Biomes (Subnautica): Difference between revisions
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| style="text-align:center; font-size:12px;" |[[File:DGR Crabsquid.png|200px|center|link=Deep Grand Reef]][[Deep Grand Reef]] |
| style="text-align:center; font-size:12px;" |[[File:DGR Crabsquid.png|200px|center|link=Deep Grand Reef]][[Deep Grand Reef]] |
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* [[Precursor Thermal Power Generator]] |
* [[Precursor Thermal Power Generator]] |
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| style="text-align:center; font-size:12px;" |[[File:Lost RIver Infobox PIc.png|200px|center|link=Lost River]][[Lost River]] |
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* 550 - 1000 meters |
* 550 - 1000 meters |
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* [[Giant Cove Tree]] |
* [[Giant Cove Tree]] |
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* [[Precursor Teleporter]] (unimplemented) |
* [[Precursor Teleporter]] (unimplemented) |
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| style="text-align:center; font-size:12px;" |[[File:Mountain Caves Thermal Vent.png|200px|center|link=Mountain Range Caves]][[Mountain Range Caves]] |
| style="text-align:center; font-size:12px;" |[[File:Mountain Caves Thermal Vent.png|200px|center|link=Mountain Range Caves]][[Mountain Range Caves]] |
Revision as of 10:09, 8 April 2017
Subnautica features a wide range of biomes to explore and coexist with, which represent miniature ecosystems in the real world.
Biomes
Surface Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Blood Kelp Zone |
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Crag Field |
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Crash Zone |
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Dunes |
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Floating Island |
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Grand Reef |
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Grassy Plateaus |
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Kelp Forest |
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Koosh Zone |
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Mountain Island |
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Mountains |
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Mushroom Forest |
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Safe Shallows |
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Sea Treader's Path |
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Sparse Reef |
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Underwater Islands |
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Cave Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Active Lava Zone |
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Blood Kelp Caves |
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Bone Fields Caves |
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Deep Grand Reef |
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Dunes Caves |
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Grand Reef Caves |
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Grassy Plateaus Caves |
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Inactive Lava Zone |
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Jelly Shroom Caves |
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Kelp Forest Caves |
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Koosh Zone Caves |
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Lava Castle |
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Lost River |
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Mountain Range Caves |
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Mushroom Forest Caves |
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Safe Shallows Caves |
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Sea Treader's Tunnel Caves |
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Mini-Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
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Lava Geyser |
Varies |
- |
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Inactive Lava Zone Corridor |
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Possible Biomes
Biome | Depth Range | Harvesting Nodes | Points of Interest |
---|---|---|---|
Arctic Biome |
Unknown |
Unknown |
Unknown |
Lilypad Islands |
Unknown |
Unknown |
Unknown |
Twisty Bridges |
Unknown |
Unknown |
Unknown |
Gallery
The Lost River's early map
(Outdated) Latest Subnautica map (17/12/2016)
(Outdated) Latest Subnautica map with ILZ - made by pie1055
Trivia
- Developers' footages of biome generation can be seen on a playlist from Russel Maekim's YouTube channel. He also sometimes livestreams his work on Twitch.
- The game considers the inside of an Observatory, Lifepod, and Scanner Room to be separate biomes. This is also true for the Aurora and for some of the large wrecks in the Koosh Zone and Grassy Plateaus (respectively labelled crashedShip and wreck).
- Early biome-concepts included Crystal and Arctic biomes. Considering the Arctic has since gained a development work-sheet, it might be added in future updates after the release of the official game.
- Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, and Floating Island. Four of these have since been fully developped/implemented (the Safe Shallows, the Kelp Forest, Floating Island, Grand Reef and the Deep Grand Reef).
- Early lavazone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones and Thermal Vents. These were all implemented in some form, though the Thermal Vents have been reduced to geological features rather than a full biome.
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