Update History (Subnautica): Difference between revisions

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'''''Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello].'''''
'''''Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello].'''''


'''Prison without Aquarium - March 1, 2017'''
'''Prison without Aquarium - March 2, 2017'''
* Launch XB1 and PC simultaneously if possible (practice process)
* Launch XB1 and PC simultaneously if possible (practice process)
* [[Primary Containment Facility|Prison]] Exterior
* [[Primary Containment Facility|Prison]] Exterior

Revision as of 20:37, 1 March 2017

This article's aim is to provide a timeline of the various updates to the stable version and the most important additions of certain updates.

Upcoming Updates

Note: These updates have not been implemented into Subnautica, and changes are bound to happen. All information is taken from Trello.

Prison without Aquarium - March 2, 2017

  • Launch XB1 and PC simultaneously if possible (practice process)
  • Prison Exterior
  • Lost River Precursor Base interior
  • Fix performance after 10-20 hour save game
  • Silent Running Cyclops tech
  • Make Scanner Room more useful (range, etc.)
  • Internal
  • Fill in some empty spaces
  • Make escape pod cinematic
  • Play cinematics but disable camera for VR?
  • New UI
  • Investigate Terrain Seam Fix

Aquarium Experience - March 28, 2017

  • Craftable Time Capsule
  • Prison Aquarium
  • Prison Antechamber
    • Prison moonpool room
  • Redo Crafting Icons
  • Try fade checkbox to reduce pop-in
  • FOV Slider
  • Fix 1 second pause between switching Tools
  • Tune algorithm for choosing what to load next to reduce pop-in
  • Rework some of the Crash Zone area near the edge of the Aurora
  • Detailing Remaining Sandy Areas
  • Internal
  • Start PS4 Port?
  • Unknown Worlds team retreat to Orlando

New UI & Cutefish - April, 2017

  • Cutefish (for people who bought before V1.0) (Special Edition)
  • Communicate price increase?
  • Fix terrain seams
  • Rework Game Modes Into Custom UI
  • Compress Save Files
  • Pass on Grassy Plateaus
  • Fix missing and extra coliders near Aurora (esp, getting in)
  • Polish Constructor and usability
  • Pass on a couple lower-detail Kelp Forest areas
  • Internal
  • Prep Special Edition
  • Design and start filming trailer
  • Start design of launch site
  • Prep Soundtrack Files

Final Story Mode & v1.0 - Mid-May, 2017

  • Polish Polish Polish
  • Price increase at v1.0
  • Blast Off Sequence
  • Launch Trailer
  • Subnautica China Launch
  • Possible firewatch style event at the box
  • Credits screen
  • Fix the void or make it dangerous to be in (Ghost Leviathan, Sea Dragons, etc.)
  • Cyclops Trademark Notice
  • Nice Launch Site
  • Internal
  • End Game Tasks
  • Xbox Trailer

2017

Castles & Coffee Update - January 26, 2017

Castlesandcoffeeupdate.png

2016

Precursor Update - December 15, 2016

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Bones Update - October 27, 2016

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Dangerous Creatures/Tree Cove - September 22, 2016

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2016 August 23: PRAWN UPDATE

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2016 June 1: POWER NAP UPDATE

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2016 May 6: MACHINERY UPDATE

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  • Scanner Room
  • Bioreactor, Nuclear Reactor and Thermal Plant remodeling
  • Cyclops 2.0
    • The default depth has been increased from 200m to 500m
    • Proximity sensors have been added to assist with navigation
    • Lockers on lower deck are now functional
    • Added exterior stationary hull cameras that can be accessed while driving
    • New hatch animations means the hatch opens and closes when approached
  • Crabsquid
  • Added the Northen Blood Kelp Zone
  • Fauna that are eaten or killed will respawn
  • Waterproof Locker gets new model, features and animations

2016 April 5: OCULUS UPDATE

2016 March 16/May 17 (Xbox One release): CRASH SEQUENCE

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2016 February 25: FARMING

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2016 January 28: FLOOD OF DEAD BUGS

  • Floodlight added
  • >50 bugs fixed
  • Location accurate lighting (lots of objects now don't reflect the Safe Shallows anymore)

2016 January 14: H2.O UPDATE

Title9.png
  • Massive overhaul of water graphics
  • Scanner added
  • Ocean environment updated
  • Items now have proper 3D models
  • Subtitles added
  • Language support added
  • New Fragment system
  • PDA Data Bank and Encyclopedia added
  • Message log in PDA

2015 ALPHA STAGE

2015 December 15: GET WRECKED 

2015 November 20: WATER FILTRATION MACHINE

2015 November 5: SHOCKING UPDATE

2015 September 10: SEAMOTH UPDATE

Titleseamothupdate.png

2015 August 6: HABITAT UPDATE

Titlehabitatupdate.png

2015 June 19: MACWORLD UPDATE

2015 May 28: ALTERRA SCIENCE UPDATE

2015 April 30: CRASH SITE UPDATE

2015 March 13: BASES UPDATE

2015 February 25: NEW LOOT SYSTEM

  • Loot system updated

2015 February 5: CYCLOPS INTRODUCTION

2015 January 16: DEV UPDATE 8

2014 PRE-ALPHA STAGE

2014 December 23: DEV UPDATE 7

  • Gravsphere added
  • Lifepod 5 storage added
  • Now supports Oculus Rift DK2
  • Storage Cubes added
  • Oxygen replenishes faster
  • Lifepod Beacon now doesn't disappear from far distances
  • Gasopods now release more defensive gas when you approach them
  • Fixed the problem when PCs with Nvidia SLI setups don't see the oxygen bar
  • Lifepod 5's Beacon is now visible from farther distances 
  • Oxygen now replenishes more quickly at the surface
  • Large Creature's AI is now improved

2014 December 16:

2014 December 7:

2014 November 22

2014 November 14:

  • Deformable environment added

2014 November 5:

2014 September 27:

2014 September 5:

  • Cyclops flooding is being developed

2014 August 23:

  • Cyclops is announced and being developed

2014 July 8:

2014 April 24:

  • Subnautica release at PAX still in Pre-alpha stage

2014 April 11:

2013

2013 December 15