Concept Art: Difference between revisions

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PrecursorCrawler_Concept.jpg|[[Precursor Droid]] Concept Art by Cory Strader
PrecursorCrawler_Concept.jpg|[[Precursor Droid]] Concept Art by Cory Strader
IonCrystalConceptArt.JPG|[[Ion Crystal]] Concept Art
IonCrystalConceptArt.JPG|[[Ion Crystal]] Concept Art
Early_Precursor_Concept.jpg|Early Precursor base concept
Early_Precursor_Concept.jpg|The first Precursor base concept art
SN_Environment_PrecursorExt01A_lorez.jpg|Another early [[Precursor Bases|Precursor Base]] concept
SN_Environment_PrecursorExt01A_lorez.jpg|Another early [[Precursor Bases|Precursor Base]] concept art
</gallery>
</gallery>
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Revision as of 23:14, 1 February 2017

CoryStraderSealOfDisapproval.png I dunno about this...

This article contains information that does not have a source. Take caution when using this page's information.

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created mucht of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.

<tabber>

Biomes=

|-| Technology=

|-| Life Forms=

|-| Player=

</tabber>