Update History (Subnautica): Difference between revisions

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'''''Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello].'''''
'''''Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello].'''''


'''Prison without Aquarium - April 4, 2017'''
'''Silent Running (Cyclops V2.0) - April 12, 2017'''
* New UI Phase 1 (survival, HUD)
* Re-apply to PEGI to get it closer to our E10+
* Make Escape Pod Kinematic
* Craftable [[Time Capsule]]
* Silent Running Cyclops Tech
* [[Primary Containment Facility|Prison]]
** Prison Antechamber
** Prison Moonpool room
* Redesigned HUD
* Redo Crafting Icons
* Try fade checkbox to reduce pop-in
* Try fade checkbox to reduce pop-in
* FOV Slider
* Fix 1 second pause between switching Tools
* Fix 1 second pause between switching Tools
* Tune algorithm for choosing what to load next to reduce pop-in
* Tune algorithm for choosing what to load next to reduce pop-in
* Rework some of the [[Crash Zone]] area near the edge of the [[Aurora]]
* Detailing Remaining Sandy Areas
* Internal
* Internal
* Play Cinematics But Disable Camera for VR
* Start PS4 Port?
* Start PS4 Port (as a test)
* Unknown Worlds team retreat to Orlando
'''Prison End Game - May'''
* [[Cyclops]] Drivability Improvements
* Craftable [[Time Capsule]]
'''​Aquarium Experience - Mid-May, 2017'''
* Fix terrain seams
* Fix terrain seams
* Redo Crafting Icons
* Prison Aquarium
* [[Primary Containment Facility|Prison]]
* Rework [[Game Modes]] Into Custom UI
** Prison Antechamber
** Prison Moonpool room
** Prison Aquarium
* Fill In Some Empty Spaces
* Rework some of the [[Crash Zone]] area near the edge of the [[Aurora]]
* Rework [[Game Modes]] Into Custom UI
* Compress Save Files
* Compress Save Files
* New PDA UI and phase 2 UI
* Pass on [[Grassy Plateaus]]
* Fix missing and extra coliders near [[Aurora]] (esp, getting in)
* Polish [[Mobile Vehicle Bay|Constructor]] and usability
* Pass on a couple lower-detail [[Kelp Forest]] areas
* Internal
* Internal
* Rocket polish pass (but holding back)
* Prep Special Edition
* Design and start filming trailer
* Start design of launch site
* Prep [[Sounds|Soundtrack]] Files


'''Internal feature complete - End-May, 2017'''
'''Internal feature complete - June'''
* Fix the void or make it dangerous to be in ([[Ghost Leviathan]], [[Sea Dragon Leviathan|Sea Dragons]], etc.)
* Fix the void or make it dangerous to be in ([[Ghost Leviathan]], [[Sea Dragon Leviathan|Sea Dragons]], etc.)
* FOV Slider
* Nice Launch Site
* Fix Broken Transitions in Sandy Areas
* Internal
* Fix missing and extra coliders near [[Aurora]] (esp, getting in)
* End Game Tasks
* Polish [[Mobile Vehicle Bay|Constructor]] and usability
'''June - Polish Month'''
* Blast off sequence (hold back)
* Communicate price increase?
* [[Cutefish]] (for people who bought before V1.0) (Special Edition)
* Submit XB1 v1.0 cert (1 month delay)
* Credits screen
* Credits screen
* Cyclops Trademark Notice
* Cyclops Trademark Notice
* Blast off sequence (hold back)
* End Game Tasks 
* Minimum Achievements for XB
'''July - Polish Month'''
* [[Cutefish]] (for people who bought before V1.0) (Special Edition)
* Plan for Cutefish on XB1
* Pass on a couple lower-detail [[Kelp Forest]] areas
* Xbox Trailer
* Xbox Trailer
'''July, August, September'''
'''August, September, October'''
* Re-apply to PEGI to get it closer to our E10+
* Performance Work
* Communicate price increase?
* Tons of Performance Work
* Launch Trailer
* Launch Trailer
* Start working on expansion!
* Start working on expansion!
* Internal
* Prep Special Edition
* Design and start filming trailer
* Prep [[Sounds|Soundtrack]] Files
* Submit XB1 v1.0 cert (1 month delay)
* Submit game to ESRB to double-check
* Design Launch Site
'''End Of September - Launch v1.0'''
'''End Of September - Launch v1.0'''
* Press tour around San Francisco
* Press tour around San Francisco
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* Possible firewatch style event at the box
* Possible firewatch style event at the box
* Subnautica China Launch
* Subnautica China Launch
* Team trip to Hawaii? Thailand? :)


==2017==
==2017==

Revision as of 18:53, 3 April 2017

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello.

Silent Running (Cyclops V2.0) - April 12, 2017

  • New UI Phase 1 (survival, HUD)
  • Make Escape Pod Kinematic
  • Silent Running Cyclops Tech
  • Try fade checkbox to reduce pop-in
  • Fix 1 second pause between switching Tools
  • Tune algorithm for choosing what to load next to reduce pop-in
  • Internal
  • Play Cinematics But Disable Camera for VR
  • Start PS4 Port (as a test)

Prison End Game - May

  • Craftable Time Capsule
  • Fix terrain seams
  • Redo Crafting Icons
  • Prison
    • Prison Antechamber
    • Prison Moonpool room
    • Prison Aquarium
  • Fill In Some Empty Spaces
  • Rework some of the Crash Zone area near the edge of the Aurora
  • Rework Game Modes Into Custom UI
  • Compress Save Files
  • New PDA UI and phase 2 UI
  • Internal
  • Rocket polish pass (but holding back)

Internal feature complete - June

  • Fix the void or make it dangerous to be in (Ghost LeviathanSea Dragons, etc.)
  • FOV Slider
  • Fix Broken Transitions in Sandy Areas
  • Fix missing and extra coliders near Aurora (esp, getting in)
  • Polish Constructor and usability
  • Credits screen
  • Cyclops Trademark Notice
  • Blast off sequence (hold back)
  • End Game Tasks 
  • Minimum Achievements for XB

July - Polish Month

  • Cutefish (for people who bought before V1.0) (Special Edition)
  • Plan for Cutefish on XB1
  • Pass on a couple lower-detail Kelp Forest areas
  • Xbox Trailer

August, September, October

  • Re-apply to PEGI to get it closer to our E10+
  • Communicate price increase?
  • Tons of Performance Work
  • Launch Trailer
  • Start working on expansion!
  • Internal
  • Prep Special Edition
  • Design and start filming trailer
  • Prep Soundtrack Files
  • Submit XB1 v1.0 cert (1 month delay)
  • Submit game to ESRB to double-check
  • Design Launch Site

End Of September - Launch v1.0

  • Press tour around San Francisco
  • Price increase at v1.0
  • Possible firewatch style event at the box
  • Subnautica China Launch
  • Team trip to Hawaii? Thailand? :)

2017

Infected Update - March 2, 2017

Titleinfected.png

Castles & Coffee Update - January 26, 2017

Castlesandcoffeeupdate.png

2016

Precursor Update - December 15, 2016

Title.png

Bones Update - October 27, 2016

Title3.png

Dangerous Creatures/Tree Cove - September 22, 2016

Title4.png

2016 August 23: PRAWN UPDATE

Title2.png

2016 June 1: POWER NAP UPDATE

Title5.png

2016 May 6: MACHINERY UPDATE

Title6.png
  • Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn
  • Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

Title7.png

2016 February 25: FARMING

Title8.png

2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added
  • >50 bugs fixed
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE

Title9.png
  • Massive overhaul of water graphics
  • Scanner added
  • Ocean environment updated
  • Items now have proper 3D models
  • Subtitles added
  • Language support added
  • New Fragment system
  • PDA Data Bank and Encyclopedia added
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

2015 November 20: WATER FILTRATION MACHINE

2015 November 5: SHOCKING UPDATE

2015 September 10: SEAMOTH UPDATE

Titleseamothupdate.png

2015 August 6: HABITAT UPDATE

Titlehabitatupdate.png

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

2015 April 30: CRASH SITE UPDATE

2015 March 13: BASES UPDATE

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated

2015 February 5: CYCLOPS INTRODUCTION

2015 January 16: DEV UPDATE 8

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

  • Gravsphere added
  • Lifepod 5 storage added
  • Now supports Oculus Rift DK2
  • Storage Cubes added
  • Oxygen replenishes faster
  • Lifepod Beacon now doesn't disappear from far distances
  • Gasopods now release more defensive gas when you approach them
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface
  • Large Creature's AI is now improved

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed

2014 August 23:

  • Cyclops is announced and being developed

2014 July 8:

2014 April 24:

  • Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

2013

2013 December 15