12:33, 3 January 2019

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This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


Many pieces of Concept Art have been created by the developers of Subnautica. There is Concept Art for biomes, vehicles, life forms and Alien Technology.

The main concept artists for the base game were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars series as well as several other outsourced artists.

For the Expansion the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley has also returned as an artist and Alex Ries has been hired for the role of creature design. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who has created several highly detailed landscapes.

Concept Art is made to showcase future features of games, although the designs are subject to change during the course of development. Not everything that is shown in Concept Art is guaranteed to make it into the game.

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