User:Yayieali/Code Test: Difference between revisions
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<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Seamoth Pressure Compensator Mark 1.png|center|100px]] |
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Pressure Compensator MK 1]] |
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[[Pressure Compensator MK 1|Pressure Compensator]] |
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===[[Pressure Compensator MK 1|Pressure Compensator]]=== |
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<hr> |
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The P.R.A.W.N. suit can be upgraded the same way that the Seamoth can, though some upgrades such as the Storage Module and Pressure Compensators MK1, MK2 and MK3 will function in both the P.R.A.W.N. suit and Seamoth. |
The P.R.A.W.N. suit can be upgraded the same way that the Seamoth can, though some upgrades such as the Storage Module and Pressure Compensators MK1, MK2 and MK3 will function in both the P.R.A.W.N. suit and Seamoth. |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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===Influence of Depth=== |
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{| class="article-table" |
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!Pressure Compensator |
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!Crush Depth |
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|- |
|- |
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! class="unsortable" style="width: 100%; text-align: center; font-size:14px;" colspan="2" |Influence of Depth |
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|None |
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|900 meters |
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|- |
|- |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Pressure Compensator |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Crush Depth |
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|1050 meters |
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|- |
|- |
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| style="text-align:left; font-size:12px;" |None |
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|[[Pressure Compensator MK2]] |
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| style="text-align:center; font-size:12px;" |900 meters |
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|1300 meters |
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|- |
|- |
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|[[Pressure Compensator |
| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK1]] |
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| style="text-align:center; font-size:12px;" |1050 meters |
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|1700 meters |
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|- |
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| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK2]] |
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| style="text-align:center; font-size:12px;" |1300 meters |
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|- |
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| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK3]] |
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| style="text-align:center; font-size:12px;" |1700 meters |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Seamoth Storage Solution.png|center|100px]] |
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
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[[Storage Module]] |
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<td style="background-color:#0B1E2F;"> |
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===[[Storage Module]]=== |
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<hr> |
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The P.R.A.W.N. suit has a 6x2 [[storage]] compartment on the top of it, located at the back, which can be doubled to 6x4 with the [[Storage Module]]. Materials can be picked up from the seabed and be grabbed by the '''Prawn Suit''', which will transfer it into the storage. |
The P.R.A.W.N. suit has a 6x2 [[storage]] compartment on the top of it, located at the back, which can be doubled to 6x4 with the [[Storage Module]]. Materials can be picked up from the seabed and be grabbed by the '''Prawn Suit''', which will transfer it into the storage. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Seamoth_Hull_Reinforcement.png|center|100px]] |
[[File:Seamoth_Hull_Reinforcement.png|center|100px|link=Hull Reinforcement]] |
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[[Hull Reinforcement]] |
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<td style="background-color:#0B1E2F;"> |
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Permanently hardened chassis before collision, eliminating damage under normal conditions. |
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===[[Hull Reinforcement]]=== |
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permanently hardened chassis before collision, eliminating damage under normal conditions. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Seamoth_Power_Efficiency_Module.png|center|100px]] |
[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Power Efficiency Upgrade]] |
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[[Power Efficiency Upgrade]] |
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<td style="background-color:#0B1E2F;"> |
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===[[Power Efficiency Upgrade]]=== |
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<hr> |
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The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Exosuit Thermal Reactor Module.png|center|100px]] |
[[File:Exosuit Thermal Reactor Module.png|center|100px|link=Prawn Suit Thermal Reactor]] |
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[[Prawn Suit Thermal Reactor]] |
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<td style="background-color:#0B1E2F;"> |
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<td> |
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The Prawn Suit Thermal Reactor is an upgrade for the P.R.A.W.N. suit that generates power in areas that are 15 degrees Celsius or higher. |
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===[[Prawn Suit Thermal Reactor]]=== |
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<hr> |
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The Prawn Suit Thermal Reactor is an upgrade for the P.R.A.W.N. suit that generates power in areas that are 15 degrees Celsius or higher. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Exosuit_Jet_Jump_Upgrade.png|center|100px]] |
[[File:Exosuit_Jet_Jump_Upgrade.png|center|100px|link=Prawn Suit Jump Jet Upgrade]] |
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[[Prawn Suit Jump Jet Upgrade]] |
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<td style="background-color:#0B1E2F;"> |
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<td> |
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The Prawn Suit Jump Jet Upgrade is an upgrade module for the P.R.A.W.N. suit. when equipped it greatly increases the power of the thrusters, giving faster acceleration and a much higher boost. |
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===[[Prawn Suit Jump Jet Upgrade]]=== |
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<hr> |
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The Prawn Suit Jump Jet Upgrade is an upgrade module for the P.R.A.W.N. suit. when equipped it greatly increases the power of the thrusters, giving faster acceleration and a much higher boost. |
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<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Clawarm.png|center|100px]] |
[[File:Clawarm.png|center|100px|link=PRAWN Suit|Prawn Suit Claw Arm]] |
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[[PRAWN Suit|Prawn Suit Claw Arm]] |
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<td style="background-color:#0B1E2F;"> |
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===[[PRAWN Suit|Prawn Suit Claw Arm]]=== |
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Equipped as the standard arm on the P.R.A.W.N. suit, this arm is quite versatile. It can both pick up things and administer a quick strike, useful for smashing [[Harvesting Node|rocks]] for resources. |
Equipped as the standard arm on the P.R.A.W.N. suit, this arm is quite versatile. It can both pick up things and administer a quick strike, useful for smashing [[Harvesting Node|rocks]] for resources. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Drillarm.png|center|100px]] |
[[File:Drillarm.png|center|100px|link=Prawn Suit Drill Arm]] |
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[[Prawn Suit Drill Arm]] |
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<td style="background-color:#0B1E2F;"> |
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===[[Prawn Suit Drill Arm]]=== |
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<hr> |
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Allows for drilling of [[Large Resource Deposits|large resource deposits]]. Once drilled, these deposits break down into pieces that can be picked up. |
Allows for drilling of [[Large Resource Deposits|large resource deposits]]. Once drilled, these deposits break down into pieces that can be picked up. |
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[[File:Grapplingarm.png|center|100px]] |
[[File:Grapplingarm.png|center|100px|link=Prawn Suit Grappling Arm]] |
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[[Prawn Suit Grappling Arm]] |
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<td style="background-color:#0B1E2F;"> |
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===[[Prawn Suit Grappling Arm]]=== |
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<hr> |
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The Grappling Arm upgrade allows the player to fire a grapple. This grapple can attach to large, anchored geometry, allowing the player to pull themselves towards it. Alternatively, it can attach to small to large [[Fauna|creatures]], items, and so on. |
The Grappling Arm upgrade allows the player to fire a grapple. This grapple can attach to large, anchored geometry, allowing the player to pull themselves towards it. Alternatively, it can attach to small to large [[Fauna|creatures]], items, and so on. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Propulsionarm.png|center|100px]] |
[[File:Propulsionarm.png|center|100px|link=Prawn Suit Propulsion Cannon]] |
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[[Prawn Suit Propulsion Cannon]] |
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<td style="background-color:#0B1E2F;"> |
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===[[Prawn Suit Propulsion Cannon]]=== |
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<hr> |
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Functions the same as the [[Propulsion Cannon]] tool, except as an arm, it can lift heavier items. Additionally, it's now possible to load items into the Propulsion Cannon tool or arm. |
Functions the same as the [[Propulsion Cannon]] tool, except as an arm, it can lift heavier items. Additionally, it's now possible to load items into the Propulsion Cannon tool or arm. |
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<td style="vertical-align:top;"> |
<td style="vertical-align:top; background-color:#081622; font-size:14px; text-align:center;"> |
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[[File:Torpedoarm.png|center|100px]] |
[[File:Torpedoarm.png|center|100px|link=Prawn Suit Torpedo Arm]] |
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[[Prawn Suit Torpedo Arm]] |
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===[[Prawn Suit Torpedo Arm]]=== |
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Storing up to four torpedoes at a time, this upgrade works just like the [[Torpedo System|Seamoth Torpedo]] launcher. It uses the same torpedoes as the Seamoth, as well. |
Storing up to four torpedoes at a time, this upgrade works just like the [[Torpedo System|Seamoth Torpedo]] launcher. It uses the same torpedoes as the Seamoth, as well. |
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Revision as of 17:52, 8 September 2016
The P.R.A.W.N. suit can be upgraded the same way that the Seamoth can, though some upgrades such as the Storage Module and Pressure Compensators MK1, MK2 and MK3 will function in both the P.R.A.W.N. suit and Seamoth.
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The P.R.A.W.N. suit has a 6x2 storage compartment on the top of it, located at the back, which can be doubled to 6x4 with the Storage Module. Materials can be picked up from the seabed and be grabbed by the Prawn Suit, which will transfer it into the storage. |
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Permanently hardened chassis before collision, eliminating damage under normal conditions. |
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The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
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The Prawn Suit Thermal Reactor is an upgrade for the P.R.A.W.N. suit that generates power in areas that are 15 degrees Celsius or higher. |
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The Prawn Suit Jump Jet Upgrade is an upgrade module for the P.R.A.W.N. suit. when equipped it greatly increases the power of the thrusters, giving faster acceleration and a much higher boost. |
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Equipped as the standard arm on the P.R.A.W.N. suit, this arm is quite versatile. It can both pick up things and administer a quick strike, useful for smashing rocks for resources. |
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Allows for drilling of large resource deposits. Once drilled, these deposits break down into pieces that can be picked up. |
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The Grappling Arm upgrade allows the player to fire a grapple. This grapple can attach to large, anchored geometry, allowing the player to pull themselves towards it. Alternatively, it can attach to small to large creatures, items, and so on. |
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Functions the same as the Propulsion Cannon tool, except as an arm, it can lift heavier items. Additionally, it's now possible to load items into the Propulsion Cannon tool or arm. |
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Storing up to four torpedoes at a time, this upgrade works just like the Seamoth Torpedo launcher. It uses the same torpedoes as the Seamoth, as well. |
Blueprint | Fragments | Location | Tab | ||||
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Multipurpose Room |
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Habitat Compartments | |||||
Alien Containment |
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Habitat Compartments | |||||
Water Filtration Machine |
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Habitat Compartments | |||||
Observatory |
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Habitat Compartments | |||||
Vehicle Modification Station |
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Habitat Compartments | |||||
Moon Pool |
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Habitat Compartments | |||||
Living Wall |
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Habitat Compartments | |||||
Scanner Room |
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Habitat Compartments | |||||
Bulkhead |
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Habitat Compartments | |||||
Power Transmitter |
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Power | |||||
Solar Panel |
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Power | |||||
Thermal Plant |
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Power |
|- | style="text-align:center; font-size:12px;" | | style="text-align:center; font-size:12px; font-style:italic" | <table style="width:100%;"> <tr> <td style="width:50%; border-bottom:none;">[[File:Damaged Fragment 2.png|center|220px]] </td> <td style="width:50%; border-bottom:none;"> x2 </td> </tr> </table> | style="text-align: left; font-size:12px;" | *[[Mushroom Forest]] | style="text-align: center; font-size:12px;" |[[Energy|Power]]