Concept Art: Difference between revisions

From Subnautica Wiki
(Precursors -> Precursor Race)
Tag: sourceedit
(Room -> Multipurpose Room)
Tag: sourceedit
Line 85: Line 85:
NoPlatformsLongerLegs.jpg|[[Seabase|Seabase]] with terraformed ground.
NoPlatformsLongerLegs.jpg|[[Seabase|Seabase]] with terraformed ground.
Base_Interior_Icorridor_lowRes.jpg|[[Seabase]] Interiors
Base_Interior_Icorridor_lowRes.jpg|[[Seabase]] Interiors
seabaseroomconcept.jpg|[[Seabase]]'s [[Room|Rooms]]
seabaseroomconcept.jpg|[[Multipurpose Room]]s
Image03.jpg|"[[Alien Containment|Large Aquarium]]"
Image03.jpg|"[[Alien Containment|Large Aquarium]]"
Base Large Aquarium Notes.jpg|Ditto, showing notes
Base Large Aquarium Notes.jpg|Ditto, showing notes

Revision as of 10:38, 27 May 2017

Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


A lot of Concept Art has been created and continues to be created by the developers of the game Subnautica. Cory Strader, who is employed as the Art Director at Unknown Worlds Entertainment, has created much of the Concept Art shown below. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There is Concept Art for biomes, vehicleslife forms and precursor technology. Not everything that is shown in the Concept Art will make it into the game.

<tabber>

Biomes=

|-| Technology=

|-| Life Forms=

|-| Player=

</tabber>