Console Commands (Subnautica): Difference between revisions

From Subnautica Wiki
No edit summary
Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
Line 7: Line 7:
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>[NAME]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>[NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Represents a variable text input that depends on the command.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Represents a variable text input that depends on the command.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>[#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>[#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Represents a value of the player's choice.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Represents a value of the player's choice.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>[x] [y] [z]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>[x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Represent coordinates.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Represent coordinates.
* <code>[x]</code> East & West
* <code>[x]</code> East & West
* <code>[y]</code> Altitude
* <code>[y]</code> Altitude
Line 25: Line 25:
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>countdownship</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>countdownship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] dark matter reactor.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] dark matter reactor.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>explodeship</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>explodeship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>restoreship</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>restoreship</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Returns the [[Aurora]] to its original form. (NOTE: Seems to turn on [[Radiation|radiation]].)
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Returns the [[Aurora]] to its original form. (NOTE: Seems to turn on [[Radiation|radiation]].)


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>playsunbeamfx</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>playsunbeamfx</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Activates the [[Precursor Ground-To-Air Weapon System|Precursor gun]] shooting down the [[Sunbeam]] event.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Activates the [[Precursor Ground-To-Air Weapon System|Precursor gun]] shooting down the [[Sunbeam]] event.
|}
|}
Line 45: Line 45:
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>item [NAME] [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>item [NAME] [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Adds a specified amount of a certain item to the player's inventory.
* Adds a specified amount of a certain item to the player's inventory.
* Example: <pre>item titanium 5</pre>
* Example: <pre>item titanium 5</pre>
Line 54: Line 54:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>clearinventory</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>clearinventory</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Deletes everything in the Inventory.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Deletes everything in the Inventory.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>spawn [NAME] [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>spawn [NAME] [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Spawns a specified amount of a certain or object in front of the player.
* Spawns a specified amount of a certain or object in front of the player.
* Example: <pre>spawn seamoth</pre>
* Example: <pre>spawn seamoth</pre>
Line 67: Line 67:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>sub cyclops</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>sub cyclops</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Spawn the [[Cyclops]] in front of the player.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Spawn the [[Cyclops]] in front of the player.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>spawnloot</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>spawnloot</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Gives the player some loot and tools.
* Gives the player some loot and tools.
* Gives: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]].
* Gives: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>madloot</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>madloot</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Gives the player some loot and tools.
* Gives the player some loot and tools.
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]].
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>bobthebuilder</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>bobthebuilder</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
*Enables:
*Enables:
** <code>fastbuild</code>
** <code>fastbuild</code>
Line 92: Line 92:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>resourcesfor [NAME]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>resourcesfor [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Provides resources for any specific craftable items
* Provides resources for any specific craftable items
* Example: <pre>resourcesfor knife</pre>
* Example: <pre>resourcesfor knife</pre>
Line 99: Line 99:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>ency [NAME]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>ency [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Unlocks a specific data base entry.
* Unlocks a specific data base entry.
* The entry name is case sensitive and requires exact spelling with no spaces.
* The entry name is case sensitive and requires exact spelling with no spaces.
Line 109: Line 109:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>damage [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>damage [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Sets damage multiplier to player's choice.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Sets damage multiplier to player's choice.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>invisible</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>invisible</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |[[Fauna|Creatures]] will ignore the player completely.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |[[Fauna|Creatures]] will ignore the player completely.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fastscan</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fastscan</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Reduces the scanning time when using the [[Scanner]].
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Reduces the scanning time when using the [[Scanner]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fastgrow</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fastgrow</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fasthatch</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fasthatch</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]].
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fastbuild</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fastbuild</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Will allow the player to build modules in an instant of a second with the [[Habitat Builder]].
* Will allow the player to build modules in an instant of a second with the [[Habitat Builder]].
* This is good to use together with "<code>nocost</code>" command.
* This is good to use together with "<code>nocost</code>" command.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>nocost</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>nocost</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles unlimited, free use of the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Modification Station]] and [[Modification Station]] whether the player has the required items or not.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles unlimited, free use of the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Modification Station]] and [[Modification Station]] whether the player has the required items or not.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>noenergy</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>noenergy</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles [[Energy|power]] usage for all [[Vehicles|vehicles]], [[Tools|tools]] as well as the [[Seabases]]
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles [[Energy|power]] usage for all [[Vehicles|vehicles]], [[Tools|tools]] as well as the [[Seabases]]


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>nosurvival</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>nosurvival</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Toggles the cheat for the player's [[Food|food and water]] requirements.
* Toggles the cheat for the player's [[Food|food and water]] requirements.
* Removes sustenance value on items
* Removes sustenance value on items
Line 150: Line 150:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>oxygen</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>oxygen</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles the cheat giving the player an unlimited supply of [[Oxygen|oxygen]].
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles the cheat giving the player an unlimited supply of [[Oxygen|oxygen]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>nitrogen</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>nitrogen</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>radiation</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>radiation</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles the cheat disabling [[Radiation|radiation]].
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles the cheat disabling [[Radiation|radiation]].


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fixleaks</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fixleaks</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Fix Aurora's [[Radiation|radiation]] leaks in the generator room.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Fix Aurora's [[Radiation|radiation]] leaks in the generator room.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>bubbles</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>bubbles</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Spawns several bubbles (air) around the player.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Spawns several bubbles (air) around the player.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>dig [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>dig [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
* Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
* This command puts a severe strain on the gameplay performance.
* This command puts a severe strain on the gameplay performance.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>unlock</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>unlock</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Unlock specific [[Blueprints|blueprint]]
* Unlock specific [[Blueprints|blueprint]]
* Example: <pre>unlock solarpanel</pre>
* Example: <pre>unlock solarpanel</pre>
Line 183: Line 183:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>lock</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>lock</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Lock specific [[Blueprints|blueprint]]
* Lock specific [[Blueprints|blueprint]]
* Example: <pre>lock solarpanel</pre>
* Example: <pre>lock solarpanel</pre>
Line 190: Line 190:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>unlockall</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>unlockall</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Unlock all [[blueprints]]
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Unlock all [[blueprints]]


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>unlockdoors</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>unlockdoors</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Unlock all [[Aurora|Aurora's]] doors
* Unlock all [[Aurora|Aurora's]] doors
* Does not applied for sealed doors which needs to be cut with [[Laser Cutter]]
* Does not applied for sealed doors which needs to be cut with [[Laser Cutter]]
Line 205: Line 205:


|-
|-
| style="text-align:left; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* <code>freedom</code>
* <code>freedom</code>
* <code>creative</code>
* <code>creative</code>
* <code>survival</code>
* <code>survival</code>
* <code>hardcore</code>
* <code>hardcore</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Changes [[Game Modes|game mode]] to chosen type.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Changes [[Game Modes|game mode]] to chosen type.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>day</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>day</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Sets time to day.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Sets time to day.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>night</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>night</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Sets time to night.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Sets time to night.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>daynightspeed [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>daynightspeed [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>cinematics</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>cinematics</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles player's animation.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles player's animation.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>debugsound</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>debugsound</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles sound
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles sound


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>entreset</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>entreset</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Reloads all assets of the game (except for terrain).
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Reloads all assets of the game (except for terrain).


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>gamereset</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>gamereset</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Resets the game, including the player's inventory and position, to when it was last saved.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Resets the game, including the player's inventory and position, to when it was last saved.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>farplane [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>farplane [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Changes your viewing distance. 1000 is normal.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Changes your viewing distance. 1000 is normal.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fog</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fog</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles in-game fog
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles in-game fog


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fov [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fov [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles player camera zoom (5-60), 60 is normal. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles player camera zoom (5-60), 60 is normal. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>freecam</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>freecam</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>fps</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>fps</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Shows FPS
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Shows FPS


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>nobloom</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>nobloom</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Removes bloom. Game restart needed to re-apply.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Removes bloom. Game restart needed to re-apply.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>noshadows</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>noshadows</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Removes shadows. Game restart needed to re-apply.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Removes shadows. Game restart needed to re-apply.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>printbiome</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>printbiome</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Will show you on screen what biome you are currently in.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Will show you on screen what biome you are currently in.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>sizeref</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>sizeref</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>speed [#]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>speed [#]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>target</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>target</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles target debug
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles target debug


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>vsync</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>vsync</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Toggles vsync
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Toggles vsync


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>vr</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>vr</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Available VR options: None, Stereo, Split, Oculus, Morpheus.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Available VR options: None, Stereo, Split, Oculus, Morpheus.


|}
|}
Line 299: Line 299:
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>biome [NAME]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>biome [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Teleports the player to a specific [[Biome]].
* Teleports the player to a specific [[Biome]].
* Example: <pre>biome safe</pre>
* Example: <pre>biome safe</pre>
Line 331: Line 331:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>warp [x] [y] [z]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>warp [x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Will warp the player to the coordinates of their choice.
* Will warp the player to the coordinates of their choice.
* Example: <pre>warp 1 1 1</pre>
* Example: <pre>warp 1 1 1</pre>


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>batch [x] [y] [z]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>batch [x] [y] [z]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Will warp the player to the centre of a batch of their choice.
* Will warp the player to the centre of a batch of their choice.
* Batches do not use the same co-ordinate system as the <code>warp</code> command.
* Batches do not use the same co-ordinate system as the <code>warp</code> command.
Line 346: Line 346:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>warpme</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>warpme</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered.
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>goto [NAME]</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>goto [NAME]</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |
* Teleports the player to specific location
* Teleports the player to specific location
* Example: <pre>goto aurora</pre>
* Example: <pre>goto aurora</pre>
Line 378: Line 378:


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>spawn</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>spawn</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Respawns player a tiny distance away. Good for getting un-stuck.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Respawns player a tiny distance away. Good for getting un-stuck.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>randomstart</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>randomstart</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random.


|-
|-
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:1px solid #FFFFFF;" |<code>kill</code>
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |<code>kill</code>
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:1px solid #FFFFFF;" |Respawn instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. <span style="color:red;">Not recommended</span> on Hardcore game setting.
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:10px; border-bottom:0.5px solid #FFFFFF;" |Respawn instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. <span style="color:red;">Not recommended</span> on Hardcore game setting.
|}
|}



Revision as of 04:46, 2 October 2016

Template:Spoiler/Console

Unknown.png This seems new

This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.

Debug test.png

Console Commands are a group of tools that adjust the player's Subnautica experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.

List of Commands

Basics

[NAME] Represents a variable text input that depends on the command.
[#] Represents a value of the player's choice.
[x] [y] [z] Represent coordinates.
  • [x] East & West
  • [y] Altitude
  • [z] North & South

Events

countdownship Initiates the countdown for the explosion of the Aurora's dark matter reactor.
explodeship Initiates the explosion of the Aurora's dark matter reactor.
restoreship Returns the Aurora to its original form. (NOTE: Seems to turn on radiation.)
playsunbeamfx Activates the Precursor gun shooting down the Sunbeam event.

General

item [NAME] [#]
  • Adds a specified amount of a certain item to the player's inventory.
  • Example:
    item titanium 5
    • Will add 5 Titanium to the player's inventory.
  • For items with spaces in their name (e.g. Stasis Rifle), make them one word (e.g. stasisrifle).
  • A complete list of items can be found here.
clearinventory Deletes everything in the Inventory.
spawn [NAME] [#]
  • Spawns a specified amount of a certain or object in front of the player.
  • Example:
    spawn seamoth
  • Example:
    spawn holefish 5
    • Spawns 5 Holefish in front of the player.
sub cyclops Spawn the Cyclops in front of the player.
spawnloot
madloot
bobthebuilder
resourcesfor [NAME]
  • Provides resources for any specific craftable items
  • Example:
    resourcesfor knife
ency [NAME]
  • Unlocks a specific data base entry.
  • The entry name is case sensitive and requires exact spelling with no spaces.
  • Example:
    ency basaltoutcrops
  • Doing:
    ency all
    • Will give the player all of the data bank entries, even ones not in the normal game yet.
damage [#] Sets damage multiplier to player's choice.
invisible Creatures will ignore the player completely.
fastscan Reduces the scanning time when using the Scanner.
fastgrow Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch Eggs will hatch within a few moments after being placed in an Alien Containment.
fastbuild
  • Will allow the player to build modules in an instant of a second with the Habitat Builder.
  • This is good to use together with "nocost" command.
nocost Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Modification Station and Modification Station whether the player has the required items or not.
noenergy Toggles power usage for all vehicles, tools as well as the Seabases
nosurvival
oxygen Toggles the cheat giving the player an unlimited supply of oxygen.
nitrogen Toggles longer underwater time and adds the factor of decompression sickness if not careful.
radiation Toggles the cheat disabling radiation.
fixleaks Fix Aurora's radiation leaks in the generator room.
bubbles Spawns several bubbles (air) around the player.
dig [#]
  • Removes all terain around the player in a sphere with a diameter of # meters (max value: 100).
  • This command puts a severe strain on the gameplay performance.
unlock
lock
unlockall Unlock all blueprints
unlockdoors

Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
day Sets time to day.
night Sets time to night.
daynightspeed [#] Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
cinematics Toggles player's animation.
debugsound Toggles sound
entreset Reloads all assets of the game (except for terrain).
gamereset Resets the game, including the player's inventory and position, to when it was last saved.
farplane [#] Changes your viewing distance. 1000 is normal.
fog Toggles in-game fog
fov [#] Toggles player camera zoom (5-60), 60 is normal. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
freecam
  • Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
  • To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
fps Shows FPS
nobloom Removes bloom. Game restart needed to re-apply.
noshadows Removes shadows. Game restart needed to re-apply.
printbiome Will show you on screen what biome you are currently in.
sizeref Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
speed [#] Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
target Toggles target debug
vsync Toggles vsync
vr Available VR options: None, Stereo, Split, Oculus, Morpheus.

Teleports

biome [NAME]
warp [x] [y] [z]
  • Will warp the player to the coordinates of their choice.
  • Example:
    warp 1 1 1
batch [x] [y] [z]
  • Will warp the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
    • x = 12, z = 12 is the centre of the map
    • y = 18 is sea-level.
  • Example:
    batch 12 18 12
warpme

Teleports the player to the Cyclops, a Seabase, or Lifepod 5 depending on which the player last entered.

goto [NAME]
  • Teleports the player to specific location
  • Example:
    goto aurora
    • Teleports the player to the ramp leading into the Aurora's belly. Not recommended pre Aurora explode event.
  • genroom
    • Teleports the player to the Aurora's generator room.
  • base1
  • base1a
    • Teleports the player to one of the mountaintop Seabases on the Floater Island.
  • base1b
    • Teleports the player to one of the mountaintop Seabases on the Floater Island.
  • base2
  • Wrecks - It is advisable to use coordinates for wrecks locations.
    • wreck1
    • wreck3
    • wreck6
    • wreck8
  • Precursor Bases
    • gun
    • gun_inside
    • aquarium
    • antechamber
spawn Respawns player a tiny distance away. Good for getting un-stuck.
randomstart Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random.
kill Respawn instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. Not recommended on Hardcore game setting.

How to use

Activate console.gif

The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.

Pressing ~ brings up an input box to enter commands

Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands above. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).

Also, some of the commands, like the biome command, do not work when the player is inside the Seamoth.

Input box use

PC

  • Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
  • And press Uparrow.png or Downarrow.png
    • This shows the previously entered commands.
    • Click Enter to select chosen command.


XBOX One

  • Pressing Error: Invalid Button Specified + Error: Invalid Button Specified + Error: Invalid Button Specified brings up an input box.

List of spawnable creatures or items

Most known raw materials, vehicles and life forms are spawnable directly by their name.

For a complete list of spawnable items, click here.