Scanner (Subnautica): Difference between revisions

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* [[Gabe's Feather]]
* [[Gabe's Feather]]
* [[Ghost Weed]]
* [[Ghost Weed]]
* [[Giant Cove Tree]]
* [[Grub Basket]]
* [[Grub Basket]]
* [[Jaffa Cup]]
* [[Jaffa Cup]]
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===Fragments===
===Fragments===
* [[Fragments]]
* [[Fragments]]
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== Audio==
== Audio==

Revision as of 18:18, 30 October 2016

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This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.

<infobox> <title source="title1"><default>Scanner (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:scanner||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

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The handheld spectroscope scanner can be used to synthesize blueprints from salvaged technology, and to record alien biological data.

― PDA, Dialogue

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The Scanner is a Tool capable of scanning Fragments, which are then used to create Blueprints. To acquire the blueprints of a particular item, the player needs to scan its corresponding fragments multiple times. The amount of times scanning is required varies based on the object. It takes about ten seconds to finish scanning. The Scanner is also able to scan Life Forms and Harvesting Nodes, doing so will add its specific entry into the PDA.

When the cursor is pointed at a scannable object, a white circle (a progress indicator) appears in the middle of the screen. If scanning is interrupted, the player can resume scanning with no loss of progress. The Scanner has a range of 5 meters.

If the Scanner is not out, and the object is scannable, a small Scanner icon will appear in the bottom right of the screen.

The Scanner requires a Battery to operate, and the Scanner will not be able to scan objects if it is out of power.

Recipe

Battery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngScanner.png

Scannable Entities

Coral

Harvesting Node

Flora

Fauna

Carnivores

Herbivores

Scavengers & Parasite

Raw Materials

Fragments

Audio

<soundcloud url="https://soundcloud.com/kamakazi/scanner-demo" height="166" width="100%" class="soundCloud"></soundcloud>

Gallery

Trivia

  • The Scanner replaced the Fragment Analyzer in the game, which was originally the only way of analyzing fragments.
  • The Scanner will be able to scan Precursor structures[1].

References

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