Concept Art: Difference between revisions

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==[[Player]]==
==[[Player]]==
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Men_and_Woman_Player-Fox3D.png|[[Player]] in [[Radiation Suit]], ??? Suit and [[Dive Suit]], another Player face concept and 2 Woman concepts from the [[Posters]]
Men_and_Woman_Player-Fox3D.png|[[Player]] in [[Radiation Suit]], [[Stillsuit]] and [[Dive Suit]], another Player face concept and 2 Woman concepts from the [[Posters]]
</gallery>
</gallery>



Revision as of 00:57, 4 October 2016

A lot of Concept Art has been created and continues to be created by the developers for the game Subnautica. Cory Strader, who is employed as Art Director at Unknown Worlds Entertainment, has created most of the Concept Art. However many initial designs were also created by Pat Presley, who is a freelance artist known for his work on the Star Wars: The Clone Wars series.

Concept Art is made for future features of the games, although the designs are subject to change during the course of development. There are Concept Arts for biomes, vehicles, and life forms. Not everything that is shown in the Concept Art actually makes it into the game.

Player

Biomes

Technology

Life forms

Trivia

  • The Twisty Bridges and the Lillypad Islands will be added in future updates - as both already have some of their respective models made. The Twisty Bridges will link the Deep Grand Reef and the Inactive Lava Zone (Corridor). [Citation needed]
  • Though many of the creatures showcased in the concept art will likely never be added, about 2/3 of all showcased designs will make it into the official release - most are already available in the early access versions. The most notable exceptions to this are the Rock Puncher, the Spikeplant and the Ghost Leviathan. Though these all have a model and/or textures available, it is unlikely they will be added before the official release.