Blood Kelp Zone: Difference between revisions
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{{Quote2|This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. |
{{Quote2|This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. |
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[[File:BKZIntro.ogg]]|PDA|Dialogue}} |
[[File:BKZIntro.ogg]]|PDA|Dialogue}} |
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The ''' |
The '''Mushroom Forests''' are special [[biomes]] in ''[[Subnautica]]'', characterized by a variety of giant [[Tree Mushroom]]s, some of which carry [[Mushroom Coral]] pustules down near their stem. |
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The ''' |
The '''Mushroom Trench''' is located south-west from [[Lifepod 5]], between the [[Void]], the [[Grand Reef ]], the [[Kelp forest]] and the [[Reefback’s path]]. A cave opening that leads directly to the [[Alien Caches|Arctic Biome Precursor Cache]] can be found in this biome. |
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The Trench lacks the [[ |
The Trench lacks the [[Sand shark]]s and the [Crabsquid]] of the Northern Mushroom Forest, but still has predators in the form of [[Bleeder]]s, [[Spineeel]]s, and [[Mesmer]]s. The more confined spaces may make it more difficult to avoid them if one is not careful. |
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It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[ |
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small [[Mushroom Caves|cavern system]] located below the Tree Mushrooms where their roots can be found. One of the [[Wrecks]] can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the [[Cyclops]] due to the trench's narrow width. |
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Two corridors leading to the [[ |
Two corridors leading to the [[Arctic Biome]] can found in this biome. |
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{{Clear}} |
{{Clear}} |
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{{#tag:tabber| |
{{#tag:tabber| |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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Fauna= |
Fauna= |
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*[[ |
*[[Spineeel]] |
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*[[ |
*[[Bleeder]] |
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*[[ |
*[[Cave crawler]] |
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*[[Shoal of Fish]] |
*[[Shoal of Fish]] |
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*[[ |
*[[Hoopfish]] |
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*[[ |
*[[Mesmer]] |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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Flora= |
Flora= |
Revision as of 12:59, 17 February 2018
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<tabber> Blood Kelp Trench= <infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans. File:BKZIntro.ogg
― PDA, Dialogue

The Mushroom Forests are special biomes in Subnautica, characterized by a variety of giant Tree Mushrooms, some of which carry Mushroom Coral pustules down near their stem.
The Mushroom Trench is located south-west from Lifepod 5, between the Void, the Grand Reef , the Kelp forest and the Reefback’s path. A cave opening that leads directly to the Arctic Biome Precursor Cache can be found in this biome.
The Trench lacks the Sand sharks and the [Crabsquid]] of the Northern Mushroom Forest, but still has predators in the form of Bleeders, Spineeels, and Mesmers. The more confined spaces may make it more difficult to avoid them if one is not careful.
It consists of a single deep trench with natural rock bridges spanning from one wall to another, and a small cavern system located below the Tree Mushrooms where their roots can be found. One of the Wrecks can be found in this area, stuck between the trench's walls. This zone is nearly impossible to explore with the Cyclops due to the trench's narrow width.
Two corridors leading to the Arctic Biome can found in this biome.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Metal Salvage
- Quartz
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
A cluster of Deep Shrooms in the Blood Kelp Trench
A Ghost Weed in the Blood Kelp Trench
Numerous Quartz crystals found in the Blood Kelp Trench
For a more complete gallery, visit Blood Kelp Zone/Gallery. |-|
Northern Blood Kelp Zone= <infobox layout="stacked">
<title source="title1"> <default>Blood Kelp Zone</default> </title> <image source="image1"></image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Depth Range</label> <label>Temperature Range</label> <label>Biome ID</label> <label>Harvesting Nodes</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <group> <label>Point of Interest</label> <label>Music</label> </group> </infobox>


Short range scans show a cave system rich in fossilized remains beneath this area. File:Nbkz vo.ogg
― PDA, Dialogue

The Blood Kelp Zones are special biomes in Subnautica characterized by a variety of giant Bloodvines, some of which carry Blood Oil pustules down near their stem.
The Northern Zone can be found to the north of Lifepod 5, in-between the Northwestern Mushroom Forest and the Underwater Islands. This zone is considerably larger than the Trench, albeit being more exposed to the surface and not as deep.
Unique to the Northern Blood Kelp Zone are Crabsquids and a single adult Ghost Leviathan, as well as small "underwater islands" supported by Ancient Floaters and Bloodroots. This biome is littered with Quartz.
The Northern Blood Kelp Zone also harbors an Alien Cache, which is located in the deeper areas of the biome.
A corridor leading to the Lost River is located in the Northern Blood Kelp Zone.
<tabber>
Resources=
- Blood Oil
- Deep Shroom Spore
- Diamond
- Gabe's Feather Seed
- Gel Sack Seed
- Ghost Weed Seed
- Gold
- Mercury Ore
- Metal Salvage
- Quartz
- Regress Shell Seed
- Rouge Cradle Seed
- Uraninite Crystal
|-| Fauna=
|-| Flora=
</tabber>
Gallery
For a more complete gallery, visit Blood Kelp Zone/Gallery. </tabber>
Audio
<soundcloud url="https://soundcloud.com/kamakazi/blood-kelp-music" height="166" width="100%"></soundcloud>
Trivia
- Both Blood Kelp Zones have entrances to the Lost River.
- The lack of pigmentation in fauna and flora present is an evolutionary trait often seen in deep sea lifeforms. This is due to the high resources pigment requires to be produced and the lack of such resources in deep sea environments.
- The lack of sunlight also creates an absence of pigment, due to the absence of harmful UV-radiation.