Biomes (Subnautica): Difference between revisions
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* The game considers the inside of an [[Observatory]], [[Lifepod 5|Lifepod]], and [[Scanner Room]] to be separate biomes. This is also true for the [[Aurora]] and for some of the large [[Wrecks|wrecks]] in the [[Koosh Zone]] and [[Grassy Plateaus]] (respectively labelled crashedShip and wreck). |
* The game considers the inside of an [[Observatory]], [[Lifepod 5|Lifepod]], and [[Scanner Room]] to be separate biomes. This is also true for the [[Aurora]] and for some of the large [[Wrecks|wrecks]] in the [[Koosh Zone]] and [[Grassy Plateaus]] (respectively labelled crashedShip and wreck). |
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* Early biome-concepts included crystal and arctic biomes. Considering the Arctic biome has since gained a development work-sheet, it might be added in future updates after the release of the official game. |
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* Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, Floating Islands. Four of these have since been fully developped/implemented (the Safe Shallows, the Kelp Forest, the Floating Islands, the Deep Grand Reef). |
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* Early lavazone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones, Thermal Vents. These were all implemented in some form, safe for the Lava Bridges - though the Thermal Vents have been reduced to geological features rather than a full biome. |
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{{Navbox Biomes}} |
{{Navbox Biomes}} |
Revision as of 14:39, 26 September 2016
Subnautica features a wide range of biomes to explore and coexist with, representing miniature ecosystems.
Biomes
Surface Biomes
- Blood Kelp Zone (150m - 675m)
- Crash Zone (0m - 300m)
- Dunes (65m - 400m)
- Floater Island (Surface)
- Grand Reef (180m - 450m)
- Grassy Plateaus (50m - 170m)
- Kelp Forest (1m - 160m)
- Koosh Zone (140m - 480m)
- Mountain Island (Surface)
- Mountains (0m - 500m)
- Mushroom Forest (75m - 250m)
- Safe Shallows (1m - 80m)
- Sea Treader's Path (170m - 360m)
- Sparse Reef (40m - 310m)
- Underwater Islands (35m - 500m)
Cave Biomes
- Blood Kelp Caves (430m - 675m)
- Deep Grand Reef (425m - 600m)
- Jelly Shroom Caves (180m - 300m)
- Kelp Forest Caves (90m - 170m)
- Koosh Zone Caves (220m - 315m)
- Mountain Range Caves (0m - 380m)
- Mushroom Forest Caves (170m - 250m)
- Safe Shallows Caves (10m - 75m)
- Sea Treader's Tunnel Caves (200m - 340m)
- Grassy Plateaus Caves (120m - 175m)
In-development Biomes
- Active Lava Zone (1300m - 1700m)
- Inactive Lava Zone (600m - 1500m)
- Lilypad Islands
- Lost River (700m - 1000m)
- Twisty Bridges
Mini-Biomes
- Lava Geyser (variable depth)
Possible Biomes
- Arctic
Gallery
Lost River's early map
Latest Subnautica map
Trivia
- Developers' footages of biome generation can be seen on a playlist from Russel Maekim's Youtube channel. He also sometimes livestreams his work on Twitch.
- The game considers the inside of an Observatory, Lifepod, and Scanner Room to be separate biomes. This is also true for the Aurora and for some of the large wrecks in the Koosh Zone and Grassy Plateaus (respectively labelled crashedShip and wreck).
- Early biome-concepts included crystal and arctic biomes. Considering the Arctic biome has since gained a development work-sheet, it might be added in future updates after the release of the official game.
- Early surface biome concepts were divided into Kelp Forest, Dense Kelp Forest, Sunny Kelp Forest, Coral Reef, Danger Reef, Safe Shallows, Grand Reefs, Floating Islands. Four of these have since been fully developped/implemented (the Safe Shallows, the Kelp Forest, the Floating Islands, the Deep Grand Reef).
- Early lavazone biome concepts were divided into Lava Zone, Lava Bridges, Inactive Lava Zones, Thermal Vents. These were all implemented in some form, safe for the Lava Bridges - though the Thermal Vents have been reduced to geological features rather than a full biome.
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